win-capture: Implement D3D8 game capture support
This commit is contained in:
parent
bc57e5b2c2
commit
74042fff96
@ -86,6 +86,7 @@ struct game_capture {
|
||||
bool error_acquiring : 1;
|
||||
bool dwm_capture : 1;
|
||||
bool initial_config : 1;
|
||||
bool convert_16bit : 1;
|
||||
|
||||
struct game_capture_config config;
|
||||
|
||||
@ -838,6 +839,94 @@ static inline bool init_capture_data(struct game_capture *gc)
|
||||
return true;
|
||||
}
|
||||
|
||||
#define PIXEL_16BIT_SIZE 2
|
||||
#define PIXEL_32BIT_SIZE 4
|
||||
|
||||
static inline uint32_t convert_5_to_8bit(uint16_t val)
|
||||
{
|
||||
return (uint32_t)((double)(val & 0x1F) * (255.0/31.0));
|
||||
}
|
||||
|
||||
static inline uint32_t convert_6_to_8bit(uint16_t val)
|
||||
{
|
||||
return (uint32_t)((double)(val & 0x3F) * (255.0/63.0));
|
||||
}
|
||||
|
||||
static void copy_b5g6r5_tex(struct game_capture *gc, int cur_texture,
|
||||
uint8_t *data, uint32_t pitch)
|
||||
{
|
||||
uint8_t *input = gc->texture_buffers[cur_texture];
|
||||
uint32_t gc_cx = gc->cx;
|
||||
uint32_t gc_cy = gc->cy;
|
||||
uint32_t gc_pitch = gc->pitch;
|
||||
|
||||
for (uint32_t y = 0; y < gc_cy; y++) {
|
||||
register uint8_t *in = input + (gc_pitch * y);
|
||||
register uint8_t *end = input + (gc_cx * PIXEL_16BIT_SIZE);
|
||||
register uint8_t *out = data + pitch;
|
||||
|
||||
while (in < end) {
|
||||
register uint16_t in_pix = *(uint16_t*)in;
|
||||
register uint32_t out_pix = 0xFF000000;
|
||||
|
||||
out_pix |= convert_5_to_8bit(in_pix);
|
||||
in_pix >>= 5;
|
||||
out_pix |= convert_6_to_8bit(in_pix) << 8;
|
||||
in_pix >>= 6;
|
||||
out_pix |= convert_5_to_8bit(in_pix) << 16;
|
||||
|
||||
*(uint32_t*)out = out_pix;
|
||||
|
||||
in += PIXEL_16BIT_SIZE;
|
||||
out += PIXEL_32BIT_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void copy_b5g5r5a1_tex(struct game_capture *gc, int cur_texture,
|
||||
uint8_t *data, uint32_t pitch)
|
||||
{
|
||||
uint8_t *input = gc->texture_buffers[cur_texture];
|
||||
uint32_t gc_cx = gc->cx;
|
||||
uint32_t gc_cy = gc->cy;
|
||||
uint32_t gc_pitch = gc->pitch;
|
||||
|
||||
for (uint32_t y = 0; y < gc_cy; y++) {
|
||||
register uint8_t *in = input + (gc_pitch * y);
|
||||
register uint8_t *end = input + (gc_cx * PIXEL_16BIT_SIZE);
|
||||
register uint8_t *out = data + pitch;
|
||||
|
||||
while (in < end) {
|
||||
register uint16_t in_pix = *(uint16_t*)in;
|
||||
register uint32_t out_pix = 0;
|
||||
|
||||
out_pix |= convert_5_to_8bit(in_pix);
|
||||
in_pix >>= 5;
|
||||
out_pix |= convert_5_to_8bit(in_pix) << 8;
|
||||
in_pix >>= 5;
|
||||
out_pix |= convert_5_to_8bit(in_pix) << 16;
|
||||
in_pix >>= 5;
|
||||
out_pix |= (in_pix * 255) << 24;
|
||||
|
||||
*(uint32_t*)out = out_pix;
|
||||
|
||||
in += PIXEL_16BIT_SIZE;
|
||||
out += PIXEL_32BIT_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void copy_16bit_tex(struct game_capture *gc, int cur_texture,
|
||||
uint8_t *data, uint32_t pitch)
|
||||
{
|
||||
if (gc->global_hook_info->format == DXGI_FORMAT_B5G5R5A1_UNORM) {
|
||||
copy_b5g5r5a1_tex(gc, cur_texture, data, pitch);
|
||||
|
||||
} else if (gc->global_hook_info->format == DXGI_FORMAT_B5G6R5_UNORM) {
|
||||
copy_b5g6r5_tex(gc, cur_texture, data, pitch);
|
||||
}
|
||||
}
|
||||
|
||||
static void copy_shmem_tex(struct game_capture *gc)
|
||||
{
|
||||
int cur_texture = gc->shmem_data->last_tex;
|
||||
@ -863,7 +952,10 @@ static void copy_shmem_tex(struct game_capture *gc)
|
||||
}
|
||||
|
||||
if (gs_texture_map(gc->texture, &data, &pitch)) {
|
||||
if (pitch == gc->pitch) {
|
||||
if (gc->convert_16bit) {
|
||||
copy_16bit_tex(gc, cur_texture, data, pitch);
|
||||
|
||||
} else if (pitch == gc->pitch) {
|
||||
memcpy(data, gc->texture_buffers[cur_texture],
|
||||
pitch * gc->cy);
|
||||
} else {
|
||||
@ -884,18 +976,29 @@ static void copy_shmem_tex(struct game_capture *gc)
|
||||
ReleaseMutex(mutex);
|
||||
}
|
||||
|
||||
static inline bool is_16bit_format(uint32_t format)
|
||||
{
|
||||
return format == DXGI_FORMAT_B5G5R5A1_UNORM ||
|
||||
format == DXGI_FORMAT_B5G6R5_UNORM;
|
||||
}
|
||||
|
||||
static inline bool init_shmem_capture(struct game_capture *gc)
|
||||
{
|
||||
enum gs_color_format format;
|
||||
|
||||
gc->texture_buffers[0] =
|
||||
(uint8_t*)gc->data + gc->shmem_data->tex1_offset;
|
||||
gc->texture_buffers[1] =
|
||||
(uint8_t*)gc->data + gc->shmem_data->tex2_offset;
|
||||
|
||||
gc->convert_16bit = is_16bit_format(gc->global_hook_info->format);
|
||||
format = gc->convert_16bit ?
|
||||
GS_BGRA : convert_format(gc->global_hook_info->format);
|
||||
|
||||
obs_enter_graphics();
|
||||
gs_texture_destroy(gc->texture);
|
||||
gc->texture = gs_texture_create(gc->cx, gc->cy,
|
||||
convert_format(gc->global_hook_info->format),
|
||||
1, NULL, GS_DYNAMIC);
|
||||
gc->texture = gs_texture_create(gc->cx, gc->cy, format, 1, NULL,
|
||||
GS_DYNAMIC);
|
||||
obs_leave_graphics();
|
||||
|
||||
if (!gc->texture) {
|
||||
|
@ -14,6 +14,7 @@ set(graphics-hook_SOURCES
|
||||
../funchook.c
|
||||
../obfuscate.c
|
||||
gl-capture.c
|
||||
d3d8-capture.cpp
|
||||
d3d9-capture.cpp
|
||||
dxgi-capture.cpp
|
||||
d3d10-capture.cpp
|
||||
|
302
plugins/win-capture/graphics-hook/d3d8-capture.cpp
Normal file
302
plugins/win-capture/graphics-hook/d3d8-capture.cpp
Normal file
@ -0,0 +1,302 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#include <dxgi.h>
|
||||
|
||||
#include "../d3d8-api/d3d8.h"
|
||||
#include "graphics-hook.h"
|
||||
#include "../funchook.h"
|
||||
|
||||
typedef HRESULT(STDMETHODCALLTYPE *reset_t)(IDirect3DDevice8*,
|
||||
D3DPRESENT_PARAMETERS*);
|
||||
typedef HRESULT(STDMETHODCALLTYPE *present_t)(IDirect3DDevice8*,
|
||||
CONST RECT*, CONST RECT*, HWND, CONST RGNDATA*);
|
||||
|
||||
static struct func_hook present;
|
||||
static struct func_hook reset;
|
||||
|
||||
struct d3d8_data {
|
||||
HMODULE d3d8;
|
||||
uint32_t cx;
|
||||
uint32_t cy;
|
||||
D3DFORMAT d3d8_format;
|
||||
DXGI_FORMAT dxgi_format;
|
||||
|
||||
struct shmem_data *shmem_info;
|
||||
HWND window;
|
||||
uint32_t pitch;
|
||||
IDirect3DSurface8 *copy_surfaces[NUM_BUFFERS];
|
||||
bool surface_locked[NUM_BUFFERS];
|
||||
int cur_surface;
|
||||
int copy_wait;
|
||||
};
|
||||
|
||||
static d3d8_data data = {};
|
||||
|
||||
static DXGI_FORMAT d3d8_to_dxgi_format(D3DFORMAT format)
|
||||
{
|
||||
switch ((unsigned long)format) {
|
||||
case D3DFMT_X1R5G5B5:
|
||||
case D3DFMT_A1R5G5B5: return DXGI_FORMAT_B5G5R5A1_UNORM;
|
||||
case D3DFMT_R5G6B5: return DXGI_FORMAT_B5G6R5_UNORM;
|
||||
case D3DFMT_A8R8G8B8: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case D3DFMT_X8R8G8B8: return DXGI_FORMAT_B8G8R8X8_UNORM;
|
||||
}
|
||||
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
|
||||
static IDirect3DSurface8 *d3d8_get_backbuffer(IDirect3DDevice8 *device)
|
||||
{
|
||||
IDirect3DSurface8 *backbuffer;
|
||||
HRESULT hr;
|
||||
|
||||
hr = device->GetRenderTarget(&backbuffer);
|
||||
if (FAILED(hr)) {
|
||||
hlog_hr("d3d8_get_backbuffer: Failed to get backbuffer", hr);
|
||||
backbuffer = nullptr;
|
||||
}
|
||||
|
||||
return backbuffer;
|
||||
}
|
||||
|
||||
static bool d3d8_get_window_handle(IDirect3DDevice8 *device)
|
||||
{
|
||||
D3DDEVICE_CREATION_PARAMETERS parameters;
|
||||
HRESULT hr;
|
||||
hr = device->GetCreationParameters(¶meters);
|
||||
if (FAILED(hr)) {
|
||||
hlog_hr("d3d8_get_window_handle: Failed to get "
|
||||
"device creation parameters", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
data.window = parameters.hFocusWindow;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device)
|
||||
{
|
||||
IDirect3DSurface8 *backbuffer;
|
||||
D3DSURFACE_DESC desc;
|
||||
HRESULT hr;
|
||||
|
||||
if (!d3d8_get_window_handle(device))
|
||||
return false;
|
||||
|
||||
backbuffer = d3d8_get_backbuffer(device);
|
||||
if (!backbuffer)
|
||||
return false;
|
||||
|
||||
hr = backbuffer->GetDesc(&desc);
|
||||
backbuffer->Release();
|
||||
if (FAILED(hr)) {
|
||||
hlog_hr("d3d8_init_format_backbuffer: Failed to get "
|
||||
"backbuffer descriptor", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
data.d3d8_format = desc.Format;
|
||||
data.dxgi_format = d3d8_to_dxgi_format(desc.Format);
|
||||
data.cx = desc.Width;
|
||||
data.cy = desc.Height;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d8_shmem_init_buffer(IDirect3DDevice8 *device, int idx)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = device->CreateImageSurface(data.cx, data.cy,
|
||||
data.d3d8_format, &data.copy_surfaces[idx]);
|
||||
if (FAILED(hr)) {
|
||||
hlog_hr("d3d8_shmem_init_buffer: Failed to create surface", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (idx == 0) {
|
||||
D3DLOCKED_RECT rect;
|
||||
hr = data.copy_surfaces[0]->LockRect(&rect, nullptr,
|
||||
D3DLOCK_READONLY);
|
||||
if (FAILED(hr)) {
|
||||
hlog_hr("d3d8_shmem_init_buffer: Failed to lock buffer", hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
data.pitch = rect.Pitch;
|
||||
data.copy_surfaces[0]->UnlockRect();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d8_shmem_init(IDirect3DDevice8 *device)
|
||||
{
|
||||
for (int i = 0; i < NUM_BUFFERS; i++) {
|
||||
if (!d3d8_shmem_init_buffer(device, i)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!capture_init_shmem(&data.shmem_info, data.window, data.cx, data.cy,
|
||||
data.cx, data.cy, data.pitch, data.dxgi_format,
|
||||
false)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hlog("d3d8 memory capture successfull");
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d8_free()
|
||||
{
|
||||
capture_free();
|
||||
|
||||
for (size_t i = 0; i < NUM_BUFFERS; i++) {
|
||||
if (data.copy_surfaces[i]) {
|
||||
if (data.surface_locked[i])
|
||||
data.copy_surfaces[i]->UnlockRect();
|
||||
data.copy_surfaces[i]->Release();
|
||||
}
|
||||
}
|
||||
|
||||
memset(&data, 0, sizeof(data));
|
||||
|
||||
hlog("----------------- d3d8 capture freed -----------------");
|
||||
}
|
||||
|
||||
static void d3d8_init(IDirect3DDevice8 *device)
|
||||
{
|
||||
data.d3d8 = get_system_module("d3d8.dll");
|
||||
|
||||
if (!d3d8_init_format_backbuffer(device))
|
||||
return;
|
||||
|
||||
if (!d3d8_shmem_init(device))
|
||||
d3d8_free();
|
||||
}
|
||||
|
||||
static void d3d8_shmem_capture_copy(int idx)
|
||||
{
|
||||
IDirect3DSurface8 *target = data.copy_surfaces[idx];
|
||||
D3DLOCKED_RECT rect;
|
||||
HRESULT hr;
|
||||
|
||||
if (data.surface_locked[idx])
|
||||
return;
|
||||
|
||||
hr = target->LockRect(&rect, nullptr, D3DLOCK_READONLY);
|
||||
if (SUCCEEDED(hr)) {
|
||||
shmem_copy_data(idx, rect.pBits);
|
||||
}
|
||||
}
|
||||
|
||||
static void d3d8_shmem_capture(IDirect3DDevice8 *device,
|
||||
IDirect3DSurface8 *backbuffer)
|
||||
{
|
||||
int cur_surface;
|
||||
int next_surface;
|
||||
HRESULT hr;
|
||||
|
||||
cur_surface = data.cur_surface;
|
||||
next_surface = (cur_surface == NUM_BUFFERS - 1) ? 0 : cur_surface + 1;
|
||||
|
||||
if (data.copy_wait < NUM_BUFFERS - 1) {
|
||||
data.copy_wait++;
|
||||
} else {
|
||||
IDirect3DSurface8 *src = backbuffer;
|
||||
IDirect3DSurface8 *dst = data.copy_surfaces[cur_surface];
|
||||
|
||||
if (shmem_texture_data_lock(next_surface)) {
|
||||
dst->UnlockRect();
|
||||
data.surface_locked[next_surface] = false;
|
||||
shmem_texture_data_unlock(next_surface);
|
||||
}
|
||||
|
||||
hr = device->CopyRects(src, nullptr, 0, dst, nullptr);
|
||||
if (SUCCEEDED(hr)) {
|
||||
d3d8_shmem_capture_copy(cur_surface);
|
||||
}
|
||||
}
|
||||
|
||||
data.cur_surface = next_surface;
|
||||
}
|
||||
|
||||
static void d3d8_capture(IDirect3DDevice8 *device,
|
||||
IDirect3DSurface8 *backbuffer)
|
||||
{
|
||||
if (capture_should_stop()) {
|
||||
d3d8_free();
|
||||
}
|
||||
if (capture_should_init()) {
|
||||
d3d8_init(device);
|
||||
}
|
||||
if (capture_ready()) {
|
||||
d3d8_shmem_capture(device, backbuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE hook_reset(IDirect3DDevice8 *device,
|
||||
D3DPRESENT_PARAMETERS *parameters)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if (capture_active())
|
||||
d3d8_free();
|
||||
|
||||
unhook(&reset);
|
||||
reset_t call = (reset_t)reset.call_addr;
|
||||
hr = call(device, parameters);
|
||||
rehook(&reset);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE hook_present(IDirect3DDevice8 *device,
|
||||
CONST RECT *src_rect, CONST RECT *dst_rect,
|
||||
HWND override_window, CONST RGNDATA *dirty_region)
|
||||
{
|
||||
IDirect3DSurface8 *backbuffer;
|
||||
HRESULT hr;
|
||||
|
||||
backbuffer = d3d8_get_backbuffer(device);
|
||||
if (backbuffer) {
|
||||
d3d8_capture(device, backbuffer);
|
||||
backbuffer->Release();
|
||||
}
|
||||
|
||||
unhook(&present);
|
||||
present_t call = (present_t)present.call_addr;
|
||||
hr = call(device, src_rect, dst_rect, override_window, dirty_region);
|
||||
rehook(&present);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
bool hook_d3d8(void)
|
||||
{
|
||||
HMODULE d3d8_module = get_system_module("d3d8.dll");
|
||||
void *present_addr;
|
||||
void *reset_addr;
|
||||
|
||||
if (!d3d8_module) {
|
||||
return false;
|
||||
}
|
||||
|
||||
present_addr = get_offset_addr(d3d8_module,
|
||||
global_hook_info->offsets.d3d8.present);
|
||||
reset_addr = get_offset_addr(d3d8_module,
|
||||
global_hook_info->offsets.d3d8.reset);
|
||||
|
||||
hook_init(&present, present_addr, (void*)hook_present,
|
||||
"IDirect3DDevice8::Present");
|
||||
hook_init(&reset, reset_addr, (void*)hook_reset,
|
||||
"IDirect3DDevice8::Reset");
|
||||
|
||||
rehook(&present);
|
||||
rehook(&reset);
|
||||
|
||||
hlog("Hooked D3D8");
|
||||
|
||||
return true;
|
||||
}
|
@ -274,7 +274,7 @@ static inline bool dxgi_hookable(void)
|
||||
static inline bool attempt_hook(void)
|
||||
{
|
||||
//static bool ddraw_hooked = false;
|
||||
//static bool d3d8_hooked = false;
|
||||
static bool d3d8_hooked = false;
|
||||
static bool d3d9_hooked = false;
|
||||
static bool dxgi_hooked = false;
|
||||
static bool gl_hooked = false;
|
||||
@ -310,7 +310,7 @@ static inline bool attempt_hook(void)
|
||||
rehook_gl();*/
|
||||
}
|
||||
|
||||
/*if (!d3d8_hooked) {
|
||||
if (!d3d8_hooked) {
|
||||
if (!d3d8_hookable()) {
|
||||
d3d8_hooked = true;
|
||||
} else {
|
||||
@ -321,7 +321,7 @@ static inline bool attempt_hook(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (!ddraw_hooked) {
|
||||
/*if (!ddraw_hooked) {
|
||||
if (!ddraw_hookable()) {
|
||||
ddraw_hooked = true;
|
||||
} else {
|
||||
|
@ -20,6 +20,11 @@ static inline bool load_offsets_from_string(struct graphics_offsets *offsets,
|
||||
return false;
|
||||
}
|
||||
|
||||
offsets->d3d8.present =
|
||||
(uint32_t)config_get_uint(config, "d3d8", "present");
|
||||
offsets->d3d8.reset =
|
||||
(uint32_t)config_get_uint(config, "d3d8", "reset");
|
||||
|
||||
offsets->d3d9.present =
|
||||
(uint32_t)config_get_uint(config, "d3d9", "present");
|
||||
offsets->d3d9.present_ex =
|
||||
|
Loading…
x
Reference in New Issue
Block a user