3966665ca3
Now that their wet buffers are allocated dynamically, the ALeffectslot object itself is rather small.
147 lines
3.9 KiB
C++
147 lines
3.9 KiB
C++
#ifndef _AL_AUXEFFECTSLOT_H_
|
|
#define _AL_AUXEFFECTSLOT_H_
|
|
|
|
#include <array>
|
|
|
|
#include "alMain.h"
|
|
#include "alEffect.h"
|
|
#include "ambidefs.h"
|
|
|
|
#include "almalloc.h"
|
|
#include "atomic.h"
|
|
|
|
|
|
struct ALeffectslot;
|
|
|
|
struct EffectTarget {
|
|
MixParams *Main;
|
|
MixParams *FOAOut;
|
|
RealMixParams *RealOut;
|
|
};
|
|
|
|
struct EffectState {
|
|
RefCount mRef{1u};
|
|
|
|
ALfloat (*mOutBuffer)[BUFFERSIZE]{nullptr};
|
|
ALsizei mOutChannels{0};
|
|
|
|
|
|
virtual ~EffectState() = default;
|
|
|
|
virtual ALboolean deviceUpdate(const ALCdevice *device) = 0;
|
|
virtual void update(const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props, const EffectTarget target) = 0;
|
|
virtual void process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], ALsizei numChannels) = 0;
|
|
|
|
void IncRef() noexcept;
|
|
void DecRef() noexcept;
|
|
};
|
|
|
|
|
|
struct EffectStateFactory {
|
|
virtual ~EffectStateFactory() { }
|
|
|
|
virtual EffectState *create() = 0;
|
|
};
|
|
|
|
|
|
#define MAX_EFFECT_CHANNELS (4)
|
|
|
|
|
|
using ALeffectslotArray = al::FlexArray<ALeffectslot*>;
|
|
|
|
|
|
struct ALeffectslotProps {
|
|
ALfloat Gain;
|
|
ALboolean AuxSendAuto;
|
|
ALeffectslot *Target;
|
|
|
|
ALenum Type;
|
|
ALeffectProps Props;
|
|
|
|
EffectState *State;
|
|
|
|
std::atomic<ALeffectslotProps*> next;
|
|
};
|
|
|
|
|
|
struct ALeffectslot {
|
|
ALfloat Gain{1.0f};
|
|
ALboolean AuxSendAuto{AL_TRUE};
|
|
ALeffectslot *Target{nullptr};
|
|
|
|
struct {
|
|
ALenum Type{AL_EFFECT_NULL};
|
|
ALeffectProps Props{};
|
|
|
|
EffectState *State{nullptr};
|
|
} Effect;
|
|
|
|
std::atomic_flag PropsClean;
|
|
|
|
RefCount ref{0u};
|
|
|
|
std::atomic<ALeffectslotProps*> Update{nullptr};
|
|
|
|
struct {
|
|
ALfloat Gain{1.0f};
|
|
ALboolean AuxSendAuto{AL_TRUE};
|
|
ALeffectslot *Target{nullptr};
|
|
|
|
ALenum EffectType{AL_EFFECT_NULL};
|
|
ALeffectProps EffectProps{};
|
|
EffectState *mEffectState{nullptr};
|
|
|
|
ALfloat RoomRolloff{0.0f}; /* Added to the source's room rolloff, not multiplied. */
|
|
ALfloat DecayTime{0.0f};
|
|
ALfloat DecayLFRatio{0.0f};
|
|
ALfloat DecayHFRatio{0.0f};
|
|
ALboolean DecayHFLimit{AL_FALSE};
|
|
ALfloat AirAbsorptionGainHF{1.0f};
|
|
} Params;
|
|
|
|
/* Self ID */
|
|
ALuint id{};
|
|
|
|
/* Wet buffer configuration is ACN channel order with N3D scaling.
|
|
* Consequently, effects that only want to work with mono input can use
|
|
* channel 0 by itself. Effects that want multichannel can process the
|
|
* ambisonics signal and make a B-Format source pan.
|
|
*/
|
|
al::vector<std::array<ALfloat,BUFFERSIZE>,16> WetBuffer;
|
|
BFChannelConfig ChanMap[MAX_AMBI_CHANNELS];
|
|
|
|
ALeffectslot() { PropsClean.test_and_set(std::memory_order_relaxed); }
|
|
ALeffectslot(const ALeffectslot&) = delete;
|
|
ALeffectslot& operator=(const ALeffectslot&) = delete;
|
|
~ALeffectslot();
|
|
|
|
static ALeffectslotArray *CreatePtrArray(size_t count) noexcept;
|
|
|
|
DEF_PLACE_NEWDEL()
|
|
};
|
|
|
|
ALenum InitEffectSlot(ALeffectslot *slot);
|
|
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context);
|
|
void UpdateAllEffectSlotProps(ALCcontext *context);
|
|
|
|
|
|
EffectStateFactory *NullStateFactory_getFactory(void);
|
|
EffectStateFactory *ReverbStateFactory_getFactory(void);
|
|
EffectStateFactory *AutowahStateFactory_getFactory(void);
|
|
EffectStateFactory *ChorusStateFactory_getFactory(void);
|
|
EffectStateFactory *CompressorStateFactory_getFactory(void);
|
|
EffectStateFactory *DistortionStateFactory_getFactory(void);
|
|
EffectStateFactory *EchoStateFactory_getFactory(void);
|
|
EffectStateFactory *EqualizerStateFactory_getFactory(void);
|
|
EffectStateFactory *FlangerStateFactory_getFactory(void);
|
|
EffectStateFactory *FshifterStateFactory_getFactory(void);
|
|
EffectStateFactory *ModulatorStateFactory_getFactory(void);
|
|
EffectStateFactory *PshifterStateFactory_getFactory(void);
|
|
|
|
EffectStateFactory *DedicatedStateFactory_getFactory(void);
|
|
|
|
|
|
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
|
|
|
|
#endif
|