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axisang.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
axisang.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
basemath.hpp
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
bounds.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
device-exports.h
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Add copy_texture_region function
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2014-04-12 12:45:18 +02:00 |
effect-parser.c
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Graphics: Comment out parsed shader logging
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2014-05-18 17:37:30 -07:00 |
effect-parser.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
effect.c
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Be just a bit more consistent.
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2014-02-28 20:07:56 -07:00 |
effect.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
graphics-imports.c
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Add copy_texture_region function
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2014-04-12 12:45:18 +02:00 |
graphics-internal.h
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Add copy_texture_region function
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2014-04-12 12:45:18 +02:00 |
graphics.c
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Fix bug with matrix rotation function
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2014-04-26 23:44:27 -07:00 |
graphics.h
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Add copy_texture_region function
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2014-04-12 12:45:18 +02:00 |
input.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
math-defs.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
math-extra.c
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fix min_adjust usage in calc_torque
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2013-12-12 23:57:36 +01:00 |
math-extra.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
matrix3.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
matrix3.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
matrix4.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
matrix4.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
plane.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
plane.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
quat.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
quat.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
shader-parser.c
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Simplify and extend callback/signalling system
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2014-03-01 05:54:55 -07:00 |
shader-parser.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
texture-render.c
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Add more checks for NULL pointers
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2014-02-23 22:39:33 -07:00 |
vec2.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
vec2.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
vec3.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
vec3.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
vec4.c
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
vec4.h
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |