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axisang.c
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first commit
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2013-09-30 19:37:13 -07:00 |
axisang.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
basemath.hpp
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.c
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first commit
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2013-09-30 19:37:13 -07:00 |
bounds.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
effect-parser.c
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initialize variable to NULL to be safe against uninitialized usage
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2013-10-17 00:36:32 -07:00 |
effect-parser.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
effect.c
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first commit
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2013-09-30 19:37:13 -07:00 |
effect.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
graphics-imports.c
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
graphics-internal.h
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
graphics.c
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
graphics.h
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
input.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
math-defs.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
math-extra.c
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first commit
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2013-09-30 19:37:13 -07:00 |
math-extra.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
matrix3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
matrix3.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
matrix4.c
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
matrix4.h
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
plane.c
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first commit
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2013-09-30 19:37:13 -07:00 |
plane.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
quat.c
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first commit
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2013-09-30 19:37:13 -07:00 |
quat.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
shader-parser.c
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
shader-parser.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
texture-render.c
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fixed code that used the newer gs_create_texture version
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2013-10-04 09:01:39 -07:00 |
vec2.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec2.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
vec3.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec3.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
vec4.c
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first commit
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2013-09-30 19:37:13 -07:00 |
vec4.h
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |