win-capture: Don't use FindWindow for game capture keepalive

Using and creating a window can use issues in game capture if multiple
game captures are active, so revert back to using a mutex, and just
ignore the keepalive check failure if injected inside a UWP program
(only check to see if GetLastError reports that it's not found -- if it
returns access denied or any other error, assume it's in a UWP program,
and ignore the keepalive check).
master
jp9000 2017-01-15 09:12:39 -08:00
parent 3f976bec8b
commit 21d70fa207
2 changed files with 15 additions and 75 deletions

View File

@ -136,8 +136,7 @@ struct game_capture {
ipc_pipe_server_t pipe;
gs_texture_t *texture;
struct hook_info *global_hook_info;
HANDLE keepalive_thread;
DWORD keepalive_thread_id;
HANDLE keepalive_mutex;
HANDLE hook_init;
HANDLE hook_restart;
HANDLE hook_stop;
@ -281,12 +280,6 @@ static void stop_capture(struct game_capture *gc)
gc->data = NULL;
}
if (gc->keepalive_thread) {
PostThreadMessage(gc->keepalive_thread_id, WM_QUIT, 0, 0);
WaitForSingleObject(gc->keepalive_thread, 300);
close_handle(&gc->keepalive_thread);
}
if (gc->app_sid) {
LocalFree(gc->app_sid);
gc->app_sid = NULL;
@ -298,6 +291,7 @@ static void stop_capture(struct game_capture *gc)
close_handle(&gc->hook_exit);
close_handle(&gc->hook_init);
close_handle(&gc->hook_data_map);
close_handle(&gc->keepalive_mutex);
close_handle(&gc->global_hook_info_map);
close_handle(&gc->target_process);
close_handle(&gc->texture_mutexes[0]);
@ -641,78 +635,18 @@ static inline bool open_target_process(struct game_capture *gc)
return true;
}
struct keepalive_data {
struct game_capture *gc;
HANDLE initialized;
};
#define DEF_FLAGS (WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
static DWORD WINAPI keepalive_window_thread(struct keepalive_data *data)
{
HANDLE initialized = data->initialized;
struct game_capture *gc = data->gc;
wchar_t new_name[64];
WNDCLASSW wc;
HWND window;
MSG msg;
_snwprintf(new_name, sizeof(new_name), L"%s%lu",
WINDOW_HOOK_KEEPALIVE, gc->process_id);
memset(&wc, 0, sizeof(wc));
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandleW(NULL);
wc.lpfnWndProc = (WNDPROC)DefWindowProc;
wc.lpszClassName = new_name;
if (!RegisterClass(&wc)) {
warn("Failed to create keepalive window class: %lu",
GetLastError());
return 0;
}
window = CreateWindowExW(0, new_name, NULL, DEF_FLAGS, 0, 0, 1, 1,
NULL, NULL, wc.hInstance, NULL);
if (!window) {
warn("Failed to create keepalive window: %lu",
GetLastError());
return 0;
}
SetEvent(initialized);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
DestroyWindow(window);
UnregisterClassW(new_name, wc.hInstance);
return 0;
}
static inline bool init_keepalive(struct game_capture *gc)
{
struct keepalive_data data;
HANDLE initialized = CreateEvent(NULL, false, false, NULL);
wchar_t new_name[64];
_snwprintf(new_name, 64, L"%s%lu", WINDOW_HOOK_KEEPALIVE,
gc->process_id);
data.gc = gc;
data.initialized = initialized;
gc->keepalive_thread = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)keepalive_window_thread,
&data, 0, &gc->keepalive_thread_id);
if (!gc->keepalive_thread) {
warn("Failed to create keepalive window thread: %lu",
GetLastError());
gc->keepalive_mutex = CreateMutexW(NULL, false, new_name);
if (!gc->keepalive_mutex) {
warn("Failed to create keepalive mutex: %lu", GetLastError());
return false;
}
WaitForSingleObject(initialized, INFINITE);
CloseHandle(initialized);
return true;
}

View File

@ -143,7 +143,13 @@ static inline HMODULE load_system_library(const char *name)
static inline bool capture_alive(void)
{
return !!FindWindowW(keepalive_name, NULL);
HANDLE handle = OpenMutexW(SYNCHRONIZE, false, keepalive_name);
CloseHandle(handle);
if (handle)
return true;
return GetLastError() != ERROR_FILE_NOT_FOUND;
}
static inline bool capture_active(void)