(Note: This commit also modifies obs-ffmpeg and obs-outputs)
API Changed:
obs_output_info::void (*stop)(void *data);
To:
obs_output_info::void (*stop)(void *data, uint64_t ts);
This fixes the long-time design flaw where obs_output_stop and the
output 'stop' callback would just shut down the output without
considering the timing of when obs_output_stop was used, discarding any
possible buffering and causing the output to get cut off at an
unexpected timing.
The 'stop' callback of obs_output_info now takes a timestamp with the
expectation that the output will use that timestamp to stop output data
in accordance to that timing. obs_output_stop now records the timestamp
at the time that the function is called and calls the 'stop' callback
with that timestamp. If needed, obs_output_force_stop will still stop
the output immediately without buffering.
Because output stop timing has been fixed, there is no need to send the
remaining packets in the queue because it now just waits for the stop
timing anyway.
There was no error checking when sending headers/metadata, so what would
happen is that if a header/metadata send failed (meaning the socket was
disconnected), it would continue to act as if it was still connected,
and it would block and lock up on the next send/recv call.
Apple wants to get people to move over to their own crypto APIs instead
of using OpenSSL, so disable the warning in the files where OpenSSL is
used for the time being.
Not calling recv when data is received will accumulate data in the
internal recveive buffer until it's full, in which case is will stop
acknowledging. This can lead to unjustified disconnections.
If there was an attempt to destroy the rtmp-stream output while it was
already connecting and stopping at the same time, it would try to join
with the stop thread rather than with the connect thread. The connect
thread would then continue past destruction.
Sometimes stopping a connection can lock up due to data that still
remains to be sent, and this would lock up the thread requesting the
stop (typically the UI thread). So instead of locking up the calling
thread, spawn a new thread specifically for stopping so the calling
thread can continue uninterrupted. If the user attempts to reconnect,
it will wait for the stop thread to complete in the connect thread
before attempting to connect.
API changed from:
obs_source_info::get_name(void)
obs_output_info::get_name(void)
obs_encoder_info::get_name(void)
obs_service_info::get_name(void)
API changed to:
obs_source_info::get_name(void *type_data)
obs_output_info::get_name(void *type_data)
obs_encoder_info::get_name(void *type_data)
obs_service_info::get_name(void *type_data)
This allows the type data to be used when getting the name of the
object (useful for plugin wrappers primarily).
NOTE: Though a parameter was added, this is backward-compatible with
older plugins due to calling convention. The new parameter will simply
be ignored by older plugins, and the stack (if used) will be cleaned up
by the caller.
With no stream key, no streams were actually being created.
This is a crazy configuration anyway, but it resulted in OBS getting
stuck in the "Connecting" state with no way to cancel.
We now just use the blank key and hope for the best.
Reinstate flag checks in RTMP_Close that were erroneously removed.
Clear out the Link state before we establish a new connection. There is
too much state carried around during authentication that has no good
place to clear it in librtmp, which assumes a clean structure when the
connection is initially established.
Authentication code has been updated as per the changes to support
multiple streams.
Authentication is now also enabled by default, and should be a no-op
if the server does not request authentication or username and password
details are not provided.