obs-studio/libobs/data
James Park a86710ec5b libobs: Support limited color range for RGB/Y800 sources
libobs: Add support for limited to full color range conversions when
using RGB or Y800 formats, and move RGB converison for Y800 formats to
the GPU.

decklink: Stop hiding color space/range properties for RGB formats, and
remove "YUV" from "YUV Color Space" and "YUV Color Range".

win-dshow: Remove "YUV" from "YUV Color Space" and "YUV Color Range".

UI: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
2019-04-25 15:13:05 -07:00
..
area.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
bicubic_scale.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
bilinear_lowres_scale.effect libobs: Fix shader for GLSL 2019-04-14 14:15:48 -07:00
default.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
default_rect.effect libobs: Remove need for DrawMatrix technique in effects 2016-03-21 21:22:26 -07:00
deinterlace_base.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_blend.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_blend_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_discard.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_discard_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_linear.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_linear_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_yadif.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
deinterlace_yadif_2x.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
format_conversion.effect libobs: Support limited color range for RGB/Y800 sources 2019-04-25 15:13:05 -07:00
lanczos_scale.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
opaque.effect libobs: Add obs_get_opaque_effect function 2015-03-22 19:18:04 -07:00
premultiplied_alpha.effect libobs: Add premultiplied alpha base effect 2016-03-26 21:41:49 -07:00
repeat.effect libobs: Simplify YUV conversion 2019-04-11 23:00:03 -07:00
solid.effect libobs: Add random shader 2017-05-06 11:29:24 -07:00