libobs-d3d11: Use unordered_map for duplicator collection

Not in love with STL, but lets at least use the semantically-correct
collection. It's also a shame this is a global variable with gross
pre-main allocations, but attaching it to the device instance would
break the interface.
master
jpark37 2019-10-10 19:13:10 -07:00
parent 1ce61c57c0
commit 471d752d75
1 changed files with 4 additions and 4 deletions

View File

@ -16,7 +16,7 @@
******************************************************************************/
#include "d3d11-subsystem.hpp"
#include <map>
#include <unordered_map>
static inline bool get_monitor(gs_device_t *device, int monitor_idx,
IDXGIOutput **dxgiOutput)
@ -122,11 +122,11 @@ EXPORT bool device_get_duplicator_monitor_info(gs_device_t *device,
return true;
}
static std::map<int, gs_duplicator *> instances;
static std::unordered_map<int, gs_duplicator *> instances;
void reset_duplicators(void)
{
for (auto &pair : instances) {
for (std::pair<const int, gs_duplicator *> &pair : instances) {
pair.second->updated = false;
}
}
@ -136,7 +136,7 @@ EXPORT gs_duplicator_t *device_duplicator_create(gs_device_t *device,
{
gs_duplicator *duplicator = nullptr;
auto it = instances.find(monitor_idx);
const auto it = instances.find(monitor_idx);
if (it != instances.end()) {
duplicator = it->second;
duplicator->refs++;