Unbuffered mode is causing the frames of media sources to potentially
have some slight jitter in playback, so instead of using unbuffered mode
with media sources, just leave buffering on. There may be a frame or so
of latency, but it shouldn't be noticeable to most users.
The file duration is a bit of an estimate. This adds 500ms to the
estimated stinger media file duration to help ensure stinger videos
play back in full without getting cut off prematurely.
Lookahead requires examining frame data over a large number of frames,
so when pkv added the change to fully reset the encoder when the bitrate
changes, nvenc will invalidate all buffers and basically starts over
from a completely clean slate.
It's possible to make lookahead work when changing the bitrate, but due
to how lookahead seems to works internally in nvenc, it will cause
continually increasing latency every time the bitrate is updated, which
is unideal.
Additionally, when lookahead is enabled, deadlocks can occur when
changing the bitrate in a thread other than the graphics thread.
Currently we allow it to be reset outside of the graphics thread. From
limited investigating, it would appear this deadlock occurs because
nvenc is locking and releasing old textures.
So instead of dealing with all these potential issues, disable the
ability to adjust bitrate when the user has lookahead enabled on nvenc.
It's not really worth implementing dynamic bitrate support when
lookahead is enabled if the latency is just going to continually
increase for every bitrate adjustment anyway.
This reverts commit d9a48426042d184f5ab2a64a160a2fcd7464c173.
Some people have been reporting that this is being triggered despite
having plenty of disk space. So revert this until this issue is
investigated in more detail.
When using custom FFmpeg output mode, the check would instead use the
standard recording path which is no longer visible in the settings. This
commit also simplifies the checks by moving the duplicated code to a new
function.
_obspython.so currently links directly against python as @rpath/Python
and has 3 common python install paths set as rpaths so it would only
work if a user had python installed at one of those hardcoded paths.
Don't link _obspython against python at all but instead link it with
"-undefined dynamic_lookup" so when it is imported by python all it's
undefined python symbols get resolved at runtime against the user
supplied python instance loaded into the process earlier.
The rpaths aren't needed anymore this way.
The libpython .dylib files on MacOS are in the python_path/lib
subdir. The user supplied python_path still needs to be to the actual
python root and not lib/ as the root path get's used as python home dir
so just add lib/ when loading the dylib.
The actual plugin files get copied to obs-scripting/ without the
64bit subdir like everything else on MacOs, fix this path accordingly
otherwise the scripting home dir passed to Python is incorrect
If a user has a tremendous amount of media files, this can cause
instability. Instead, make hardware decoding something the user has to
explicitly enable.
Although hardware decoding was technically enabled by default even
before we fixed it, fixing it was essentially a change to defaults for
users because it was just not even available before version 24.
This fixes a freeze that can occur if you try to destroy browser while
another browser is being created. The CEF UI thread has to wait on a
window message to the main application UI thread, meanwhile the destroy
call in the main application UI thread is waiting on the CEF UI thread,
thus causes a deadlock.
Now that we have the SetParent(hwnd, nullptr) code that detaches the CEF
window from the Qt window, we no longer have to worry about
synchronously shutting down the browser, so instead of waiting for that
operation to finish, just allow it to occur asynchronously.
Uses the new obs_source_set_audio_active function to signal to the UI
whether audio is active or inactive depending upon whether the user is
currently allowing OBS to control the audio or whether the user is
allowing CEF to control the audio. Ensures that the browser does not
show up in the mixer if CEF is playing back the audio itself.
If audio is determined to be deactivated via the audio source (via the
new "audio_activate" and "audio_deactivate" signals), hide the audio
source in the mixer.
Adds functions to allow sources to inform the UI whether the audio is
currently active or not. Allows the ability to turn on/off the items in
the mixer.
It was determined that rerouting audio through OBS currently isn't the
best idea even with monitoring enabled, primarily due to the fact that
audio monitoring has never had this wide of testing before, and that
many users complained that they were not getting audio for (as of yet)
unknown reasons from audio monitoring. It would appear that we need to
address the issues with audio monitoring first before attempting to use
audio monitoring with any sources by default. For now, audio will
reroute through CEF by default, and then the user must explicitly use
the option "Control audio via OBS", (renamed from "reroute audio", and
now disabled by default), to enable browser audio control through OBS.
There are other issues that need to be resolved as well, and once all
the various issues are addressed, the setting default can be allowed to
change back.
This was actually the line of code that the mixer dock widget crash was
triggered by. This technically shouldn't ever be null, but better to be
safe than sorry.
The function added to the BrowserDock class is SetWidget, not setWidget.
I realize now that using the same exact function name but with an
uppercase starting letter rather than a lowercase starting letter wasn't
smart.
This prevents VideoFormat::Any from unintentionally selecting H264 when
MJPEG is the only other format available.
This fixes a bug where certain devices (Logitech C920 with latest
drivers) will only have H264 and MJPEG available, and using
VideoFormat::Any will then select H264 over MJPEG because it's the first
format value and has the same priority as MJPEG. So now, MJPEG will be
prioritized over H264 instead.
If for whatever reason the format is swapped between BGRA/BGRX in an
async filter, swap the texture to compensate for that. This allows
plugins to change the format if necessary.
The extra browser panels would always create on startup due to the
visibility change. This fixes that by ensuring that this call blocks
signals, and ensures that the call only happens on first creation by the
user and not when the user is loading on startup.
In the view -> Docks menu, when a user first creates a custom browser
dock, the menu item associated with them used to hide/show them will be
unchecked in the menu by mistake. This ensures they're checked when
first created.
Full color range seems to be active when decoding video with FFMmpeg
even when partial is explicitly selected. This should keep the range
synchronized.
There don't appear to be any GPUs that support 3.2, but not 3.3. GLSL
330 maps to HLSL Shader Model 4, so this will theoretically make shaders
programs less likely to diverge, particularly for behavior around NaNs.
This reverts commit b5843caa484068d6fcc5f5fe8ee2dc06078500ff.
This breaks some hotkeys because the signals are tied to a signal which
is now triggered because "toggled" is used instead of "clicked", so just
revert it for now for the release and look at it later post-patch.
Request contexts don't appear to work with relative paths, only absolute
paths. This fixes the bug where when using portable mode,
cookies/session wouldn't save because obs_module_config_path() was
returning a relative path rather than an absolute path.