jp9000
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8298fa4dc7
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With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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2013-12-02 22:24:38 -07:00 |
jp9000
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e5c99175c5
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fixed some build issues on non-windows systems
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2013-11-26 23:07:27 -07:00 |
jp9000
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409b011a8e
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cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
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2013-11-20 15:00:16 -07:00 |
jp9000
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db5aca1ab5
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fixed some D3D macros
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2013-11-10 06:31:55 -07:00 |
jp9000
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f5e41f441e
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added initial main program and directshow files, finally have a UI functioning
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2013-11-07 16:45:03 -07:00 |
jp9000
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ab08c2c3f2
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fixed a minor bug in the gl shader parser
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2013-10-29 06:01:19 -07:00 |
jp9000
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a43e291577
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
jp9000
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bb329b9278
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avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
jp9000
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18834c6a45
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |
jp9000
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aeea0eadc9
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added shader attributes and added vertex buffer loading
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2013-10-11 20:14:26 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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904725390a
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changed all references of the old d3d11 filenames to the new filenames
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2013-10-10 08:01:09 -07:00 |
jp9000
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47e0700f3f
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renamed some files to be a bit more consistent
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2013-10-10 07:57:09 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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9f0b7f25f6
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one minor fix to texture pixel assignment code
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2013-10-04 12:47:44 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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92aa7a6fae
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just some minor coding style adjustments
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2013-10-04 05:28:36 -07:00 |
jp9000
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4e6affdfc3
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add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
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2013-10-01 00:27:14 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |