Commit Graph

7 Commits (67e9cafaba8f69ccf5558cbd83e60aad5bdf0a95)

Author SHA1 Message Date
jp9000 6d33f7e091 win-capture: Add trick to ensure game cap. shared tex support
This new trick forgoes the use of patches and allows the ability to use
shared GPU resources despite being a Direct3D 9.0c context.
2016-08-12 18:44:54 -07:00
jp9000 1755511b2f win-capture: Hook Reset/ResetEx in Present* funcs
The virtual address table values for Reset/ResetEx can sometimes point
to functions that are in libraries outside of D3D8.dll and D3D9.dll, and
will cause a crash if used.  Instead, just hook Reset/ResetEx when one
of the Present* functions are called.
2015-11-20 14:06:37 -08:00
jp9000 b4597218f0 win-capture: Use GetSytemDirectory instead of SH*
Instead of using shell functions to get the windows system directory,
use the kernel32 functions (GetSystemDirectory and
GetSystemWow64Directory).  Reduces a bit of unnecessary overhead.
2015-10-05 14:00:52 -07:00
jp9000 f29ac7770c win-capture: Cache data to reduce load time
Caches the D3D graphics offsets to file for the sake of improving module
load time.  If the D3D/DXGI DLL versions change, the data will be
refreshed.
2015-10-04 21:16:31 -07:00
Bl00drav3n 74042fff96 win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
jp9000 731930af50 win-capture: Fix parameter type warning
Parameter expects uint8_t*, was using char*, so just cast to fix it.
2015-02-09 03:56:06 -08:00
jp9000 56899df08f win-capture: Add game capture
This adds the windows version of game capture.

New features:

- An option to hook any fullscreen application automatically (that
  doesn't have borders) so that no specific window configuration is
  required.  Definitely a sorely needed feature

- An option to force memory capture for the sake of compatibility with
  things such as SLI, multi-adapter setups (usually laptops), as well as
  the ability to be used with the OpenGL renderer

- An optimization option to force scaling on the GPU before texture
  transfer, reducing the transfer bandwidth (which is especially
  important for compatibility capture)

- An optimization option to limit framerate to the current OBS framerate
  to improve capture performance (mostly useful for compatibility
  capture)

- An option to capture third-party overlays (such as steam)

- Logging improvements, game capture log will now be sent via pipe
  instead of written to a separate file, making diagnosing problems a
  little bit easier
2014-12-09 15:25:59 -08:00