142 Commits

Author SHA1 Message Date
Chris Robinson
c80ee5b701 Use std::array for most mixing buffer arrays 2019-05-28 16:22:36 -07:00
Chris Robinson
819ec8a653 Rename and move ALeffectProps 2019-03-22 22:48:12 -07:00
Chris Robinson
3a6e741e90 Use MixParams for the wet buffers 2019-03-22 19:25:55 -07:00
Chris Robinson
e7e585f65c Use the effect state factory to set the default effect props 2019-03-22 15:00:37 -07:00
Chris Robinson
f951f4a66b Implement getDefaultProps for effect state factories 2019-03-22 12:58:24 -07:00
Chris Robinson
935f386982 Use a separate EffectStateFactory for standard reverb 2019-03-22 11:57:32 -07:00
Chris Robinson
9790135127 Add a new EffectStateFactory method to get the default properties 2019-03-22 11:52:55 -07:00
Chris Robinson
45378fe687 Remove the unused FOAOut EffectTarget 2019-02-22 22:03:04 -08:00
Chris Robinson
8d2d7c63da Get rid of the MAX_EFFECT_CHANNELS macro 2019-02-21 03:52:54 -08:00
Chris Robinson
4b4041319d Pass the number of input channels to EffectState::process 2019-02-21 02:57:39 -08:00
Chris Robinson
3966665ca3 Store effect slots in groups of 64
Now that their wet buffers are allocated dynamically, the ALeffectslot object
itself is rather small.
2019-02-20 22:00:26 -08:00
Chris Robinson
c43381d811 Allocate the effect slot wet buffer dynamically 2019-02-20 21:01:08 -08:00
Chris Robinson
05cdc2cb30 Use relaxed memory ordering for initializing atomic_flags 2019-02-04 21:28:37 -08:00
Minmin Gong
41b9d473a2 Fix compiling problems on VS2019 with vc142 toolset
Msvc142 in VS2019 preview 2 doesn't allow std::atomic_flag to be initialized by a bool. Call test_and_set in the constructors instead.
2019-02-04 20:03:18 -08:00
Chris Robinson
81e7222633 Use a flexible array for the active effect slots 2019-01-11 07:28:44 -08:00
Chris Robinson
e7d77f5caa Use a vector for ALeffectslotArray 2019-01-09 18:29:22 -08:00
Chris Robinson
fbae41020d Remove extraneous typedef, struct, and enum keywords 2018-12-24 19:29:01 -08:00
Chris Robinson
bbf9e6931c Propagate an effectslot target property 2018-12-24 15:17:38 -08:00
Chris Robinson
ae86aef4db Provide effect target parameters through a common struct 2018-12-24 13:29:36 -08:00
Chris Robinson
e218999b4f Dynamically sort the effect slots when mixing
This is to be able to support effects that output to other effects. When an
effect outputs to another effect, the former needs to process first, so the
former mixes to the latter's buffer before the latter is processed.

This sorting needs to happen in the mixer because the effect slot's "Target"
property changes asynchronously.
2018-12-22 22:31:26 -08:00
Chris Robinson
86caf2683e Constify a parameter 2018-12-22 18:43:34 -08:00
Chris Robinson
053599b243 Avoid using the ATOMIC() macro 2018-11-26 14:48:26 -08:00
Chris Robinson
ec97360352 Avoid a separate function to clean up effect slots 2018-11-25 09:23:01 -08:00
Chris Robinson
191ea90de3 Use atomic_flags and atomic<bools>s where appropriate 2018-11-20 10:45:01 -08:00
Chris Robinson
eb2937de84 Avoid another case of a variable named the same as a type 2018-11-19 23:48:45 -08:00
Chris Robinson
8472a9d916 Use proper inheritence for the effect state objects 2018-11-19 22:34:26 -08:00
Chris Robinson
c5c537cc5f Use proper inheritence for EffectStateFactory 2018-11-19 06:43:37 -08:00
Chris Robinson
e194d896de Use constructors/destructors for ALeffectslot 2018-11-18 06:35:45 -08:00
Chris Robinson
310770c531 Add and use new/delete operators to ALeffectslot 2018-11-18 02:52:46 -08:00
Chris Robinson
d10301c209 Remove unused headers and checks 2018-11-17 19:52:54 -08:00
Chris Robinson
a5f68c2121 Avoid using ATOMIC_FLAG
Although it cant potentially be better than a regular atomic, it presents
compatibility issues when non-C11 atomics are mixed with C++
2018-11-13 20:26:32 -08:00
Chris Robinson
903d878460 Replace restrict with RESTRICT 2018-10-29 11:32:50 -07:00
Chris Robinson
5c6b8eda4f Remove another duplicate function 2018-09-19 22:18:46 -07:00
Raulshc
83dba26ea6 EFX: Autowah implementation
Add autowah effect using biquad peaking filter and envelope follower
2018-07-25 12:51:09 -07:00
Raulshc
d3a81f4f28
EFX: Frequency Shifter implementation
Add frequency shifter effect using discrete Hilbert transform. Only mono signal processing by now (LEFT_DIRECTION).
2018-05-20 17:23:03 +02:00
Raulshc
6fd23f0984
EFX:Pitch Shifter implementation
Add pitch shifter effect using standard phase vocoder, based on work of Stephan Bernsee. Only mono signal processing by now.
2018-03-18 17:47:17 +01:00
Chris Robinson
8eb7a94e1c Apply a distance decay on the source send for the reverb's DecayLFRatio 2018-03-11 22:40:08 -07:00
Chris Robinson
07c8857558 Fix struct forward declaration typo 2018-03-08 17:48:21 -08:00
Chris Robinson
812cb62617 Fix a comment regarding the effect slot channel scaling 2018-02-28 20:39:53 -08:00
Chris Robinson
a211c2f5e4 Avoid AL prefix on internal effect state factory types
Also avoid using the generic V/V0 macros for them
2018-02-28 19:37:12 -08:00
Chris Robinson
dcc5a10c7b Use a fixed array for the effect state factory list 2018-01-28 00:10:12 -08:00
Chris Robinson
6a839600b9 Use a vector to store the effect slot pointers
And make the ID a simple index into it (1-base, to avoid ID 0).
2018-01-27 19:04:32 -08:00
Chris Robinson
63416bf28f Avoid unnecessarily using type aliases 2018-01-14 09:02:59 -08:00
Chris Robinson
1ab8902621 Re-update effect slots when context properties change
Also keep all free property update structs together in the context instead of
per-object.
2017-09-27 11:13:18 -07:00
Chris Robinson
90cedbea49 Pass the context to the auxiliary effect update method 2017-09-21 05:42:35 -07:00
Chris Robinson
e9505b164e Fix source sends' initial HF absorption and decay calculation
The HF absorption is applied given the source distance, as relative to the
source's immediate environment, with additional absorption being applied given
the room/reverb environment. This does double up the amount of absorption
compared to the dry path, but it can be assumed the initial reflections travel
a longer distance.
2017-05-27 22:33:40 -07:00
Chris Robinson
a306407b67 Apply more proper air absorption to the wet path
This properly accounts for the room rolloff factor for normal air absorption
(which makes it none by default, like distance attenuation), and uses the
reverb's decay time, decay hf ratio, decay hf limit, and room air absorption
properties to calculate an initial hf decay with the WetGainAuto flag. This
mirrors the behavior of the initial distance decay.
2017-05-19 23:13:39 -07:00
Chris Robinson
53c3d48fe0 Change some ALuint parameters to ALsizei 2017-05-02 04:54:59 -07:00
Chris Robinson
70aefa75e2 Use an array of pointers for effects instead of a linked list 2017-03-27 23:16:23 -07:00
Chris Robinson
1c49d0542d Use an atomic flag to mark auxiliary effect slot updates 2017-03-23 19:16:32 -07:00