libobs: Fix shader for GLSL

vec4 to vec3 truncation fix.
This commit is contained in:
James Park 2019-04-14 14:15:48 -07:00
parent 88d439b587
commit f66625bf1e

View File

@ -56,7 +56,7 @@ float4 PSDrawLowresBilinearRGBA(VertData v_in) : TARGET
float4 PSDrawLowresBilinearMatrix(VertData v_in) : TARGET
{
float3 rgb = DrawLowresBilinear(v_in);
float3 rgb = DrawLowresBilinear(v_in).rgb;
float3 yuv = mul(float4(saturate(rgb), 1.0), color_matrix).xyz;
return float4(yuv, 1.0);
}