win-capture: Add trick to ensure game cap. shared tex support
This new trick forgoes the use of patches and allows the ability to use shared GPU resources despite being a Direct3D 9.0c context.
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@ -80,17 +80,107 @@ static inline void d3d9_free(d3d9_info &info)
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DestroyWindow(info.hwnd);
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}
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#ifdef _WIN64
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#define CMP_SIZE 21
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static const uint8_t mask[CMP_SIZE] =
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{0xF8, 0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0x00,
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0xF8, 0xF8, 0x00, 0x00, 0x00, 0x00};
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static const uint8_t mask_cmp[CMP_SIZE] =
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{0x48, 0x8B, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x39, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x75, 0x00,
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0x40, 0xB8, 0x00, 0x00, 0x00, 0x00};
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#else
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#define CMP_SIZE 19
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static const uint8_t mask[CMP_SIZE] =
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{0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0x00,
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0xFF, 0x00, 0x00, 0x00, 0x00};
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static const uint8_t mask_cmp[CMP_SIZE] =
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{0x8B, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x39, 0x80, 0x00, 0x00, 0x00, 0x00,
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0x75, 0x00,
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0x68, 0x00, 0x00, 0x00, 0x00};
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#endif
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#define MAX_FUNC_SCAN_BYTES 200
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static inline bool pattern_matches(uint8_t *byte)
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{
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for (size_t i = 0; i < CMP_SIZE; i++) {
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if ((byte[i] & mask[i]) != mask_cmp[i])
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return false;
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}
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return true;
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}
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void get_d3d9_offsets(struct d3d9_offsets *offsets)
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{
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d3d9_info info = {};
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bool success = d3d9_init(info);
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if (success) {
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uint8_t **vt = *(uint8_t***)info.device;
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uint8_t *crr = vt[125];
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offsets->present = vtable_offset(info.module, info.device, 17);
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offsets->present_ex = vtable_offset(info.module, info.device,
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121);
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offsets->present_swap = vtable_offset(info.module, info.swap,
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3);
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for (size_t i = 0; i < MAX_FUNC_SCAN_BYTES; i++) {
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if (pattern_matches(&crr[i])) {
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#define get_offset(x) *(uint32_t*)&crr[i + x]
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#ifdef _WIN64
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uint32_t off1 = get_offset(3);
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uint32_t off2 = get_offset(9);
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#else
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uint32_t off1 = get_offset(2);
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uint32_t off2 = get_offset(8);
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#endif
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/* check to make sure offsets are within
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* expected values */
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if (off1 > 0xFFFF || off2 > 0xFFFF)
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break;
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/* check to make sure offsets actually point
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* toward expected data */
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#ifdef _MSC_VER
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__try {
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uint8_t *ptr = (uint8_t*)(info.device);
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uint8_t *d3d9_ptr =
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*(uint8_t**)(ptr + off1);
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if (d3d9_ptr != (uint8_t*)info.d3d9ex)
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break;
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BOOL &is_d3d9ex =
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*(BOOL*)(d3d9_ptr + off2);
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if (is_d3d9ex != TRUE)
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break;
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} __except(EXCEPTION_EXECUTE_HANDLER) {
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break;
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}
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#endif
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offsets->d3d9_clsoff = off1;
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offsets->is_d3d9ex_clsoff = off2;
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break;
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}
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}
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}
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d3d9_free(info);
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@ -31,6 +31,8 @@ int main(int argc, char *argv[])
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printf("present=0x%"PRIx32"\n", d3d9.present);
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printf("present_ex=0x%"PRIx32"\n", d3d9.present_ex);
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printf("present_swap=0x%"PRIx32"\n", d3d9.present_swap);
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printf("d3d9_clsoff=0x%"PRIx32"\n", d3d9.d3d9_clsoff);
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printf("is_d3d9ex_clsoff=0x%"PRIx32"\n", d3d9.is_d3d9ex_clsoff);
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printf("[dxgi]\n");
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printf("present=0x%"PRIx32"\n", dxgi.present);
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printf("resize=0x%"PRIx32"\n", dxgi.resize);
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@ -33,6 +33,8 @@ struct d3d9_offsets {
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uint32_t present;
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uint32_t present_ex;
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uint32_t present_swap;
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uint32_t d3d9_clsoff;
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uint32_t is_d3d9ex_clsoff;
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};
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struct dxgi_offsets {
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@ -223,14 +223,30 @@ static inline bool d3d9_shtex_init_shtex()
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static inline bool d3d9_shtex_init_copytex()
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{
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uint8_t *patch_addr = get_d3d9_patch_addr(data.d3d9, data.patch);
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struct d3d9_offsets offsets = global_hook_info->offsets.d3d9;
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uint8_t *patch_addr = nullptr;
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BOOL *p_is_d3d9 = nullptr;
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uint8_t saved_data[MAX_PATCH_SIZE];
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size_t patch_size = 0;
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BOOL was_d3d9ex = false;
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IDirect3DTexture9 *tex;
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DWORD protect_val;
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HRESULT hr;
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if (patch_addr) {
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if (offsets.d3d9_clsoff && offsets.is_d3d9ex_clsoff) {
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uint8_t *device_ptr = (uint8_t*)(data.device);
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uint8_t *d3d9_ptr =
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*(uint8_t**)(device_ptr + offsets.d3d9_clsoff);
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p_is_d3d9 = (BOOL*)(d3d9_ptr + offsets.is_d3d9ex_clsoff);
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} else {
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patch_addr = get_d3d9_patch_addr(data.d3d9, data.patch);
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}
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if (p_is_d3d9) {
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was_d3d9ex = *p_is_d3d9;
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*p_is_d3d9 = true;
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} else if (patch_addr) {
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patch_size = patch[data.patch].size;
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VirtualProtect(patch_addr, patch_size, PAGE_EXECUTE_READWRITE,
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&protect_val);
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@ -242,7 +258,10 @@ static inline bool d3d9_shtex_init_copytex()
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D3DUSAGE_RENDERTARGET, data.d3d9_format,
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D3DPOOL_DEFAULT, &tex, &data.handle);
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if (patch_addr && patch_size) {
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if (p_is_d3d9) {
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*p_is_d3d9 = was_d3d9ex;
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} else if (patch_addr && patch_size) {
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memcpy(patch_addr, saved_data, patch_size);
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VirtualProtect(patch_addr, patch_size, protect_val,
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&protect_val);
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@ -449,6 +468,9 @@ static bool d3d9_init_format_swapchain(uint32_t &cx, uint32_t &cy, HWND &window)
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static void d3d9_init(IDirect3DDevice9 *device)
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{
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IDirect3DDevice9Ex *d3d9ex = nullptr;
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bool has_d3d9ex_bool_offset =
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global_hook_info->offsets.d3d9.d3d9_clsoff &&
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global_hook_info->offsets.d3d9.is_d3d9ex_clsoff;
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bool success;
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uint32_t cx = 0;
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uint32_t cy = 0;
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@ -463,8 +485,10 @@ static void d3d9_init(IDirect3DDevice9 *device)
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if (SUCCEEDED(hr)) {
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d3d9ex->Release();
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data.patch = -1;
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} else {
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} else if (!has_d3d9ex_bool_offset) {
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data.patch = get_d3d9_patch(data.d3d9);
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} else {
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data.patch = -1;
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}
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if (!d3d9_init_format_backbuffer(cx, cy, window)) {
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@ -473,7 +497,8 @@ static void d3d9_init(IDirect3DDevice9 *device)
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}
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}
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if (global_hook_info->force_shmem || (!d3d9ex && data.patch == -1)) {
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if (global_hook_info->force_shmem ||
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(!d3d9ex && data.patch == -1 && !has_d3d9ex_bool_offset)) {
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success = d3d9_shmem_init(cx, cy, window);
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} else {
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success = d3d9_shtex_init(cx, cy, window);
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@ -30,6 +30,10 @@ static inline bool load_offsets_from_string(struct graphics_offsets *offsets,
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(uint32_t)config_get_uint(config, "d3d9", "present_ex");
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offsets->d3d9.present_swap =
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(uint32_t)config_get_uint(config, "d3d9", "present_swap");
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offsets->d3d9.d3d9_clsoff =
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(uint32_t)config_get_uint(config, "d3d9", "d3d9_clsoff");
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offsets->d3d9.is_d3d9ex_clsoff =
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(uint32_t)config_get_uint(config, "d3d9", "is_d3d9ex_clsoff");
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offsets->dxgi.present =
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(uint32_t)config_get_uint(config, "dxgi", "present");
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