It currently says "Update check: latest version is x.x.x", which is a
bit confusion. It should say "Update check: last known remote version
is x.x.x" instead.
This makes it so that the log message for altering scene collections
and/or profiles is now below, and then the separator below that. This
makes it a bit more apparent that any loading/clearing/etc that happens
before the log message are associated with the log message.
Previously the sourceSceneRefs were being cleaned up in
OBSBasic::SceneItemRemoved; due to changes in
e82018579b the signal handler that called
OBSBasic::SceneItemRemoved is now being removed before the scene
triggers its item_remove signals
Adds setting profiles to the basic user interface. For each profile, a
subdirectory for the profile will be created in
[config_dir]/obs-studio/basic/profiles which will contain the settings
data for each profile.
Adds scene collections to the menu bar, which allows you to duplicate,
rename, remove, or add clean new scene collections.
Scene files are now stored in ./obs-studio/basic/scenes directory with
filesystem-safe names.
Originally this value defaulted to 1.5 downscaling, but on very high
resolution displays this would cause the default to be above 1280x720,
which is not ideal for streaming/recording due to the CPU usage
requirements.
Instead, it will now find the closest resolution with a pixel count
equivalent to or closest below 1280x720, and use that instead.
This prevents the weird stretching effect that occurs whenever a windows
is in the process of being resized by the user.
Originally it was intended as an optimization, but even on half-decent
computers it doesn't really have much benefit.
When initializing with a default scene, save the data to ensure a file
is actually present when needed (such as for scene collections which may
need the file)
Add a central function for clearing all data: scenes, sources, widgets
such as lists that may contain source references in their sub-items,
dialogs which may contain source references. In certain circumstances
this data must be fully released and manually freed to ensure that there
are no outstanding references to obs data (such as on shutdown, where
all data should be properly freed).
Right now, information about global audio sources is stored in both
scene files and in the config. These must be separated; there's no need
to store them in both when they can just be stored in the scenes file.
The empty implementation for the QDataStream operators is necessary to fix
a Qt assertion: "QVariant::save: unable to save type
'std::vector<std::shared_ptr<OBSSignal> >' (type id: 1036)."
It doesn't seem like a full implementation of the stream operators would be
useful since the signal registration is very specific to the interaction
between the scenes and sources list, i.e. in case the scenes list ever accepts
scenes from sources (not 'obs_source's) other than itself (non InternalMove
drag&drop?) it would have to register those scenes with the libobs core which
should trigger the normal signal registration
Use the config button on volume controls to allow the ability for
filters/properties to be accessed via the mixer. Particularly useful
for the purpose of accessing filters/properties of global audio outputs
that are added via audio settings.
This simply saves/loads the actual list widget item order.
The reason why this is done is because internally, libobs doesn't have a
list of scenes, it only has a list of sources. The list of scenes is
actually something artificially implemented by the basic window user
interface.
The audio bitrate required is insignificant relative to the video
bitrate, and due to the fact that it's possible that a lower-quality
encoder may be in use (such as FFmpeg's AAC encoder), setting the
default to 160 is really more ideal to reducee any potential quality
loss.
Ensures that the "Show Recordings" an "Remux Recordings" file menu
items will open the recordings folder from the currently active
output mode rather than always the simple output mode.
On windows vista/7, you cannot really use display capture efficiently
without disabling aero, so this will add an option to settings to allow
it to be disabled and cause it to be disabled on startup.
The Qt5Network classes seem to only support OpenSSL, and because OpenSSL
isn't available on windows, we would have to distribute it with the
program to get SSL access working. The problem with that is that
OpenSSL is not GPL-compatible, so we cannot distribute OpenSSL with the
program, which means we have to find a better (and preferably superior)
library for accessing remote files that can use the windows SSPI for our
SSL needs, which comes with the operating system.
Fortunately, libcurl is probably the best library out there, and can be
compiled with SSPI instead of OpenSSL, so we're just going to switch to
libcurl instead. Originally I thought it didn't support SSPI, otherwise
I would have implemented it sooner.
As a side note, this will make it so we'll able to get files from the
internet via plugins, which will be quite useful.
UI supplied per scene hotkey to allow switching between scenes; this
has to be done in the UI since it's up to the application to define
what exactly "changing/selecting a scene" means (changing the output
of channel 0 may not be enough for other applications)
NoFocusFrameStyle was meant to disable focus frames around the scenes/sources
list (on OSX); unfortunately it also removed focus frames from controls that
should have focus frames like input boxes in the settings window
Fix warning encountered on clang-504.0.40 on OSX 10.9:
obs/window-basic-main.cpp:2884:22: warning: suggest braces around
initialization of subobject [-Wmissing-braces]
struct vec2 dir = {0.0f, 0.0f};
There was an issue where the position/size would keep changing every
time the program opened/closed, was due to the fact that we were not
calling setGeometry to restore the position/size.
Adds a visibility checkbox to the main sources list so that users can
temporarily disable/re-enable sources. Only applies to scene items, not
the sources themselves.
Sometimes events with rogue source references are in the event queue
when the program is shutting down. This can cause the program to
reference freed data. Processing those remaining events before shutting
down solves the issue.
Core API functions changed:
-----------------------------
EXPORT bool obs_reset_audio(struct audio_output_info *aoi);
EXPORT bool obs_get_audio_info(struct audio_output_info *aoi);
To:
-----------------------------
EXPORT bool obs_reset_audio(const struct obs_audio_info *oai);
EXPORT bool obs_get_audio_info(struct obs_audio_info *oai);
Core structure added:
-----------------------------
struct obs_audio_info {
uint32_t samples_per_sec;
enum speaker_layout speakers;
uint64_t buffer_ms;
};
Non-interleaved (planar) floating point output is standard with audio
filtering, so to prevent audio filters from having to worry about
different audio format implementations and for the sake consistency
between user interfaces, make it so that audio is always set to
non-interleaved floating point output.
OBS will offer the user a list of themes which are .qss files inside
data/obs-studio/themes. If no theme is found in the configuration, it
loads the default theme for the system.
Since the file being logged to changes with each run, opening a log
file is a tad more involved than desirable when it's necessary to view
the log each time OBS is run. This new menu entry shortcuts opening the
file from the file system manually.
Add a checkbox named "Enforce streaming service encoder settings"
checkbox to advanced output. Disabling this checkbox allows the user to
optionally disable the enforcement of streaming service encoder
settings. I had a user complain that they didn't want to always have
the service's preferred encoder settings forced on them.
Before: After:
obs_service_gettype obs_service_get_type
It seems there was an API function that was missed when we were doing
our big API consistency update. Unsquishes obs_service_gettype to
obs_service_get_type.
Currently service settings are updated in real time via the properties
view, which means that OK/Cancel/Apply have no effect. This fixes that
by using the new type of properties view that operates only on settings
data, not an object.
Add a button to the main window to access advanced audio properties to
make it a bit more visible to users.
To facilitate this, the bottom part of the window was switched to a grid
layout.
Adds an 'advanced' mode to the output settings to allow more powerful
and complex streaming and recording options:
- Optionally use a different encoder for recording than for streaming to
allow the recording to use a different encoder or encoder settings if
desired (though at the cost if increased CPU usage depending on the
encoders being used)
- Use encoders other than x264
- Rescale the recording or streaming encoders in case the user wishes to
stream and record at different resolutions
- Select the specific mixer to use for recording and for streaming,
allowing the stream and recording to use separate mixers (to for
example allow a user to stream the game/mic audio but only record the
game audio)
- Use FFmpeg output for the recording button instead of only recording
h264/aac to FLV, allowing the user to output to various different
types of file formats or remote URLs, as well as allowing the user to
select and use different encoders and encoder settings that are
available in the FFmpeg library
- Optionally allow the use of multiple audio tracks in a single output
if the file formats or stream services support it
To accommodate multiple types of outputs, there has to be some level of
abstraction. The BasicOutputHandler structure will give us a way that
we can switch between different output configurations.
API changed:
--------------------------
void obs_output_set_audio_encoder(
obs_output_t *output,
obs_encoder_t *encoder);
obs_encoder_t *obs_output_get_audio_encoder(
const obs_output_t *output);
obs_encoder_t *obs_audio_encoder_create(
const char *id,
const char *name,
obs_data_t *settings);
Changed to:
--------------------------
/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
obs_output_t *output,
obs_encoder_t *encoder,
size_t idx);
/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
const obs_output_t *output,
size_t idx);
/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
const char *id,
const char *name,
obs_data_t *settings,
size_t mixer_idx);
Overview
--------------------------
This feature allows multiple audio mixers to be used at a time. This
capability was able to be added with surprisingly very little extra
overhead. Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.
Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.
I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.
Sources:
Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time. The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to. For example, 0xF would mean that the source applies
to all four mixers.
Audio Encoders:
Audio encoders now must specify which specific audio mixer they use when
they encode audio data.
Outputs:
Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set. This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
This allows the usage of other resources in the style sheet, like
icons/etc, relative to the style sheet location. For example, to change
the main window app icon, add #OBSBasic { qproperty-windowIcon:
url("basic/newicon.png") } in the style sheet, where "basic/newicon.png"
is a path relative to the qss file location.
This will allow obs to load stylesheet.qss (Qt stylesheet). It enables
users to theme obs how they please within Qt stylesheet guidelines. A
default stylesheet is not yet available.
Changed:
char *os_get_config_path(const char *name);
To:
int os_get_config_path(char *dst, size_t size, const char *name);
Also added:
char *os_get_config_path_ptr(const char *name);
I don't like this function returning an allocation by default.
Similarly to what was done with the wide character conversion functions,
this function now operates on an array argument, and if you really want
to just get a pointer for convenience, you use the *_ptr version of the
function that clearly indicates that it's returning an allocation.
Use QDialogButtonBox to add "Okay" and "Cancel" buttons to the
properties dialog. The core functionality of the dialog is not changed;
I.E. the settings are still applied to the source as the user changes
them. If the user clicks "Okay", the dialog simply exits. If the user
clicks "Cancel", the original settings are reapplied to the source then
the dialog exits. If the window is closed by any other means (I.E. by
the main obs window closing) then the properties dialog prompts the user
if they changed anything and asks if they wish to save their settings.
In order to implement this last feature, a method of checking for open
dialogs and sending each a quit message is added to the closeEvent()
method for OBSBasic.
Because libobs-opengl is a public library, it's customary to have SONAME
embedded in the library file. Also remove the prefix override and
remove the prefixing "lib" from the output name. This also requires us
to pass the library file name to dlopen invocations.