Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
Makes Visual C runtime libraries consistent across
Debug/MinSizeRel/Release/RelWithDebInfo, rather than just changing those
flags for RelWithDebInfo. Also adds /Zl for statically linked
libraries.
Closesobsproject/obs-studio#1421
This prevents issues with using standard C functions, where microsoft
would otherwise spit out pointless warnings to encourage using
microsoft-specific functions instead.
(Note: This commit also modifies the ipc-util/seg-service modules)
When compiling the final project, always compile
ipc-util/get-graphics-offsets/graphics-hook/inject-helper/seg-service
with static MSVC runtimes to prevent the need of requiring the MSVC
runtimes for both architectures.
The virtual address table values for Reset/ResetEx can sometimes point
to functions that are in libraries outside of D3D8.dll and D3D9.dll, and
will cause a crash if used. Instead, just hook Reset/ResetEx when one
of the Present* functions are called.
Before, game capture would find addresses to important graphics
functions by creating a graphics context for the desired API inside of
the hook, and then find the function addresses that way.
The big problem with that is that the context could often cause the
hooked application to crash, especially if another hook was active.
This bypasses that entire need by a simple console application that
creates the contexts, finds the hook address offsets and then returns
them via console output.