Commit Graph

349 Commits (e9a814740bde6d11462819e579f777885f587263)

Author SHA1 Message Date
jp9000 aa2bea3749 (API Change) libobs: Don't use signal for obs_load_sources
(Note: This commit also changes the UI)

Changed:
-------------------
void obs_load_sources(obs_data_array_t *sources_list);

To:
-------------------
void obs_load_sources(obs_data_array_t *sources_list,
		obs_source_load_cb callback, void *private_data);

Signals should really never be required to use to make some function
work properly.  The "source_load" signal was required for the
obs_load_sources function, but it's meant more for loading private data
in the settings, not for general loading of sources.

This changes it so that a callback is explicitly required to load the
sources.
2016-03-04 12:59:56 -08:00
jp9000 3b1775d97f UI: Add configurable transitions 2016-03-01 15:18:34 -08:00
jp9000 292e893a2d UI: Prevent video init with bad video settings
A lot of people had the problem where they'd initialize video settings
with 0 width or height on their output resolution value.  This just
changes it so that the user always has a valid resolution so video
initialization doesn't just outright fail.
2016-02-04 14:42:46 -08:00
jp9000 3ca327fd76 UI: Resize program view if resolution settings changed 2016-01-31 00:55:04 -08:00
jp9000 544953c870 UI: Implement transitions and preview/program mode
Implements transitions, and introduces "Studio Mode" which allows live
editing of the same or different scenes while preserving what's
currently being displayed.

Studio Mode offers a number of new features:
  - The ability to edit different scenes or the same scene without
    modifying what's currently being displayed (of course)

  - The ability to set up "quick transitions" with a desired transition
    and duration that can be assigned hotkeys

  - The option to create full copies of all sources in the program scene
    to allow editing of source properties of the same scene live without
    modifying the output, or (by default) just use references.  (Note
    however that certain sources cannot be duplicated, such as capture
    sources, media sources, and device sources)

  - Swap Mode (enabled by default) which swaps the program scene with
    the preview scene when a transition completes

Currently, only non-configurable transitions (transitions without
properties) are listed, and the only transitions available as of this
writing are fade and cut.  In future versions more transitions will be
added, such as swipe, stingers, and many other various sort of
transitions, and the UI will support being able to add/configure/remove
those sort of configurable transitions.
2016-01-26 11:49:56 -08:00
jp9000 a61933dd8e (API Change) libobs: Add 'type' to obs_scene_duplicate
(Note: This commit also modifies the UI)

Allows the ability to duplicate sources fully copied, and/or have the
scene and its duplicates be private sources
2016-01-26 11:49:52 -08:00
jp9000 b0104fcee0 (API Change) libobs: Remove source_type param from functions
(Note: test and UI are also modified by this commit)

API Changed (removed "enum obs_source_type type" parameter):
-------------------------
obs_source_get_display_name
obs_source_create
obs_get_source_output_flags
obs_get_source_defaults
obs_get_source_properties

Removes the "type" parameter from these functions.  The "type" parameter
really doesn't serve much of a purpose being a parameter in any of these
cases, the type is just to indicate what it's used for.
2016-01-26 11:49:37 -08:00
jp9000 adcbf9311b UI: Remove "audio buffering time" (skip)
(Note: This commit breaks libobs compilation.  Skip if bisecting)
2016-01-26 11:49:30 -08:00
bla f32f65bb1f UI: Don't create sources popup menu if no scenes
Closes jp9000/obs-studio#499
2016-01-26 11:48:53 -08:00
jp9000 9b5ac1fbd2 UI: Fix preview right-click menu getting wrong source
When right-clicking items in the preview window and getting context
menus for them, it would often make the wrong scene item be associated
with the context menu because of the fact that it was using
QListWidget::currentItem instead of querying the actual selected list.

You must query the actual selection list via QListWidget::selectedItems
because QListWidget::currentItem does not work properly for
multi-selection list widgets.
2016-01-25 17:29:10 -08:00
jp9000 bbbdd4442c UI: Add options to enable/disable stream confirm dialogs
Some streamers would accidentally hit start/stop streaming, which on
certain services would send out mass emails to all their followers.
This just adds options to general settings to optionally enable dialogs
that confirm whether to actually start/stop streaming when the button is
clicked.
2016-01-25 17:29:10 -08:00
jp9000 213d8ce154 UI: Add "Always On Top" option to file menu 2016-01-25 17:29:10 -08:00
jp9000 6da742ba02 UI: Fix bug where default scene would not be added to list 2016-01-25 17:29:10 -08:00
jp9000 6262abc2c8 UI: Resize main preview on the widget's resize signal
Fixes a bug where the preview's size calculations wouldn't update if the
widget itself was resizes but the window wasn't resized.
2016-01-25 17:29:09 -08:00
jp9000 d7d5e55d2c UI: Add splitter to main window
Allows adjusting the size of the bottom section of the main window
2016-01-25 17:29:09 -08:00
jp9000 3c83be374e UI: Remove obs_source_add and sourceSceneRefs variable
Prunes code used to workaround libobs "user sources" (such as
sourceSceneRefs) and instead simply holds its own references and saves
sources it chooses with obs_save_sources_filtered.
2015-12-22 05:49:01 -08:00
jp9000 e3795a2187 UI: Hold ref when storing signals (skip)
(Note: This commit breaks UI compilation.  Skip if bisecting)

Ensures that a reference is kept until the signals associated with that
reference are disconnected.
2015-12-22 05:49:00 -08:00
jp9000 34bbc444eb UI: Only inhibit when active or if projector open
Having sleep or screensavers inhibited at all times was causing some
annoyances for people.  Sleep/screensavers are now only inhibited when
the program is active or when a projector is open.
2015-11-16 09:08:55 -08:00
jp9000 6ba723a997 UI: Fix multi-item selection
Allows changing item selection via list box or via preview window, and
keeps their selection status in sync with each other.
2015-11-15 09:49:22 -08:00
Palana 6c193435cc UI: Move properties window creation for new sources
Currently creating new sources can cause a deadlock:
OBSBasicSourceSelect locks the scene mutex when adding a new source
(required to add invisible sources), and later OBSBasic tries to
lock the graphics mutex (via CreatePropertiesWindow); meanwhile the
graphics thread is holding the graphics mutex and tries to lock each
scene as it renders them, resulting in a (non-obvious from the code)
lock ordering conflict.

Moving the CreatePropertiesWindow call out of the locked scene mutex
restores the previous lock ordering; in addition, the requirement
for keeping sourceSceneRefs for opening that initial properties
window is removed
2015-10-30 10:15:42 +01:00
jp9000 6ad8df8adb (API Change) libobs: Use single func for base effects
API removed:
--------------------
gs_effect_t *obs_get_default_effect(void);
gs_effect_t *obs_get_default_rect_effect(void);
gs_effect_t *obs_get_opaque_effect(void);
gs_effect_t *obs_get_solid_effect(void);
gs_effect_t *obs_get_bicubic_effect(void);
gs_effect_t *obs_get_lanczos_effect(void);
gs_effect_t *obs_get_bilinear_lowres_effect(void);

API added:
--------------------
gs_effect_t *obs_get_base_effect(enum obs_base_effect effect);

Summary:
--------------------
Combines multiple near-identical functions into a single function with
an enum parameter.
2015-10-19 00:52:45 -07:00
Palana 80b20abde2 UI: Fix removing wrong scene from list
RemoveScene would always remove the currently selected item from the
scenes list, even if that item didn't reference the actual scene being
removed; finding the proper item via its OBSRef fixes this issue.

How to reproduce the original issue:
Create two scenes "a" and "b", set a hotkey for switching to scene "a",
select scene "b" and press the remove scene button, then while the
confirmation dialog is up press the hotkey while the UI is out of focus.
The active scene should have switched to "a", while the dialog still
displays "b" as its target; now confirm the removal of "b". Note how "a"
was removed from the scenes list instead.

Reported at https://obsproject.com/mantis/view.php?id=333
2015-09-24 10:11:49 +02:00
jp9000 ecb8c2c045 Revert "UI: Always create a display capture on first run"
This reverts commit 35b2ce565a.

There is far too much potential for issues to occur if the first-time
start creates a display capture by default on linux and windows.
Display capture on windows laptops will not be guaranteed to capture
properly, leaving the user with a blank screen.  Display capture on
linux downloads its image off the graphics processor, so it's quite
inefficient to have on by default.
2015-09-23 08:53:41 -07:00
jp9000 54a3e6696f UI: Add recording presets to simple output
So certain high-profile individuals were complaining that it was
difficult to configure recording settings for quality in OBS.  So, I
decided to add a very easy-to-use auto-configuration for high quality
encoding -- including lossless encoding.  This feature will
automatically configure ideal recording settings based upon a specified
quality level.

Recording quality presets added to simple output:

- Same as stream: Copies the encoded streaming data with no extra usage
  hit.

- High quality: uses a higher CRF value (starting at 23) if using x264.

- Indistinguishable quality: uses a low CRF value (starting at 16) if
  using x264.

- Lossless will spawn an FFmpeg output that uses huffyuv encoding.  If a
  user tries to select lossless, they will be warned both via a dialog
  prompt and a warning message in the settings window to ensure they
  understand that it requires tremendous amounts of free space.  It will
  always use the AVI file format.

Extra Notes:

- When High/Indistinguishable quality is set, it will allow you to
  select the recording encoder.  Currently, it just allows you to select
  x264 (at either veryfast or ultrafast).  Later on, it'll be useful to
  be able to set up pre-configured presets for hardware encoders once
  more are implemented and tested.

- I decided to allow the use of x264 at both veryfast or ultrafast
  presets.  The reasoning is two-fold:

  1.) ultrafast is perfectly viable even for near indistinguishable
quality as long as it has the appropriate CRF value.  It's nice if you
want to record but would like to or need to reduce the impact of
encoding on the CPU.  It will automatically compensate for the preset at
the cost of larger file size.

  2.) It was suggested to just always use ultrafast, but ultrafast
requires 2-4x as much disk space for the same CRF (most likely due to
x264 compensating for the preset).  Providing veryfast is important if
you really want to reduce file size and/or reduce blocking at lower
quality levels.

- When a recording preset is used, a secondary audio encoder is also
  spawned at 192 bitrate to ensure high quality audio.  I chose 192
  because that's the limit of the media foundation aac encoder on
  windows, which I want to make sure is used if available due to its
  high performance.

- The CRF calculation is based upon resolution, quality, and whether
  it's set to ultrafast.  First, quality sets the base CRF, 23 for
  "good" quality, 16 for "very high" quality.  If set to ultrafast,
  it'll subtract 2 points from the CRF value to help compensate.  Lower
  resolutions will also lower the CRF value to help improve higher
  details with a smaller pixel ratio.
2015-09-19 17:04:22 -07:00
jp9000 6d9bb63fac UI: Default to colorspace 601 instead of 709
Seems that most decoders that don't read the h264 header tend to expect
601 instead of 709.
2015-09-19 12:29:27 -07:00
jp9000 5ba8333da3 UI: Add more potential recording errors 2015-09-19 08:20:19 -07:00
jp9000 274841860b UI: Inhibit sleep/screensavers while active 2015-09-12 22:08:06 -07:00
jp9000 01e7a3c621 UI: Use empty scene for new scene collection
The user may not want their audio or their display to be captured when
creating a new scene collection.  Make new scene collections default to
fully empty.
2015-09-11 21:51:09 -07:00
jp9000 35b2ce565a UI: Always create a display capture on first run
For the sake of consistency, always create a display capture source on
the very first run of the program, just to have something displayed.

(NOTE: The only exception here is on windows 7/vista, which isn't ideal
for display capture, so it'll continue to be left blank)
2015-09-11 21:49:21 -07:00
jp9000 f10fb07f0e UI: Log an error if loading of a scene file failed 2015-09-11 21:45:51 -07:00
jp9000 44b34431be UI: Create default scene if no file found 2015-09-11 21:45:06 -07:00
jp9000 b574407c74 UI: Remove cbr/bufsize from simple output mode
CBR is now always on by default for streaming, so there's no reason to
have a setting for this in particular.  Still available in advanced
output settings of course, but simple output mode really should be kept
as simple as possible.
2015-09-11 08:43:10 -07:00
jp9000 a4f8d18948 UI: Move reconnect options to advanced settings
This is mostly just to remove the unnecessary clutter from the output
sections.  The reconnect settings are generally rarely modified by users
as it is.
2015-09-10 21:54:11 -07:00
jp9000 f592c33eec UI: Implement stream delay
When stream delay is active, the "Start/Stop Streaming" button is
changed in to a menu button, which allows the user to select either the
option to stop the stream (which causes it to count down), or forcibly
stop the stream (which immediately stops the stream and cuts off all
delayed data).

If the user decides they want to start the stream again while in the
process of counting down, they can safely do so without having to wait
for it to stop, and it will schedule it to start up again with the same
delay after the stop.

On the status bar, it will now show whether delay is active, and its
duration.  If the stream is in the process of stopping/starting, it will
count down to the stop/start.

If the option to preserve stream cutoff point on unexpected
disconnections/reconnections is enabled, it will update the current
delay duration accordingly.
2015-09-10 12:13:40 -07:00
jp9000 d1293b2b8a UI: Add stream delay options to advanced settings
I added stream delay options to advanced settings not just because I
feel it's an advanced option, but also to reduce clutter in the outputs
section and its sub-sections, which already have far too many options as
it is.
2015-09-10 12:13:40 -07:00
jp9000 84d5938af2 Revert "UI: Add confirmation when clicking stop stream"
This reverts commit a508c17f0a.

I realized that this would become more of an annoyance for most people
rather than anything helpful.  This has only happened only twice that I
am aware of in all the years that the program has been around.
2015-09-10 12:11:29 -07:00
jp9000 9d940249bb UI: Remove redundant log message
This log message is already used in the StreamingStop callback.
2015-09-06 16:57:57 -07:00
jp9000 a508c17f0a UI: Add confirmation when clicking stop stream
I decided to add a confirmation message box simply to prevent cases
where users may accidentally click "Stop Streaming".
2015-09-06 16:33:57 -07:00
jp9000 2ee4cc53be UI: Implement scene duplication (context menu) 2015-08-28 15:01:39 -07:00
jp9000 ebf3abf04e UI: Use saving functions for profiles/scenes
Replaces all the json/config loading/saving functions with safe
variants to reduce the chance of potential file corruption as much as
possible.

Also does a minor refactor of json writing by using
obs_data_save_json_safe for writing json files instead of manually using
obs_data_get_json and os_quick_write_utf8 each time.
2015-08-21 18:22:25 -07:00
jp9000 75dcd1ffa3 UI: Allow generated filenames for FFmpeg output
This changes the way the advanced output section's FFmpeg output
settings work by allowing the user to select whether they want to output
to a file or output to a URL, and makes it so file names are
automatically generated like other recording outputs.

If they choose to output to a file, it'll only require an output
directory similarly to how other recording outputs work.  They can
select a directory to output to rather than being required to type in a
full path and filename; the filename is automatically generated.  The
extension is also automatically retrieved from libff depending on the
format selected.

Otherwise if they have Output to URL selected, it'll show a simple edit
box where they can type in the target URL.
2015-08-19 11:56:18 -07:00
Palana 8d3db084e8 UI: Profile initialization 2015-08-12 15:30:28 +02:00
jp9000 f3b76a72c7 UI: Recalculate main preview scale on video reset
Fixes a minor bug introduced by the windowless graphics context merge.
When setting a new base resolution, it would not recalculate the preview
size, and the preview would display the wrong size until the main window
was resized by the user.  This patch makes it so that it calls the
recalculation function when the base resolution is changed to prevent
that from happening.
2015-08-08 01:00:20 -07:00
jp9000 1722425f22 UI: Move obs startup/shutdown to obs-app.cpp
Now that we aren't dependent upon a window for our context, we can
safely move the obs context creation/destruction to obs-app.cpp, and use
the OBSContext helper class to automatically shut down obs.
2015-08-05 01:07:22 -07:00
jp9000 f0b903435c UI: Change "main preview" to use OBSQTDisplay
(Non-compiling commit: windowless-context branch)

Gets rid of all functions/data related to setting up the main preview to
be associated with obs_reset_video and instead uses OBSQTDisplay for the
main window display (thus associating it with an obs_display object).
2015-08-05 01:07:12 -07:00
jp9000 1f1f03d920 UI: Make plugin search path use arch. bits in name
If on windows/linux, make the plugin search path also include the
architecture bits for its binary search path.
2015-07-16 01:32:14 -07:00
jp9000 3a974f5086 UI: Add SaveProjectNow function
This adds a function that allows saving the project now instead of
deferring it.
2015-07-09 10:51:22 -07:00
jp9000 fab5eb5ba3 UI: Properly ensure save on exit
I broke the save that happens on exit by making all project saves put on
the message queue.  The save on exit would put the save on to the
message queue, then by the time the save occurred obs would already be
shut down.

This just calls the save function directly rather than deferring it to
the message queue.
2015-07-06 19:00:25 -07:00
jp9000 9f6f6d632b UI: Remove all unused user sources on load
This temporarily fixes an issue where potential (for whatever reason)
stray sources that aren't associated with any scenes could be saved and
then persist with the save data on load.
2015-07-06 18:50:16 -07:00
jp9000 49501be2a3 UI: Fix potential deadlocks when saving
SaveProject calls obs functions that locks certain mutexes, and because
I made it so that SaveProject was being called inside of certain signal
handlers (which could already be locked in other mutexes), it could
cause a mutual deadlock with other threads.

This fix puts the main project saving code in to SaveProjectDeferred,
then pushes it on to the Qt message queue to safely save outside of
those locks.  It's a function that's perfectly safe to put on the
message queue because it will automatically be disabled in certain
circumstances where it would be unsafe to call, such as on shutdown.

This code will also make it so that the project will not needlessly be
saved more than once if the SaveProjectDeferred call was pushed multiple
times on to the queue.
2015-07-06 17:03:42 -07:00