Commit Graph

67 Commits (6c904650b3a3f3c40976c52de566808345c1a516)

Author SHA1 Message Date
jp9000 fd37d9e9a8 Implement encoder interface (still preliminary)
- Implement OBS encoder interface.  It was previously incomplete, but
   now is reaching some level of completion, though probably should
   still be considered preliminary.

   I had originally implemented it so that encoders only have a 'reset'
   function to reset their parameters, but I felt that having both a
   'start' and 'stop' function would be useful.

   Encoders are now assigned to a specific video/audio media output each
   rather than implicitely assigned to the main obs video/audio
   contexts.  This allows separate encoder contexts that aren't
   necessarily assigned to the main video/audio context (which is useful
   for things such as recording specific sources).  Will probably have
   to do this for regular obs outputs as well.

   When creating an encoder, you must now explicitely state whether that
   encoder is an audio or video encoder.

   Audio and video can optionally be automatically converted depending
   on what the encoder specifies.

   When something 'attaches' to an encoder, the first attachment starts
   the encoder, and the encoder automatically attaches to the media
   output context associated with it.  Subsequent attachments won't have
   the same effect, they will just start receiving the same encoder data
   when the next keyframe plays (along with SEI if any).  When detaching
   from the encoder, the last detachment will fully stop the encoder and
   detach the encoder from the media output context associated with the
   encoder.

   SEI must actually be exported separately; because new encoder
   attachments may not always be at the beginning of the stream, the
   first keyframe they get must have that SEI data in it.  If the
   encoder has SEI data, it needs only add one small function to simply
   query that SEI data, and then that data will be handled automatically
   by libobs for all subsequent encoder attachments.

 - Implement x264 encoder plugin, move x264 files to separate plugin to
   separate necessary dependencies.

 - Change video/audio frame output structures to not use const
   qualifiers to prevent issues with non-const function usage elsewhere.
   This was an issue when writing the x264 encoder, as the x264 encoder
   expects non-const frame data.

   Change stagesurf_map to return a non-const data type to prevent this
   as well.

 - Change full range parameter of video scaler to be an enum rather than
   boolean
2014-03-16 16:21:34 -07:00
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00
jp9000 7d48dbb1dc Add a way to get default settings
- Implement a means of obtaining default settings for an
   input/output/encoder.  obs_source_defaults for example will return
   the default settings for a particular source type.

 - Because C++ doesn't have designated initializers, use functions in
   the WASAPI plugin to register the sources instead.
2014-03-07 06:55:21 -07:00
jp9000 be81276f03 Implement volume handling
- Remove obs_source::type because it became redundant now that the
   type is always stored in the obs_source::info variable.

 - Apply presentation volumes of 1.0 and 0.0 to sources when they
   activate/deactivate, respectively.  It also applies that presentation
   volume to all sub-sources, with exception of transition sources.
   Transition sources must apply presentation volume manually to their
   sub-sources with the new transition functions below.

 - Add a "transition_volume" variable to obs_source structure, and add
   three functions for handling volume for transitions:

   * obs_transition_begin_frame
   * obs_source_set_transition_vol
   * obs_transition_end_frame

   Because the to/from targets of a transition source might both contain
   some of the same sources, handling the transitioning of volumes for
   that specific situation becomes an issue.

   So for transitions, instead of modifying the presentation volumes
   directly for both sets of sources, we do this:

   - First, call obs_transition_begin_frame at the beginning of each
     transition frame, which will reset transition volumes for all
     sub-sources to 0.  Presentation volumes remain unchanged.

   - Call obs_source_set_transition_vol on each sub-source, which will
     then add the volume to the transition volume for each source in
     that source's tree.  Presentation volumes still remain unchanged.

   - Then you call obs_trandition_end_frame when complete, which will
     then finally set the presentation volumes to the transition
     volumes.

   For example, let's say that there's one source that's within both the
   "transitioning from" sources and "transition to" sources.  It would
   add both the fade in and fade out volumes to that source, and then
   when the frame is complete, it would set the presentation volume to
   the sum of those two values, rather than set the presentation volume
   for that same source twice which would cause weird volume jittering
   and also set the wrong values.
2014-02-21 19:41:38 -07:00
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00
jp9000 14c95ac421 Add functions to enumerate source children/tree 2014-02-20 17:44:42 -07:00
jp9000 d6ec5438a8 Add source audio sync offset setting 2014-02-20 16:16:25 -07:00
jp9000 579f026c5b Add more volume options
Added a "master" volume for the entire audio subsystem.

Also, added a "presentation" volume for both the master volume and for
each invidiaul source.  The presentation volume is used to control
things like transitioning volumes, preventing sources from outputting
any audio when they're inactive, as well as some other uses in the
future.
2014-02-20 15:56:51 -07:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 966b943d5b Remove majority of warnings
There were a *lot* of warnings, managed to remove most of them.

Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
2014-02-14 15:13:36 -07:00
jp9000 4bc282f5e9 Rename obs_viewport to obs_view
I felt like the name could cause a bit of confusion with typical
graphics viewports, so I just changed it to view instead.
2014-02-13 10:21:16 -07:00
jp9000 515f44be8e Revamp rendering system to allow custom rendering
Originally, the rendering system was designed to only display sources
and such, but I realized there would be a flaw; if you wanted to render
the main viewport in a custom way, or maybe even the entire application
as a graphics-based front end, you wouldn't have been able to do that.

Displays have now been separated in to viewports and displays.  A
viewport is used to store and draw sources, a display is used to handle
draw callbacks.  You can even use displays without using viewports to
draw custom render displays containing graphics calls if you wish, but
usually they would be used in combination with source viewports at
least.

This requires a tiny bit more work to create simple source displays, but
in the end its worth it for the added flexibility and options it brings.
2014-02-13 08:58:31 -07:00
jp9000 88519f0889 Add a bit more documentation
- Add bit more documentation to some of the main headers

- Fix alignment for the size of the name string of a obs_data_item.
2014-02-13 05:27:35 -07:00
jp9000 526f8d4b61 Move enum obs_source_type to obs-source.h 2014-02-12 12:57:51 -07:00
jp9000 8e81d8be56 Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc.  You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.

The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used.  It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:

 1.) Requiring exports to create sources/outputs/encoders/etc meant that
     you could not create them by any other means, which meant that
     things like faruton's .net plugin would become difficult.

 2.) Export function declarations could not be checked, therefore if you
     created a function with the wrong parameters and parameter types,
     the compiler wouldn't know how to check for that.

 3.) Required overly complex load functions in libobs just to handle it.
     It makes much more sense to just have a load function that you call
     manually.  Complexity is the bane of all good programs.

 4.) It required that you have functions of specific names, which looked
     and felt somewhat unsightly.

So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction.  You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.

It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.

The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.

Also, started writing some doxygen documentation in to the main library
headers.  Will add more detailed documentation as I go.
2014-02-12 08:04:50 -07:00
jp9000 b067440f73 Use bzalloc instead of bmalloc then memset
Reduces needless code repetition and still allows for proper memory
alignment.  Cleans up the code a bit.
2014-02-09 12:34:07 -07:00
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 3d6d43225f Add planar audio support, improve test output
- Add planar audio support.  FFmpeg and libav use planar audio for many
  encoders, so it was somewhat necessary to add support in libobs
  itself.

- Improve/adjust FFmpeg test output plugin.  The exports were somewhat
  messed up (making me rethink how exports should be done).  Not yet
  functional; it handles video properly, but it still does not handle
  audio properly.

- Improve planar video code.  The planar video code was not properly
  accounting for row sizes for each plane.  Specifying row sizes for
  each plane has now been added.  This will also make it more compatible
  with FFmpeg/libav.

- Fixed a bug where callbacks wouldn't create properly in audio-io and
  video-io code.

- Implement 'blogva' function to allow for va_list usage with libobs
  logging.
2014-02-07 03:03:54 -07:00
jp9000 ab4ab95790 Implement output scaling/conversion/downloading
- Implement texture scaling/conversion/downloading for the main view so
  we can finally start getting data to output.

  Also, redesign how it works a bit, it will now properly wait one full
  frame for each step in the process:  rendering the main texture,
  scaling the main texture to an output texture, staging/downloading the
  ouput texture, and then outputting that staged data.  This way, the
  GPU will have more than enough time to fully complete each step.

- Fix a bug with OpenGL plugin's texture staging function.  Was using
  glBindBuffer instead of what should have been used:  glBindTexture.

- Change the naming scheme of the variables in default.effect.  It's now
  named with the idea of just "color matrix" in mind instead of "yuv
  matrix", and instead of DrawRGBToYUV, it's now just DrawMatrix.
2014-02-05 20:36:21 -07:00
Palana ac23df500a Remove external ref count visibility
The returned ref count was never used and the returned value doesn't
actually confer any meaning in a multithreaded environment
2014-02-03 02:34:06 +01:00
jp9000 458325fc6f Add property list callbacks
- Add property list callbacks to sources/outputs/encoders so that if
  necessary user interface can be automatically generated or perhaps a
  property list widget can be used for them.

- Change some of the property API names.  obs_property_list_t felt a bit
  awkward when actually using it, so I just renamed it to
  obs_properties_t.

- Removed the getdata/setdata nad getparam/setparam functions from
  sources/services, they will be superseded by the dynamic procedure
  call API.
2014-02-01 22:46:13 -07:00
jp9000 0d17d13116 Implement properties definition interface
Implement a properties definition interface to allow modules to export
general properties associated with objects of libobs.

The properties definition interface allows the option for automatic
settings UI generation (which will make simple plugins easier to develop
without the need for user interface), as well as allow real-time
property editing of values of things like sources/outputs/etc without
having to open property dialogs.  More property types can be added in
the future as needed as well.
2014-02-01 18:01:31 -07:00
jp9000 a12656bd91 Add module UI export capability
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.

User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).

There are three reasons why splitting is recommended:

  1.) It allows plugins to be able to create custom user interface for
      each toolkit if desired.

  2.) Often, UI will be programmed in one language (the language of the
      toolkit), and core logic may be programmed in another.  This
      allows plugins to keep the languages separated if necessary.

  3.) It prevents direct linkage of UI toolkits libraries with core
      module logic.

Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.

Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
2014-02-01 00:49:50 -07:00
jp9000 103ef75310 Improve thread safety for scene items
Scene items previously were removed by calling obs_sceneitem_destroy,
but this proved to be a potential race condition where two different
threads could try to destroy the same scene item at the same time.

Instead of doing that, reference counting is now used on scene items,
and an explicit obs_sceneitem_remove function is used instead for item
removal, which sets a 'removed' variable to ensure it can only be called
exactly one time.
2014-01-30 01:31:52 -07:00
jp9000 3243a9f8c5 Fix the design flaw with obs_sceneitem_destroy
The previous commit used the scene as a  parameter to check to see if
the scene item was still present within the scene before destroying, but
this was actually unnecessary because the fault was because the destroy
signal was being triggered *before* the scene's mutex locked, thus
causing a race condition.  I changed the code so that it signals after
the lock instead of before, so the scene parameter should no longer be
necessary.
2014-01-29 18:27:42 -07:00
Palana af03444cbe Use recursive mutex for scene mutex
Fixes a deadlock when trying to remove a source from the GUI. The scene
item signal handlers would mark the source as removed which results in
the video thread also trying to run obs_sceneitem_destroy thereby
deadlocking the video thread (and the GUI thread)
2014-01-29 22:46:39 +01:00
jp9000 6c44291693 Implement settings interface for plugins
Add a fairly easy to use settings interface that can be passed to
plugins, and replaced the old character string system that was being
used before.  The new data interface allows for an easier method of
getting/altering settings for plugins, and is built to be serializable
to/from JSON.

Also, removed another wxFormBuilder file that was no longer in use.
2014-01-27 23:14:58 -07:00
jp9000 fc8851e9f4 Add preliminary ffmpeg plugin (still testing)
- Added some code for FFmpeg output that I'm still playing around with.
  Right now I'm just trying to get it to output to file and try to
  understand the FFmpeg/libav APIs.  Hopefully in the future this plugin
  can be used for any sort of output to FFmpeg.

- Fixed a cast warning in audio-io.c with size_t -> uint32_t

- Renamed the 'video_info' and 'audio_info' structures to
  'video_conver_info' and 'audio_convert_info' to better represent their
  actual purpose, and to avoid confusion with 'audio_output_info' and
  'video_output_info' structures.

- Removed a few macros from obs-def.h that were at one point going to be
  used but no longer going to be used (at least for now)
2014-01-19 03:16:41 -07:00
jp9000 8d63845dd4 Use macros to improve safety loading callbacks
Just a minor fix mostly because I noticed that I kept accidentally
forgetting to add checks to the code properly.  This is one of those
cases where macros come in useful, as macros can automate the process
and help prevent these mistakes from happening by accident.
2014-01-17 06:24:34 -07:00
jp9000 ff1afac5f8 Updated comments for outputs/encoders
Changed the comments to properly reflect the new callbacks, as I had
forgotten to update the comments for them both.

Also, changed "setbitrate" and "request_keyframe" return values to be
boolean.
2014-01-17 00:00:21 -07:00
jp9000 29b7d3621c Add preliminary output/encoder interface
- First, I redid the output interface for libobs.  I feel like it's
  going in a pretty good direction in terms of design.

  Right now, the design is so that outputs and encoders are separate.
  One or more outputs can connect to a specific encoder to receive its
  data, or the output can connect directly to raw data from libobs
  output itself, if the output doesn't want to use a designated encoder.
  Data is received via callbacks set when you connect to the encoder or
  raw output.  Multiple outputs can receive the data from a single
  encoder context if need be (such as for streaming to multiple channels
  at once, and/or recording with the same data).

  When an encoder is first connected to, it will connect to raw output,
  and start encoding.  Additional connections will receive that same
  data being encoded as well after that.  When the last encoder has
  disconnected, it will stop encoding.  If for some reason the encoder
  needs to stop, it will use the callback with NULL to signal that
  encoding has stopped.  Some of these things may be subject to change
  in the future, though it feels pretty good with this design so far.
  Will have to see how well it works out in practice versus theory.

- Second, Started adding preliminary RTMP/x264 output plugin code.

  To speed things up, I might just make a direct raw->FFmpeg output to
  create a quick output plugin that we can start using for testing all
  the subsystems.
2014-01-16 22:34:51 -07:00
jp9000 62c2b1d74e Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers.  The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do.  (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)

Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them.  Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.

My true goal for this is to make output and encoder plugins as simple to
create as possible.  I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc.  A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.

Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 01:58:47 -07:00
jp9000 3838abe1f4 Implement volumes for sources
- Added a volume variable to the obs_source structure and implemented
   functions for manipulating source volume.

 - Added a volume variable to the audio_data structure so that the
   volume will be applied when mixing.
2014-01-07 11:03:15 -07:00
jp9000 a2a8a5f148 Added add/remove signals to scenes
Scenes will now signal via their source when an item has been added
or removed from them.

  "add" - Item added to the scene.
  Parameters:  "scene": Scene that the item was added to.
               "item":  Item that was added.

  "remove" - Item removed from the scene.
  Parameters:  "scene": Scene that the item was removed from.
               "item":  Item that was removed.
2014-01-04 13:47:48 -07:00
jp9000 966c091078 make scene items use linked list rather than array (containers are a bad habit), add a few functions for getting scene item information, also use a mutex to prevent race conditions when using the linked list 2014-01-01 10:22:55 -07:00
jp9000 72633e40a3 also include bmem.h in the header, minor oversight 2013-12-30 10:14:28 -07:00
jp9000 c129cc37cb update API and implement preliminary ability to add sources to scenes 2013-12-30 06:56:39 -07:00
jp9000 c4af3e2a75 change obs_scene_destroy to obs_scene_release, add ability to add scenes, fix name dialog sizing 2013-12-29 08:54:06 -07:00
jp9000 cec94b042e implement scene adding callbacks, make a few API tweaks 2013-12-28 05:33:16 -07:00
jp9000 6edcd456fe implement signal/procedure handling into libobs and individual sources 2013-12-26 23:10:15 -07:00
Palana d97250933b fix prototype 2013-12-24 17:06:57 +01:00
jp9000 922eb7b8e8 make direct filter rendering optional (can be useful for certain cases) 2013-12-22 02:03:40 -07:00
jp9000 19c4ee995e add major optimization to filter processing, and as a nice side effect, make it easier to create new filters and sources 2013-12-22 01:30:18 -07:00
jp9000 9218627892 add obs_source functions to allow name manipulation and lookup based upon name, and a few other functions related to getting/setting source information 2013-12-20 19:35:12 -07:00
jp9000 95a7da2d4c add names to sources, use 'id' for the internal source identifier names rather than 'name' 2013-12-20 17:23:19 -07:00
jp9000 6d5ef2fb62 fixed some warnings (when on earth did I do a bad find/replace on these functions?) 2013-12-17 22:30:22 -07:00
Palana 42375302d7 fixed typo 2013-12-16 01:59:07 +01:00
jp9000 ff47b3a2dc added functions to get current audio/video output information 2013-12-06 06:38:19 -07:00
jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
jp9000 74dc470681 made it so that graphics device and associated objects are not lost every time video settings are changed 2013-11-26 22:20:11 -07:00