obs-studio/libobs-d3d11
jpark37 f27f858ab3 libobs: Support device loss registration
Complex external systems using the D3D11 device may need to perform
their own device loss handling, the upcoming Windows Graphics Capture
support for example.
2020-02-22 21:02:33 -08:00
..
CMakeLists.txt libobs: Add support for volume textures 2019-12-15 14:38:26 -08:00
d3d11-config.h.in libobs-d3d11: Set maximum GPU priority 2019-10-10 00:51:47 -07:00
d3d11-duplicator.cpp libobs-d3d11: Use unordered_map for duplicator collection 2019-10-10 19:29:15 -07:00
d3d11-indexbuffer.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-rebuild.cpp libobs: Support device loss registration 2020-02-22 21:02:33 -08:00
d3d11-samplerstate.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-shader.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-shaderprocessor.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-shaderprocessor.hpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-stagesurf.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-subsystem.cpp libobs: Support device loss registration 2020-02-22 21:02:33 -08:00
d3d11-subsystem.hpp libobs: Support device loss registration 2020-02-22 21:02:33 -08:00
d3d11-texture2d.cpp libobs: Add support for volume textures 2019-12-15 14:38:26 -08:00
d3d11-texture3d.cpp libobs-d3d11: Don't allow volume render targets 2020-01-01 12:40:03 -08:00
d3d11-vertexbuffer.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00
d3d11-zstencilbuffer.cpp clang-format: Apply formatting 2019-06-23 23:49:10 -07:00