Graphics: Comment out parsed shader logging
parent
5351dd0d73
commit
b64900e630
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@ -208,11 +208,13 @@ static bool gl_shader_init(struct gs_shader *shader,
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if (!gl_success("glCreateShaderProgramv") || !shader->program)
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return false;
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#if 0
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
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blog(LOG_DEBUG, " GL shader string for: %s", file);
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blog(LOG_DEBUG, "-----------------------------------");
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blog(LOG_DEBUG, "%s", glsp->gl_string.array);
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
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#endif
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glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
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if (!gl_success("glGetProgramiv"))
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@ -1395,11 +1395,13 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
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pass_params = &pass->pixelshader_params.da;
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}
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#if 0
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
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blog(LOG_DEBUG, " %s", location.array);
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blog(LOG_DEBUG, "-----------------------------------");
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blog(LOG_DEBUG, "%s", shader_str.array);
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
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#endif
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if (shader)
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success = ep_compile_pass_shaderparams(ep, pass_params,
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