When kaspersky is installed on windows 7, FindWindowEx will fail to find
any windows due to apparently being blocked by kaspersky, so detect when
that happens, and fall back to GetWindow instead if it does.
Due to crashes being caused by hardware acceleration in the media source
on mac, disable hardware acceleration of the media source being on by
default for the time being.
In transitions, because the 'to' and 'from' are always rendered to
textures, the end result will always have premultiplied alpha. This
would cause alpha to have blackish edges during transition, and cause
semi-transparent images to appear darker than they were supposed to.
To replicate, simply set the transparency of a source to 50%, then
transition between that scene and another scene. The source will appear
to "pop" in and out unnaturally due to the premultiplied alpha effect of
the render targets.
To fix this, the solution is to simply convert premultiplied alpha to
straight alpha in the transition pixel shaders.
Twitch added the following ingests:
- South America: Lima, Peru
- EU: Lisbon, Portugal
- South America: Medellin, Columbia
- EU: Milan, Italy
- NA: Mexico City
The following ingest server is no longer listed in hitbox' API:
- US-East: Washington
YouTube does not list a requirement that states that only the main profile can be used.
This allows for color grading based on a color look-up table. Commonly
used to color correct and/or grade video that has been shot in Log.
Closesjp9000/obs-studio#747
Update video ingest servers for Vaughn Live. Also split Breakers.TV
into its own since it is possibly becoming its own entity soon.
Closesjp9000/obs-studio#771Closesjp9000/obs-studio#772
Due to the fact that people follow terrible guides that ignorantly
recommend opencl, the "opencl" custom x264 option was blocked. However,
because some people still apparently want to use it, it's being renamed
to "opencl_is_experimental_and_potentially_unstable" so that anyone who
uses this option realizes that they should probably think twice about
using the option rather than just follow some terrible guide that tells
them to use it.
The Saturation option was unbalanced, giving more weight to the color
red and a TON more weight to the color blue. This patch balances the
colors to provide a more even increase in saturation across the RGB
channels.
Closesjp9000/obs-studio#739
When using this filter in/on OpenGL situations can cause crashes with an
"int to vec4" cast. This fix should resolve that issue.
Closesjp9000/obs-studio#739
This reverts commit bd67c18c022f6a01ba054ecd77ba176359f33f73.
Causes performance issues when the window isn't found. The situation it
fixes is also very rare anyway.
Using and creating a window can use issues in game capture if multiple
game captures are active, so revert back to using a mutex, and just
ignore the keepalive check failure if injected inside a UWP program
(only check to see if GetLastError reports that it's not found -- if it
returns access denied or any other error, assume it's in a UWP program,
and ignore the keepalive check).