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CMakeLists.txt
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win-capture: Add D3D12 capture support
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2016-11-03 12:13:42 -07:00 |
d3d1x_shaders.hpp
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win-capture: Add graphics-hook library
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2014-12-09 14:21:07 -08:00 |
d3d8-capture.cpp
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win-capture: Fall back to creating d3d contexts if offsets bad
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2015-11-20 14:07:14 -08:00 |
d3d9-capture.cpp
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win-capture: Add trick to ensure game cap. shared tex support
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2016-08-12 18:44:54 -07:00 |
d3d9-patches.hpp
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win-capture: Update D3D9 patches
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2016-08-06 15:27:33 -07:00 |
d3d10-capture.cpp
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win-capture: deal with a 32bit handle cast errors
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2015-02-09 03:41:54 -08:00 |
d3d11-capture.cpp
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win-capture: deal with a 32bit handle cast errors
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2015-02-09 03:41:54 -08:00 |
d3d12-capture.cpp
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win-capture: Add D3D12 capture support
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2016-11-03 12:13:42 -07:00 |
dxgi-capture.cpp
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win-capture: Add D3D12 capture support
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2016-11-03 12:13:42 -07:00 |
dxgi-helpers.hpp
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win-capture: Fix enum switch warnings
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2015-02-09 03:49:46 -08:00 |
gl-capture.c
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Revert "win-capture: Track gl "swap" invocations to prevent duplicate work"
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2016-07-10 00:38:15 -07:00 |
gl-decs.h
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win-capture: Add game capture fix for darkest dungeon
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2016-01-26 11:49:28 -08:00 |
graphics-hook-config.h.in
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win-capture: Add D3D12 capture support
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2016-11-03 12:13:42 -07:00 |
graphics-hook.c
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win-capture: Fall back to creating d3d contexts if offsets bad
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2015-11-20 14:07:14 -08:00 |
graphics-hook.h
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win-capture: Add D3D12 capture support
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2016-11-03 12:13:42 -07:00 |