Commit Graph

66 Commits (66e8674100d15aa30b1cfc1e337112cb01646fb5)

Author SHA1 Message Date
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 904725390a changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
jp9000 47e0700f3f renamed some files to be a bit more consistent 2013-10-10 07:57:09 -07:00
jp9000 806bf557e5 removed a fairly pointless constant for the time being 2013-10-10 07:46:27 -07:00
jp9000 e159fc4f06 fill in shader parameter functions 2013-10-09 20:34:23 -07:00
jp9000 f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
jp9000 f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000 9f0b7f25f6 one minor fix to texture pixel assignment code 2013-10-04 12:47:44 -07:00
jp9000 543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000 92aa7a6fae just some minor coding style adjustments 2013-10-04 05:28:36 -07:00
jp9000 4e6affdfc3 add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes 2013-10-01 00:27:14 -07:00
jp9000 f255ae1922 first commit 2013-09-30 19:37:13 -07:00