libobs/graphics: Fix vec4_to_(rgba/bgra) functions

These functions were not properly shifting the bits when calculating the
output.
This commit is contained in:
jp9000 2016-02-22 10:45:28 -08:00
parent 7233a6bf88
commit 85ffa10d3f

View File

@ -207,9 +207,9 @@ static inline uint32_t vec4_to_rgba(const struct vec4 *src)
{
uint32_t val;
val = (uint32_t)((double)src->x * 255.0);
val |= (uint32_t)((double)src->y * 255.0);
val |= (uint32_t)((double)src->z * 255.0);
val |= (uint32_t)((double)src->w * 255.0);
val |= (uint32_t)((double)src->y * 255.0) << 8;
val |= (uint32_t)((double)src->z * 255.0) << 16;
val |= (uint32_t)((double)src->w * 255.0) << 24;
return val;
}
@ -217,9 +217,9 @@ static inline uint32_t vec4_to_bgra(const struct vec4 *src)
{
uint32_t val;
val = (uint32_t)((double)src->z * 255.0);
val |= (uint32_t)((double)src->y * 255.0);
val |= (uint32_t)((double)src->x * 255.0);
val |= (uint32_t)((double)src->w * 255.0);
val |= (uint32_t)((double)src->y * 255.0) << 8;
val |= (uint32_t)((double)src->x * 255.0) << 16;
val |= (uint32_t)((double)src->w * 255.0) << 24;
return val;
}