From 0e29b1c301537df48c077a9b457b5d74186ef82d Mon Sep 17 00:00:00 2001 From: FatalErr42O <58855799+FatalError42O@users.noreply.github.com> Date: Sun, 10 Sep 2023 18:07:20 -0700 Subject: [PATCH] I'm bad at using git --- README.md | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/README.md b/README.md index 9afd0b9..bff9aeb 100644 --- a/README.md +++ b/README.md @@ -6,19 +6,11 @@ also works if you disable mod security (DANGEROUS, NOT RECCOMENDED). Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc. -<<<<<<< HEAD -(originally) intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D). - - -### TODO: -* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) -======= This is a fork of CPML (for LÖVE/love3d), it's been ported over the minetest so it can be used in whatever you need it for. -Documentation can be found here: (link coming soon). +Documentation can be found here: (link coming soon). Documentation must be generated manually when a commit is made, because I haven't set up workflows (and have no idea how to). ### TODO: * Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes) * Figure out how CPML (originally) automatically updated docs, and do it here. ->>>>>>> 3a30000ab4b9085f90674241b68e83565a00e511