Implement device_texture_create_from_dmabuf for EGL/X11 and EGL/Wayland.
The code is shared between them, in a new gl-egl-common.c file.
This is currently limited to a few common RGB(A) formats for now, which
seems to cover most use cases.
Introduce the EGL/X11 winsys, and use it when the OBS_USE_EGL environment
variable is defined. This variable is only temporary, for future commits
will add a proper concept of platform.
All the EGL/X11 code is authored by Ivan Avdeev <me@w23.ru>.
Move the GLX-related code to gl-x11-glx, and introduce gl-nix as
a winsys-agnostic abstraction layer. gl-nix serves as the runtime
selector of which winsys going to be used. Only the X11/GLX winsys
is available now, but later commits will introduce the X11/EGL
winsys as well.
The gl-nix code was originally written by Jason Francis <cycl0ps@tuta.io>
This is in preparation for the future abstraction layer (gl-x11-*)
and also to match the actual name of the windowing system. When
running under X11, we can glue OpenGL through GLX or EGL, so the
new file name matches that now.
Since we rely on the dynamic linker to find the library for us via
dlopen(), we need to have DL_OPENGL be .so.N, not the full library
filename, as ldconfig doesn't cache the full filename
Use of TARGET_SONAME_FILE requires the library to be marked as SHARED,
not MODULE
This closes pull request #370
On mac and windows, the libraries are always meant to be portable,
therefore the naming convention does not need to change for each
revision. For linux this makes sense; windows and mac not so much.
Because libobs-opengl is a public library, it's customary to have SONAME
embedded in the library file. Also remove the prefix override and
remove the prefixing "lib" from the output name. This also requires us
to pass the library file name to dlopen invocations.