win-capture: Add get-graphics-offsets helper
Before, game capture would find addresses to important graphics functions by creating a graphics context for the desired API inside of the hook, and then find the function addresses that way. The big problem with that is that the context could often cause the hooked application to crash, especially if another hook was active. This bypasses that entire need by a simple console application that creates the contexts, finds the hook address offsets and then returns them via console output.master
parent
afbd376f71
commit
f02342ac0c
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@ -23,3 +23,5 @@ target_link_libraries(win-capture
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psapi.lib)
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install_obs_plugin_with_data(win-capture data)
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add_subdirectory(get-graphics-offsets)
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@ -0,0 +1,33 @@
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project(get-graphics-offsets)
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set(get-graphics-offsets_HEADERS
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../graphics-hook-info.h
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../hook-helpers.h
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get-graphics-offsets.h)
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set(get-graphics-offsets_SOURCES
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get-graphics-offsets.c
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dxgi-offsets.cpp
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d3d8-offsets.cpp
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d3d9-offsets.cpp)
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add_executable(get-graphics-offsets
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${get-graphics-offsets_SOURCES}
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${get-graphics-offsets_HEADERS})
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target_link_libraries(get-graphics-offsets
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d3d9.lib
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dxgi.lib
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d3d11.lib)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_output_suffix "64")
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else()
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set(_output_suffix "32")
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endif()
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set_target_properties(get-graphics-offsets
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PROPERTIES
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OUTPUT_NAME "get-graphics-offsets${_output_suffix}")
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install_obs_datatarget(get-graphics-offsets "obs-plugins/win-capture")
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@ -0,0 +1,83 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdio.h>
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#include <windows.h>
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#include "../d3d8-api/d3d8.h"
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#include "get-graphics-offsets.h"
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typedef IDirect3D8 *(WINAPI *d3d8create_t)(UINT);
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struct d3d8_info {
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HMODULE module;
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HWND hwnd;
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IDirect3D8 *d3d8;
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IDirect3DDevice8 *device;
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};
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static inline bool d3d8_init(d3d8_info &info)
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{
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d3d8create_t create;
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HRESULT hr;
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info.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS, "d3d8 get-addr window",
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WS_POPUP, 0, 0, 1, 1, nullptr, nullptr,
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GetModuleHandleA(nullptr), nullptr);
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if (!info.hwnd) {
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return false;
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}
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info.module = LoadLibraryA("d3d8.dll");
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if (!info.module) {
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return false;
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}
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create = (d3d8create_t)GetProcAddress(info.module, "Direct3DCreate8");
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if (!create) {
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return false;
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}
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info.d3d8 = create(D3D_SDK_VERSION);
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if (!info.d3d8) {
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return false;
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}
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D3DPRESENT_PARAMETERS pp = {};
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pp.Windowed = true;
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pp.SwapEffect = D3DSWAPEFFECT_FLIP;
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pp.BackBufferFormat = D3DFMT_A8R8G8B8;
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pp.BackBufferWidth = 2;
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pp.BackBufferHeight = 2;
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pp.BackBufferCount = 1;
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pp.hDeviceWindow = info.hwnd;
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hr = info.d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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info.hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp,
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&info.device);
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if (FAILED(hr)) {
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return false;
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}
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return true;
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}
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static inline void d3d8_free(d3d8_info &info)
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{
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if (info.device)
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info.device->Release();
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if (info.d3d8)
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info.d3d8->Release();
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if (info.hwnd)
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DestroyWindow(info.hwnd);
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}
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void get_d3d8_offsets(struct d3d8_offsets *offsets)
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{
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d3d8_info info = {};
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bool success = d3d8_init(info);
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if (success) {
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offsets->present = vtable_offset(info.module, info.device, 15);
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offsets->reset = vtable_offset(info.module, info.device, 14);
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}
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d3d8_free(info);
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}
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@ -0,0 +1,100 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <stdio.h>
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#include <windows.h>
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#include <d3d9.h>
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#include "get-graphics-offsets.h"
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typedef HRESULT (WINAPI *d3d9createex_t)(UINT, IDirect3D9Ex**);
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struct d3d9_info {
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HMODULE module;
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HWND hwnd;
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IDirect3D9Ex *d3d9ex;
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IDirect3DDevice9Ex *device;
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IDirect3DSwapChain9 *swap;
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};
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static inline bool d3d9_init(d3d9_info &info)
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{
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d3d9createex_t create;
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HRESULT hr;
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info.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS, "d3d9 get-offset window",
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WS_POPUP, 0, 0, 1, 1, nullptr, nullptr,
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GetModuleHandleA(nullptr), nullptr);
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if (!info.hwnd) {
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return false;
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}
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info.module = LoadLibraryA("d3d9.dll");
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if (!info.module) {
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return false;
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}
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create = (d3d9createex_t)GetProcAddress(info.module,
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"Direct3DCreate9Ex");
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if (!create) {
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return false;
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}
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hr = create(D3D_SDK_VERSION, &info.d3d9ex);
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if (FAILED(hr)) {
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return false;
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}
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D3DPRESENT_PARAMETERS pp = {};
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pp.Windowed = true;
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pp.SwapEffect = D3DSWAPEFFECT_FLIP;
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pp.BackBufferFormat = D3DFMT_A8R8G8B8;
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pp.BackBufferWidth = 2;
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pp.BackBufferHeight = 2;
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pp.BackBufferCount = 1;
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pp.hDeviceWindow = info.hwnd;
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pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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hr = info.d3d9ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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info.hwnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING |
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D3DCREATE_NOWINDOWCHANGES, &pp, nullptr, &info.device);
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if (FAILED(hr)) {
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return false;
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}
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hr = info.device->GetSwapChain(0, &info.swap);
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if (FAILED(hr)) {
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return false;
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}
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return true;
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}
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static inline void d3d9_free(d3d9_info &info)
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{
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if (info.swap)
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info.swap->Release();
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if (info.device)
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info.device->Release();
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if (info.d3d9ex)
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info.d3d9ex->Release();
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if (info.hwnd)
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DestroyWindow(info.hwnd);
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}
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void get_d3d9_offsets(struct d3d9_offsets *offsets)
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{
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d3d9_info info = {};
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bool success = d3d9_init(info);
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if (success) {
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offsets->present = vtable_offset(info.module, info.device, 17);
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offsets->reset = vtable_offset(info.module, info.device, 16);
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offsets->present_ex = vtable_offset(info.module, info.device,
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121);
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offsets->reset_ex = vtable_offset(info.module, info.device,
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132);
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offsets->present_swap = vtable_offset(info.module, info.swap,
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3);
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}
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d3d9_free(info);
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}
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@ -0,0 +1 @@
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/* TODO */
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@ -0,0 +1,86 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <windows.h>
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#include <d3d10.h>
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#include <dxgi.h>
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#include "get-graphics-offsets.h"
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typedef HRESULT (WINAPI *d3d10create_t)(IDXGIAdapter*, D3D10_DRIVER_TYPE,
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HMODULE, UINT, UINT, DXGI_SWAP_CHAIN_DESC*,
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IDXGISwapChain**, IUnknown**);
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struct dxgi_info {
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HMODULE module;
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HWND hwnd;
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IDXGISwapChain *swap;
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};
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static inline bool dxgi_init(dxgi_info &info)
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{
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HMODULE d3d10_module;
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d3d10create_t create;
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IUnknown *device;
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HRESULT hr;
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info.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS, "d3d10 get-offset window",
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WS_POPUP, 0, 0, 2, 2, nullptr, nullptr,
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GetModuleHandleA(nullptr), nullptr);
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if (!info.hwnd) {
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return false;
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}
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info.module = LoadLibraryA("dxgi.dll");
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if (!info.module) {
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return false;
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}
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d3d10_module = LoadLibraryA("d3d10.dll");
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if (!d3d10_module) {
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return false;
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}
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create = (d3d10create_t)GetProcAddress(d3d10_module,
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"D3D10CreateDeviceAndSwapChain");
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if (!create) {
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return false;
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}
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DXGI_SWAP_CHAIN_DESC desc = {};
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desc.BufferCount = 2;
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desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.BufferDesc.Width = 2;
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desc.BufferDesc.Height = 2;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.OutputWindow = info.hwnd;
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desc.SampleDesc.Count = 1;
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desc.Windowed = true;
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hr = create(nullptr, D3D10_DRIVER_TYPE_NULL, nullptr, 0,
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D3D10_SDK_VERSION, &desc, &info.swap, &device);
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if (FAILED(hr)) {
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return false;
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}
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device->Release();
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return true;
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}
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static inline void dxgi_free(dxgi_info &info)
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{
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if (info.swap)
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info.swap->Release();
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if (info.hwnd)
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DestroyWindow(info.hwnd);
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}
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void get_dxgi_offsets(struct dxgi_offsets *offsets)
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{
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dxgi_info info = {};
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bool success = dxgi_init(info);
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if (success) {
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offsets->present = vtable_offset(info.module, info.swap, 8);
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offsets->resize = vtable_offset(info.module, info.swap, 13);
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}
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dxgi_free(info);
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}
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@ -0,0 +1,44 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <inttypes.h>
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#include <stdio.h>
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#include <windows.h>
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#include "get-graphics-offsets.h"
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int main(int argc, char *argv[])
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{
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struct d3d8_offsets d3d8 = {0};
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struct d3d9_offsets d3d9 = {0};
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struct dxgi_offsets dxgi = {0};
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WNDCLASSA wc = {0};
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wc.style = CS_OWNDC;
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wc.hInstance = GetModuleHandleA(NULL);
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wc.lpfnWndProc = (WNDPROC)DefWindowProcA;
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wc.lpszClassName = DUMMY_WNDCLASS;
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if (!RegisterClassA(&wc)) {
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printf("failed to register '%s'\n", DUMMY_WNDCLASS);
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return -1;
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}
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get_d3d9_offsets(&d3d9);
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get_d3d8_offsets(&d3d8);
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get_dxgi_offsets(&dxgi);
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printf("[d3d8]\n");
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printf("present=0x%"PRIxPTR"\n", d3d8.present);
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printf("reset=0x%"PRIxPTR"\n", d3d8.reset);
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printf("[d3d9]\n");
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printf("present=0x%"PRIxPTR"\n", d3d9.present);
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printf("present_ex=0x%"PRIxPTR"\n", d3d9.present_ex);
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printf("present_swap=0x%"PRIxPTR"\n", d3d9.present_swap);
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printf("reset=0x%"PRIxPTR"\n", d3d9.reset);
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printf("reset_ex=0x%"PRIxPTR"\n", d3d9.reset_ex);
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printf("[dxgi]\n");
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printf("present=0x%"PRIxPTR"\n", dxgi.present);
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printf("resize=0x%"PRIxPTR"\n", dxgi.resize);
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(void)argc;
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(void)argv;
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return 0;
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}
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@ -0,0 +1,30 @@
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include "../graphics-hook-info.h"
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#define DUMMY_WNDCLASS "get_addrs_wndclass"
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#ifdef __cplusplus
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extern "C" {
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#else
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#ifndef inline
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#define inline __inline
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#endif
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#endif
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static inline uint32_t vtable_offset(HMODULE module, void *cls,
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unsigned int offset)
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{
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uintptr_t *vtable = *(uintptr_t**)cls;
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return (uint32_t)(vtable[offset] - (uintptr_t)module);
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}
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extern void get_dxgi_offsets(struct dxgi_offsets *offsets);
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extern void get_d3d9_offsets(struct d3d9_offsets *offsets);
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extern void get_d3d8_offsets(struct d3d8_offsets *offsets);
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#ifdef __cplusplus
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}
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#endif
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