jp9000
6c92cf5841
Implement output, improve video/audio subsystems
...
- Fill in the rest of the FFmpeg test output code for testing so it
actually properly outputs data.
- Improve the main video subsystem to be a bit more optimal and
automatically output I420 or NV12 if needed.
- Fix audio subsystem insertation and byte calculation. Now it will
seamlessly insert new audio data in to the audio stream based upon
its timestamp value. (Be extremely cautious when using floating
point calculations for important things like this, and always round
your values and check your values)
- Use 32 byte alignment in case of future optimizations and export a
function to get the current alignment.
- Make os_sleepto_ns return true if slept, false if the time has
already been passed before the call.
- Fix sinewave output so that it actually properly calculates a middle
C sinewave.
- Change the use of row_bytes to linesize (also makes it a bit more
consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
BtbN
45ec80fb7d
Full rewrite of all CMakeLists
...
CMake now works on all platforms
2014-01-24 18:56:32 +01:00
jp9000
f41bb4b7e9
add support for texture_rect texture type in shaders, add new form, clear up a few things in the API
2013-12-20 11:58:09 -07:00
jp9000
aead95f5e3
converted project to vs2013, removed 2010 support (ugh)
2013-12-14 16:01:30 -07:00
jp9000
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
2013-12-02 22:24:38 -07:00
jp9000
e5c99175c5
fixed some build issues on non-windows systems
2013-11-26 23:07:27 -07:00
jp9000
409b011a8e
cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
2013-11-20 15:00:16 -07:00
jp9000
db5aca1ab5
fixed some D3D macros
2013-11-10 06:31:55 -07:00
jp9000
f5e41f441e
added initial main program and directshow files, finally have a UI functioning
2013-11-07 16:45:03 -07:00
jp9000
ab08c2c3f2
fixed a minor bug in the gl shader parser
2013-10-29 06:01:19 -07:00
jp9000
a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
2013-10-25 10:25:28 -07:00
jp9000
bb329b9278
avoid using 'default' for enum switches
2013-10-24 01:29:06 -07:00
jp9000
18834c6a45
some static analysis cleanup
2013-10-17 17:21:42 -07:00
jp9000
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
2013-10-14 12:37:52 -07:00
Peter SZTANOJEV
0301b24ace
modernize header guards to #pragma once
2013-10-14 13:21:15 +02:00
jp9000
9577ddcf9b
fill in the rest of the GL functions. finally
2013-10-12 20:18:05 -07:00
jp9000
83ddb920a1
finish up shader/sampler/texture/buffer loading/unloading/association
2013-10-12 12:35:38 -07:00
jp9000
aeea0eadc9
added shader attributes and added vertex buffer loading
2013-10-11 20:14:26 -07:00
jp9000
c1939de49b
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
2013-10-10 12:37:03 -07:00
jp9000
904725390a
changed all references of the old d3d11 filenames to the new filenames
2013-10-10 08:01:09 -07:00
jp9000
47e0700f3f
renamed some files to be a bit more consistent
2013-10-10 07:57:09 -07:00
jp9000
806bf557e5
removed a fairly pointless constant for the time being
2013-10-10 07:46:27 -07:00
jp9000
e159fc4f06
fill in shader parameter functions
2013-10-09 20:34:23 -07:00
jp9000
f9d1a4b9ed
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
2013-10-06 18:29:29 -07:00
jp9000
f9c2aadf53
remove some more code duplication, fix a string, and remove a potential bug
2013-10-05 09:40:43 -07:00
jp9000
5c92f22f0d
moved some stuff around to avoid code duplication and finish up gl 2D texture code
2013-10-05 00:34:43 -07:00
jp9000
9f0b7f25f6
one minor fix to texture pixel assignment code
2013-10-04 12:47:44 -07:00
jp9000
543d2481f1
move around some graphics stuff and put in copyright comments
2013-10-04 12:13:59 -07:00
jp9000
75262e6e0b
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
2013-10-04 08:55:33 -07:00
jp9000
92aa7a6fae
just some minor coding style adjustments
2013-10-04 05:28:36 -07:00
jp9000
4e6affdfc3
add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
2013-10-01 00:27:14 -07:00
jp9000
f255ae1922
first commit
2013-09-30 19:37:13 -07:00