obs-studio/libobs/graphics
jp9000 9d66c96299 Fix bug with creating immediate vertex buffers
Check to make sure graphics subsystem pointer isn't null before
derefrencing, and fix bugs when creating vertex buffers from
immediate-style helpers
2014-06-14 23:30:58 -07:00
..
axisang.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
axisang.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
basemath.hpp first commit 2013-09-30 19:37:13 -07:00
bounds.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
bounds.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
device-exports.h Add copy_texture_region function 2014-04-12 12:45:18 +02:00
effect-parser.c Graphics: Comment out parsed shader logging 2014-05-18 17:37:30 -07:00
effect-parser.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
effect.c Be just a bit more consistent. 2014-02-28 20:07:56 -07:00
effect.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
graphics-imports.c Add copy_texture_region function 2014-04-12 12:45:18 +02:00
graphics-internal.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
graphics.c Fix bug with creating immediate vertex buffers 2014-06-14 23:30:58 -07:00
graphics.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
input.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
math-defs.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
math-extra.c fix min_adjust usage in calc_torque 2013-12-12 23:57:36 +01:00
math-extra.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
matrix3.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix3.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix4.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix4.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
plane.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
plane.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
quat.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
quat.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
shader-parser.c Simplify and extend callback/signalling system 2014-03-01 05:54:55 -07:00
shader-parser.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
texture-render.c Add more checks for NULL pointers 2014-02-23 22:39:33 -07:00
vec2.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
vec2.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
vec3.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec3.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec4.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec4.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00