Commit Graph

1179 Commits (aa2bea37491f15a5edd03fcc5f52b106b4895f61)

Author SHA1 Message Date
jp9000 aa2bea3749 (API Change) libobs: Don't use signal for obs_load_sources
(Note: This commit also changes the UI)

Changed:
-------------------
void obs_load_sources(obs_data_array_t *sources_list);

To:
-------------------
void obs_load_sources(obs_data_array_t *sources_list,
		obs_source_load_cb callback, void *private_data);

Signals should really never be required to use to make some function
work properly.  The "source_load" signal was required for the
obs_load_sources function, but it's meant more for loading private data
in the settings, not for general loading of sources.

This changes it so that a callback is explicitly required to load the
sources.
2016-03-04 12:59:56 -08:00
jp9000 0facb9be9a libobs: Add function to get obs object id 2016-02-27 02:49:04 -08:00
jp9000 d069302b2e libobs: Add function to get obs object type 2016-02-27 02:49:03 -08:00
jp9000 d339c67c29 libobs: Update version to 0.13.2 2016-02-22 10:47:50 -08:00
jp9000 85ffa10d3f libobs/graphics: Fix vec4_to_(rgba/bgra) functions
These functions were not properly shifting the bits when calculating the
output.
2016-02-22 10:47:49 -08:00
jp9000 f6728189f5 libobs: Implement BorderColor sampler state value 2016-02-21 12:06:19 -08:00
jp9000 876cc94d51 libobs: Fix bug where bool constant size would be 1
(This commit also modifies libobs-d3d11)

Boolean constant size should be 4
2016-02-21 12:05:04 -08:00
jp9000 31496ec363 libobs: Lower max audio tick count to 45 (approx >1 sec)
The default buffering time for audio was always 1 second before the
audio subsystem was changed, and it was always more than sufficient for
max audio buffering time
2016-02-21 11:30:22 -08:00
jp9000 a64f7dd649 libobs: Fix an issue that would cause audio stuttering
Under certain circumstances, the timing_adjust variable would cause line
1161 to continually trigger over and over again.  The "loop detection"
code incorrectly made it so that any timestamp that was just simply
below the expected value would be seen as a jump.  After that, the
timing_adjust variable would be set for the frame again, and then the
audio would see it as a jump again after that, and those two things
would continue endlessly.  This would cause stuttering particularly with
certain devices (particularly elgato/lgp/hdpvr) where the audio/video
data are decoded and sent at varying/different/unpredictable times.

To fix this issue, it should not detect values below as jumps, but
instead should only do it for values that exceed the MAX_TS_VAR (maximum
timestamp variance) value.
2016-02-21 11:04:34 -08:00
partouf d75ed15037 libobs: Add file saving to file property
(This commit also modifies the UI)

Closes jp9000/obs-studio#502
2016-02-07 16:33:57 -08:00
jp9000 a6c8a923e9 libobs: Remove trailing whitespace 2016-02-04 15:45:58 -08:00
jp9000 7db6a4d5bd libobs: Log milliseconds of audio buffering, not ticks
Makes the log message a bit less confusing
2016-02-04 11:48:59 -08:00
jp9000 f3df14374f libobs: Fix obs_scene_duplicate excluding rotatation 2016-02-04 10:10:53 -08:00
jp9000 fa8ae473cf libobs: Fix bug where source audio could stop outputting
If obs_source::audio_ts is set to 0 (such as by discard_if_stopped in
obs-audio.c), but the push_back variable in the source_output_audio_data
function in obs-source.c was being set to true (meaning it's within the
seamless audio smoothing threshold), it would cause it to never reset
the obs_source::audio_ts value, and thus all audio data from the source
would become perpetually ignored by the audio subsystem until there was
finally some sort of timestamp jump that caused it to call
source_output_audio_place, and thus reset obs_source::audio_ts.

obs_source::audio_ts is only reset in source_output_audio_place, not in
source_output_audio_push_back, so the most simple solution is to just
call source_output_audio_push_back is obs_source::audio_ts is 0.
2016-02-04 01:36:13 -08:00
jp9000 ac3b2a08ad libobs: Don't call discard_if_stopped if not minor data
Only allow discard_if_stopped to be called if the audio data is marked
as pending, and the pending audio data is below the audio tick threshold
size.
2016-02-04 00:35:00 -08:00
jp9000 cded9cb1ca libobs: Remove unnecessary audio reset code
This code causes audio data in general to be reset (and subsequently
deleted).  It should just be marked as pending and ignored until the
data is ready.  The discard_if_stopped function will serve the same
purpose if the source's audio has actually stopped.
2016-02-03 11:32:14 -08:00
jp9000 b86fdae4a8 libobs: Don't clear audio on ts jump (seamless loops)
There's technically no need to clear the audio data here, nor is there
any need to try to trick the timestamp in to a different position.  It
can simple just reset the audio timing.

Prevents a possible case where audio data might be deleted when it's not
necessary to delete any.
2016-02-03 11:29:09 -08:00
jp9000 78db7ebc00 libobs: Update version to 0.13.1 2016-01-31 15:34:27 -08:00
jp9000 d2f2783b44 libobs: Always reset last audio buf size when it changes
This variable is used to detect whether audio has stopped -- if audio
stops, it detects that no new data is coming in, and resets the audio
position so that it eliminates the chance of causing the audio buffering
to go haywire if audio starts up again.  However, this variable was not
being reset every time the value changes, which it should.
2016-01-31 14:08:37 -08:00
jp9000 e93aeaef31 libobs: Fix potential crash when transitioning
Sometimes the A and B sources of a transition would a large difference
in their timestamps, and the calculation of where to start the audio
data for one of the sources could be above the tick size, which could
cause a crash.
2016-01-31 00:55:03 -08:00
jp9000 4b15880231 libobs: Discard remainder audio if source audio stopped
If the circular audio buffer of the source has data remaining that's
less than the audio frame tick count (1024 frames), it would just leave
that audio data on the source without discarding it.  However, this
could cause audio buffering to increase unnecessarily under certain
circumstances (when the next audio timestamp is within the timestamp
jump window), so it would append data to that circular buffer despite
the audio stopping that long ago, causing audio buffering to have to
increase to compensate.

Instead, just discard pending audio if it hasn't been written to.  In
other words, if the audio has stopped and there's insufficient audio
left to continue processing.
2016-01-31 00:55:02 -08:00
jp9000 9aa18d3de5 libobs: Ensure paired encoders start up at the same time
With the new audio subsystem, audio buffering is minimal at all times.
However, when the audio buffering is too small or non-existent, it would
cause the audio encoders to start with a timestamp that was actually
higher than the first video frame timestamp.  Video would have some
inherent buffering/delay, but then audio could return and encode almost
immediately.  This created a possible window of empty time between the
first encoded video packet and the first encoded audio packet, where as
audio buffering would cause the first audio packet's timestamp to always
be way before the first video packet's timestamp.  It would then
incorrectly assume the two starting points were in sync.

So instead of assuming the audio data is always first, this patch makes
video wait for audio data comes in, and conversely buffers audio data
until video comes in, and tries to find a starting point within that
video data instead, ensuring a synced starting point whether audio
buffering is active or not.
2016-01-31 00:55:01 -08:00
jp9000 a7067906f3 libobs: Try to pair video with one multi-track encoders
When starting a multi-track output, attempt to pair the video encoder
with one of the audio encoders to ensure that the video and audio
encoders start as close together in time as possible.  This ensures the
best possible audio/video syncing point when using multi-track audio
output.
2016-01-31 00:55:00 -08:00
jp9000 b0d88f7c1f libobs: Start audio tracks before starting video tracks
When using multi-track audio, encoders cannot be paired like they can
when only using a single audio track with video, so it has to choose the
best point in the interleaved buffer as the "starting point", and if the
encoders start up at different times, it has to prune that data and wait
to start the output on the next video keyframe.  When the audio encoders
started up, there was the case where the encoders would take some time
to load, and it would cause the pruning code to wait for the next
keyframe to ensure startup syncing.

Starting the audio encoders before starting the video encoder should
reduce the possibility of that happening in a multi-track scenario.
2016-01-31 00:54:59 -08:00
jp9000 be717dbb2c libobs: Consider multi-track audio when pruning packets
In a multi-track scenario it was not taking in to consideration the
possibility of secondary audio tracks, which could have caused desync on
some of the audio tracks.
2016-01-31 00:54:58 -08:00
jp9000 ec7faee32c libobs: Add find_first_packet_type_idx
Gets the index of the first interleaved packet of a given/type and audio
index
2016-01-31 00:54:57 -08:00
jp9000 971728a1a7 libobs: Fix variable being access outside of a mutex
audio_input_buf should never be accessed outside of audio_buf_mutex.
2016-01-31 00:54:55 -08:00
jp9000 d43d59ca8a libobs: Remove seamless audio loop handling
The seamless audio looping code would erroneously trigger for things
that weren't loops, causing the audio data to continually push back and
ignore timestamps, thus going out of sync.

There does need to be loop handling code, but due to the fact that other
things may need to trigger this code, it's best just to clear the audio
data and start from a fresh sync point.  Unfortunately for the case of
loops, this means the window in which audio data loops and video frames
loop need to be muted.
2016-01-31 00:54:54 -08:00
jp9000 eae1328a4f libobs: Always return audio as pending if not an audio source
This is an additional method/helper that prevents composite sources from
treating non-audio sources as audio sources.
2016-01-31 00:54:53 -08:00
jp9000 3988c6d4b6 libobs: Always render active audio sources when possible
Fixes an issue where audio data would not be popped if they were not
activated/presenting.  This would cause the audio subsystem to
needlessly buffer when they were reactivated again.  Rendering all audio
sources (excuding composite/filter sources) helps ensure that audio data
is always popped and not left to pile up.
2016-01-31 00:54:51 -08:00
jp9000 514b59c78f libobs: Update version to 0.13.0 2016-01-27 15:48:35 -08:00
jp9000 6f98bd9fed libobs: Use calldata with stack for simple signals
Makes signals use stack memory rather than allocate memory each time.
Most likely a completely insignificant and pointless optimization.
2016-01-26 11:49:56 -08:00
jp9000 91ebb5c5e0 libobs: Add comment warning about scene mutex lock ordering
A comment that serves as a reminder to anyone who might need to edit the
scene code.  If the graphics mutex must be locked, it must be locked
first before entering the scene mutexes, or outside of the scene
mutexes.
2016-01-26 11:49:55 -08:00
jp9000 ce0a189228 libobs: Fix audio issues with async video/audio looping
This fixes an age-old issue where audio samples could be lost or audio
could temporarily go out of sync in the case of looping videos.  When
audio/video data is looping, there's a window between when the audio
data resets its timestamp value and when the video data resets its
timestamp value.  This method simply pushes back the audio data while in
that window and does not modify sync, and when it detects that its out
of the loop window it simply forces a resync of the audio data in the
circular buffer.

This ensures that minimal audio data is lost in the loop process, and
minimizes the likelihood of any sort of sync issues associated with
looping.
2016-01-26 11:49:54 -08:00
jp9000 41fa9c1bdb libobs: Don't include sync offsets in TS smoothing
Apply user sync offset *after* timestamp smoothing, not before.
Prevents small or gradual sync offsets from not being properly applied.
2016-01-26 11:49:54 -08:00
jp9000 1089564b57 libobs: Apply resampler offset to system audio TS
Instead of applying the resampler offset right away (to each audio
packet), apply the resampler offset when the timestamps are converted to
system timestamps.  This fixes an issue where if audio timestamps reset
to 0 (for whatever reason), the offset would cause the timestamp to go
in to the negative.
2016-01-26 11:49:53 -08:00
jp9000 a61933dd8e (API Change) libobs: Add 'type' to obs_scene_duplicate
(Note: This commit also modifies the UI)

Allows the ability to duplicate sources fully copied, and/or have the
scene and its duplicates be private sources
2016-01-26 11:49:52 -08:00
jp9000 6824910f5d libobs: Add obs_scene_create_private function
Creates a scene marked as a private source
2016-01-26 11:49:52 -08:00
jp9000 9661ba8142 libobs: Add obs_source_duplicate function
Allows full duplication of sources (with exception of sources that are
marked with the OBS_SOURCE_DO_NOT_DUPLICATE output capability flag)
2016-01-26 11:49:51 -08:00
jp9000 cd97ce2a17 libobs: Add source output flag OBS_SOURCE_DO_NOT_DUPLICATE
Certain types of sources (display captures, game captures, audio
device captures, video device captures) should not be duplicated.  This
capability flag hints that the source prefers references over full
duplication.
2016-01-26 11:49:50 -08:00
jp9000 56dc605497 libobs: Add obs_is_source_configurable function
Mostly only used for transitions with the intention of automatically
creating transitions which don't require configuration, returns whether
the source has any properties or not (whether it's configurable)
2016-01-26 11:49:49 -08:00
jp9000 a4e0cd71b8 libobs: Refactor obs_get_source_by_name
Changes it to use obs_context_by_name
2016-01-26 11:49:49 -08:00
jp9000 3371ff59c9 libobs: Add *_create_private functions
Allows creation of private/unlisted sources/outputs/services/encoders
2016-01-26 11:49:48 -08:00
jp9000 bccd3b0b0a libobs: Allow "private" contexts
The intention of this is to allow sources/outputs/etc to be created
without being visible to the UI or save/load functions.
2016-01-26 11:49:47 -08:00
jp9000 669da7ba36 libobs: Do not use signals with audio capture/controls
(Note: This commit also modifies UI)

Instead of using signals, use designated callback lists for audio
capture and audio control helpers.  Signals aren't suitable here due to
the fact that signals aren't meant for things that happen every frame or
things that happen every time audio/video is received.  Also prevents
audio from being allocated every time these functions are called due to
the calldata structure.
2016-01-26 11:49:47 -08:00
jp9000 6839ff7686 libobs: Implement transition sources
Transition sources are implemented by registering a source type as
OBS_SOURCE_TYPE_TRANSITION.  They're automatically marked as video
composite sources, and video_render/audio_render callbacks must be set
when registering the source.  get_width and get_height callbacks are
unused for these types of sources, as transitions automatically handle
width/height behind the scenes with the transition settings.

In the video_render callback, the helper function
obs_transition_video_render is used to assist in automatically
processing and rendering the audio.  A render callback is passed to the
function, which in turn passes to/from textures that are automatically
rendered in the back-end.

Similarly, in the audio_render callback, the helper function
obs_transition_audio_render is used to assist in automatically
processing and rendering the audio.  Two mix callbacks are used to
handle how the source/destination sources are mixed together.  To ensure
the best possible quality, audio processing is per-sample.

Transitions can be set to automatically resize, or they can be set to
have a fixed size.  Sources within transitions can be made to scale to
the transition size (with or without aspect ratio), or to not scale
unless they're bigger than the transition.  They can have a specific
alignment within the transition, or they just default to top-left.
These features are implemented for the purpose of extending transitions
to also act as "switch" sources later, where you can switch to/from two
different sources using the transition animation.

Planned (but not yet implemented and lower priority) features:

- "Switch" transitions which allow the ability to switch back and forth
  between two sources with a transitioning animation without discarding
  the references

- Easing options to allow the option to transition with a bezier or
  custom curve

- Manual transitioning to allow the front-end/user to manually control
  the transition offset
2016-01-26 11:49:45 -08:00
jp9000 c1227b3434 libobs: Remove 'get_transition_volume' callback
This callback will no longer be used, instead transitions will modify
the audio data directly.
2016-01-26 11:49:44 -08:00
jp9000 da2f9f732e libobs: Do not require get_width/height for filters/transitions 2016-01-26 11:49:43 -08:00
jp9000 03df6b2ceb libobs: Warn/ignore if transitions use get_width/get_height
These functions aren't used with transition sources, and will be
ignored.
2016-01-26 11:49:43 -08:00
jp9000 c28cfa556b libobs: Mark transitions as video/custom draw 2016-01-26 11:49:42 -08:00