Graphics: Comment out parsed shader logging

master
jp9000 2014-05-18 17:37:30 -07:00
parent 5351dd0d73
commit b64900e630
2 changed files with 4 additions and 0 deletions

View File

@ -208,11 +208,13 @@ static bool gl_shader_init(struct gs_shader *shader,
if (!gl_success("glCreateShaderProgramv") || !shader->program)
return false;
#if 0
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
blog(LOG_DEBUG, " GL shader string for: %s", file);
blog(LOG_DEBUG, "-----------------------------------");
blog(LOG_DEBUG, "%s", glsp->gl_string.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
#endif
glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
if (!gl_success("glGetProgramiv"))

View File

@ -1395,11 +1395,13 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
pass_params = &pass->pixelshader_params.da;
}
#if 0
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
blog(LOG_DEBUG, " %s", location.array);
blog(LOG_DEBUG, "-----------------------------------");
blog(LOG_DEBUG, "%s", shader_str.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
#endif
if (shader)
success = ep_compile_pass_shaderparams(ep, pass_params,