Commit Graph

176 Commits (3c1f17ca662d4f794e3034035f3bb5d888b2acca)

Author SHA1 Message Date
jp9000 9b238ef71e libobs: Add obs_get_opaque_effect function
This returns a common effect useful for rendering an image with the
alpha channel overridden to 1.0.
2015-03-22 19:18:04 -07:00
jp9000 8323799113 libobs: Use video thread for show/active callbacks
For the show/hide and activate/deactivate callbacks, schedule these
callbacks to only be called from within the video thread rather than in
a separate thread.  This ensures that any potential graphics activity
that occurs within them is kept in the same thread.
2015-03-02 18:53:25 -08:00
jp9000 84e1f47ced (API Change) Add support for multiple audio mixers
API changed:
--------------------------

void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder);

obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output);

obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings);

Changed to:
--------------------------

/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder,
		size_t idx);

/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output,
		size_t idx);

/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings,
		size_t mixer_idx);

Overview
--------------------------
This feature allows multiple audio mixers to be used at a time.  This
capability was able to be added with surprisingly very little extra
overhead.  Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.

Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.

I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.

Sources:

Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time.  The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to.  For example, 0xF would mean that the source applies
to all four mixers.

Audio Encoders:

Audio encoders now must specify which specific audio mixer they use when
they encode audio data.

Outputs:

Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set.  This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
2015-02-04 16:51:29 -08:00
jp9000 c3e498d25f libobs: Add frame caching for async video sources
The temporary unoptimized code we were using before just completely
allocated a new copy of each frame every single time a new async frame
was output by the source plugin.  This just creates a cache of frames as
needed for the current format/width/height to minimize the allocation
and deallocation.  If new frames come in that are of a different
format/width/height, it'll just clear the cache.  This is a fairly
important optimization.
2015-01-05 02:10:33 -08:00
jp9000 ae39e5bb77 libobs: Rename some variables for consistency
all the async video related stuff usually started with async_*, and
there were two that didn't.  So I just renamed them so they have the
same naming convention
2015-01-05 02:10:32 -08:00
jp9000 8b065fd068 libobs: Allow disabling of async video texture
If an async video source stops video for whatever reason, it would get
stuck on the last frame that was played.  This was particularly awkward
when I wanted to give the user the ability to deactivate a source such
as a webcam because it would get stuck on the last frame.
2015-01-03 20:47:29 -08:00
jp9000 f2287c8a28 libobs: Add obs_source_set_default_flags
This allows sources to set default flags on creation without interfering
with user set flags
2015-01-03 02:37:15 -08:00
jp9000 11106c2fce libobs: Redesign/optimize frame encoding handling
Previously, the design for the interaction between the encoder thread
and the graphics thread was that the encoder thread would signal to the
graphics thread when to start drawing each frame.  The original idea
behind this was to prevent mutually cascading stalls of encoding or
graphics rendering (i.e., if rendering took too long, then encoding
would have to catch up, then rendering would have to catch up again, and
so on, cascading upon each other).  The ultimate goal was to prevent
encoding from impacting graphics and vise versa.

However, eventually it was realized that there were some fundamental
flaws with this design.

1. Stray frame duplication.  You could not guarantee that a frame would
   render on time, so sometimes frames would unintentionally be lost if
   there was any sort of minor hiccup or if the thread took too long to
   be scheduled I'm guessing.

2. Frame timing in the rendering thread was less accurate.  The only
   place where frame timing was accurate was in the encoder thread, and
   the graphics thread was at the whim of thread scheduling.  On higher
   end computers it was typically fine, but it was just generally not
   guaranteed that a frame would be rendered when it was supposed to be
   rendered.

So the solution (originally proposed by r1ch and paibox) is to instead
keep the encoding and graphics threads separate as usual, but instead of
the encoder thread controlling the graphics thread, the graphics thread
now controls the encoder thread.  The encoder thread keeps a limited
cache of frames, then the graphics thread copies frames in to the cache
and increments a semaphore to schedule the encoder thread to encode that
data.

In the cache, each frame has an encode counter.  If the frame cache is
full (e.g., the encoder taking too long to return frames), it will not
cache a new frame, but instead will just increment the counter on the
last frame in the cache to schedule that frame to encode again, ensuring
that frames are on time and reducing CPU usage by lowering video
complexity.  If the graphics thread takes too long to render a frame,
then it will add that frame with the count value set to the total amount
of frames that were missed (actual legitimately duplicated frames).

Because the cache gives many frames of breathing room for the encoder to
encode frames, this design helps improve results especially when using
encoding presets that have higher complexity and CPU usage, minimizing
the risk of needlessly skipped or duplicated frames.

I also managed to sneak in what should be a bit of an optimization to
reduce copying of frame data, though how much of an optimization it
ultimately ends up being is debatable.

So to sum it up, this commit increases accuracy of frame timing,
completely removes stray frame duplication, gives better results for
higher complexity encoding presets, and potentially optimizes the frame
pipeline a tiny bit.
2014-12-31 04:03:47 -08:00
jp9000 244280335b libobs: Fix potential crash on output stop
In certain circumstances where the output was stopping, and where data
took a long enough time to send (such as when using an encoding preset
that causes high CPU usage), the output would sometimes still send data
even after it was stopped, typically causing the output to crash.
2014-12-31 04:03:45 -08:00
jp9000 c431ac6aa5 libobs: Refactor source volume transition design
This changes the way source volume handles transitioning between being
active and inactive states.

The previous way that transitioning handled volume was that it set the
presentation volume of the source and all of its sub-sources to 0.0 if
the source was inactive, and 1.0 if active.  Transition sources would
then also set the presentation volume for sub-sources to whatever their
transitioning volume was.  However, the problem with this is that the
design didn't take in to account if the source or its sub-sources were
active anywhere else, so because of that it would break if that ever
happened, and I didn't realize that when I was designing it.

So instead, this completely overhauls the design of handling
transitioning volume.  Each frame, it'll go through all sources and
check whether they're active or inactive and set the base volume
accordingly.  If transitions are currently active, it will actually walk
the active source tree and check whether the source is in a
transitioning state somewhere.

 - If the source is a sub-source of a transition, and it's not active
   outside of the transition, then the transition will control the
   volume of the source.

 - If the source is a sub-source of a transition, but it's also active
   outside of the transition, it'll defer to whichever is louder.

This also adds a new callback to the obs_source_info structure for
transition sources, get_transition_volume, which is called to get the
transitioning volume of a sub-source.
2014-12-28 01:51:43 -08:00
jp9000 10f8988667 libobs: Keep transition reference counter
The reason to keep a reference counter for transitions is due to an
optimization I'm planning on when calculating transition volumes.  I'm
planning on walking the source tree to be able to calculate the current
base volume of a source, but *only* if there are transitions active,
because the only time that the volume can be anything other than 1.0
or 0.0 is when there are active transitions, which may change the base
volume of a source.
2014-12-28 01:04:29 -08:00
jp9000 e29a1fd367 libobs: Prevent infinite source recursion
Changed the design from using obs_source::enum_refs to just simply
preventing infinite source recursion in general, rather than allowing it
through the enum_refs variable.  obs_source_add_child has been changed
so that it now returns a boolean, and if the function fails, it means
that the child cannot be added due to that potential recursion.
2014-12-28 01:04:26 -08:00
jp9000 1ed4c2a920 libobs: Remove unused audio level source vars
These variables are no longer used by sources anymore, as they were
removed in favor of the new source audio control handlers.
2014-12-28 01:04:26 -08:00
jp9000 c88220552f (API Change) libobs: Add bicubic/lanczos scaling
This adds bicubic and lanczos scaling capability to libobs to improve
scaling quality and sharpness when the output resolution has to be
scaled relative to the base resolution.  Bilinear is also available,
although bilinear has rather poor quality and causes scaling to appear
blurry.

If the output resolution is close to the base resolution, then bilinear
is used instead as an optimization, as there's no need to use these
shaders if scaling is not in use.

The Bicubic and Lanczos effects are also exposed via exported function
to allow the ability to use those shaders in plugin modules if desired.

The API change adds a variable 'scale_type' to the obs_video_info
structure that allows the user interface to choose what type of scaling
filter should be used.
2014-12-15 01:55:12 -08:00
jp9000 b07862286a (API Change) Add colorspace info to obs_video_info
This was an important change because we were originally using an
hard-coded 709/partial range color matrix for the output, which was
causing problems for people wanting to use different formats or color
spaces.  This will now automatically generate the color matrix depending
on the format, color space, and range, or use an identity matrix if the
video format is RGB instead of YUV.
2014-12-11 19:51:30 -08:00
jp9000 015bc80edb Add optional source flags
This moves the 'flags' variable from the obs_source_frame structure to
the obs_source structure, and allows user flags to be set for a specific
source.  Having it set on the obs_source_frame structure didn't make
much sense.

OBS_SOURCE_UNBUFFERED makes it so that the source does not buffer its
async video output in order to try to play it on time.  In other words,
frames are played as soon as possible after being received.

Useful when you want a source to play back as quickly as possible
(webcams, certain types of capture devices)
2014-10-23 11:38:51 -07:00
jp9000 73599b8df6 Fix a major sync bug
This bug would happen if audio packets started being received before
video packets.  It would erroneously cause audio packets to be
completely thrown away, and in certain cases would cause audio and video
to start way out of sync.

My original intention was "don't accept audio until video has started",
but instead mistakenly had the effect of "don't start audio until a
video packet has been received".  This was originally was intended as a
way to handle outputs hooking in to active encoders and compensating
their existing timestamp information.

However, this made me realize that there was a major flaw in the design
for handling this, so I basically rewrote the entire thing.

Now, it does the following steps when inserting packets:

- Insert packets in to the interleaved packet array

- When both audio/video packets are received, prune packets up until the
  point in which both audio/video start at the same time

- Resort the interleaved packet array

I have tested this code extensively and it appears to be working well,
regardless of whether or not the encoders were already active with
another output.
2014-10-22 20:32:50 -07:00
jp9000 d14dbbc540 Add timestamp circlebuf for video input/output
At the start of each render loop, it would get the timestamp, and then
it would then assign that timestamp to whatever frame was downloaded.
However, the frame that was downloaded was usually occurred a number of
frames ago, so it would assign the wrong timestamp value to that frame.

This fixes that issue by storing the timestamps in a circular buffer.
2014-10-22 20:32:48 -07:00
Palana 0f15cc143e Add obs_get_default_rect_effect
This provides a default effect for users of GL_TEXTURE_RECTANGLE/textures
that return true for gs_texture_is_rect
2014-10-03 20:18:01 +02:00
jp9000 41fad2d1a4 (API Change) Use const params where applicable
This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
2014-09-26 17:23:07 -07:00
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000 52e08249f1 Only render async frames to texture once per frame
This prevents multiple needless calls to obs_source_get_frame and other
functions.  If the texture has already been processed, then just render
it as-is in any subsequent calls to obs_source_video_render.
2014-09-12 20:36:31 -07:00
jp9000 5defc67991 Remove audio/video sync reference counter
This is actually unnecessary now that there's a hard limit on the
maximum offset in which audio can be inserted.

This also assumes too much about the audio; it assumes audio is always
on, where as with some devices (such as the elgato) audio is not on
until the stream starts, and when the video has already incremented the
counter.
2014-09-04 14:01:46 -07:00
jp9000 b4311a0de1 Log total/skipped frames on output stop
This makes it easier to do two things:
  1.) Get the skipped frames count relative to each specific output
  2.) Make it so that getting the 'current' log will always contain
      information about skipped frames.  Before, you'd have to force the
      user to restart the program and get the last log, which was really
      annoying when you just wanted to see how the encoders were
      performing.
2014-08-24 17:32:44 -07:00
jp9000 a0f679bc40 Add API functions for output/encoder scaling
API functions added:
-----------------------------------------------
obs_output_set_preferred_size
obs_output_get_width
obs_output_get_height
obs_encoder_set_scaled_size
obs_encoder_get_width
obs_encoder_get_height

These functions allow for easier means of setting a custom resolution on
an output or encoder.

If an output uses an encoder and you set the preferred width/height
using the output, then the output will attempt to set the scaled
width/height for the encoder it's currently using.

Outputs and encoders now should use these functions to determine the
width/height of the raw frame data instead of using the video-io
functions.
2014-08-10 16:50:44 -07:00
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00
jp9000 45eec06891 (API Change) Rename filtered_audio structure
Reanmed filtered_audio to obs_audio_data, to improve the naming and
prefix with obs_ for the sake with consistency with the rest of the API
2014-08-08 11:04:44 -07:00
jp9000 4122a5b9b5 (API Change) Rename 'source_frame' + related
For the sake of naming consistency with the rest of obs.h, prefix this
structure and associated functions with obs_.

Renamed structures:
- struct source_frame (now obs_source_frame)

Renamed functions:
- source_frame_init (now obs_source_frame_init)
- source_frame_free (now obs_source_frame_free)
- source_frame_create (now obs_source_frame_create)
- source_frame_destroy (now obs_source_frame_destroy)

Affected functions:
- obs_source_output_video
- obs_source_get_frame
- obs_source_release_frame
2014-08-08 11:04:42 -07:00
Palana 1abde3d476 Preserve source data for sources with unknown source ids 2014-07-29 20:06:36 +02:00
jp9000 53aa0a60d5 Check for duplicate sources/outputs/encoders/etc
With the recent change to module handling by BtbN, I felt that having
this information might be useful in case someone is actually using make
install to set up their libraries.
2014-07-28 16:15:09 -07:00
jp9000 f0ac19abba Remove version parameter from obs_module_load
Replaced by obs_get_version() API
2014-07-27 17:29:10 -07:00
jp9000 59ea3becf2 (API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);

  Changed to: char *obs_module_file(const char *file);

  Cahnge it so you no longer need to specify a sub-path such as:
  obs_find_plugin_file("module_name/file.ext")

  Instead, now automatically handle the module data path so all you need
  to do is:
  obs_module_file("file.ext")

- int obs_load_module(const char *name);

  Changed to: int obs_open_module(obs_module_t *module,
                                  const char *path,
                                  const char *data_path);
              bool obs_init_module(obs_module_t module);

  Change the module loading API so that if the front-end chooses, it can
  load modules directly from a specified path, and associate a data
  directory with it on the spot.

  The module will not be initialized immediately; obs_init_module must
  be called on the module pointer in order to fully initialize the
  module.  This is done so a module can be disabled by the front-end if
  the it so chooses.

New API:
- void obs_add_module_path(const char *bin, const char *data);

  These functions allow you to specify new module search paths to add,
  and allow you to search through them, or optionally just load all
  modules from them.  If the string %module% is included, it will
  replace it with the module's name when that string is used as a
  lookup.  Data paths are now directly added to the module's internal
  storage structure, and when obs_find_module_file is used, it will look
  up the pointer to the obs_module structure and get its data directory
  that way.

  Example:
  obs_add_module_path("/opt/obs/my-modules/%module%/bin",
                      "/opt/obs/my-modules/%module%/data");

  This would cause it to additionally look for the binary of a
  hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
  (or libfoo.so), and then look for the data in
  /opt/obs/my-modules/foo/data.

  This gives the front-end more flexibility for handling third-party
  plugin modules, or handling all plugin modules in a custom way.

- void obs_find_modules(obs_find_module_callback_t callback, void
                        *param);

  This searches the existing paths for modules and calls the callback
  function when any are found.  Useful for plugin management and custom
  handling of the paths by the front-end if desired.

- void obs_load_all_modules(void);

  Search through the paths and both loads and initializes all modules
  automatically without custom handling.

- void obs_enum_modules(obs_enum_module_callback_t callback,
                        void *param);

  Enumerates currently opened modules.
2014-07-27 17:29:10 -07:00
jp9000 64074e9fda Add counting of total video frames to outputs
Before it would assign the encoder/media callbacks directly to the
output's callbacks, so instead of doing that, it now goes through
intermediary functions for the sake of counting the frames.
2014-07-06 17:36:44 -07:00
jp9000 87475cdf89 Add rename cache for thread safety
This just ensures that if an obs object is renamed that the pointer to
older names will still be valid.  Prevents renames from causing any
invalid memory access.

When the obs object is destroyed, so are the cached names.
2014-07-02 20:58:30 -07:00
jp9000 4f2a731acf Implement reconnecting
The core itself now provides reconnection options (enabled by default, 2
second timeout between reconnects, 20 retries max until actual
disconnection occurs).  This will make things easier for both module
developers and UI developers.

Reconnecting treats the stream as though it were still active, and
signals are sent when reconnecting and upon successful reconnection.

Need to implement user interface information for reconnections.
2014-07-02 20:39:39 -07:00
jp9000 1abf91577e Add module callbacks for loading locale data
The module callback obs_module_set_locale will be called after loading
the module, and any time the locale is manually changed via core API.

When this function is called, the module is expected to load new text
lookup values for all the text it uses based upon the current locale.
2014-06-25 12:37:06 -07:00
jp9000 899f053034 Add API for setting/getting current locale
This API is used to set the current locale for libobs, which it will set
for all modules when a module is loaded or specifically when the locale
is manually changed.
2014-06-25 12:36:17 -07:00
jp9000 9b23914c37 libobs: Add 'initialize' callback to services
The 'initialize' callback is used before the encoders/output start up so
it can adjust encoder settings to required values if needed.

Also added the function 'obs_encoder_active' that returns true or false
depending on whether that encoder is active or not.
2014-06-16 21:37:53 -07:00
jp9000 65f84cf356 Add solid_effect variable to obs_core_video 2014-06-14 23:59:39 -07:00
Jim 4eb6267372 Merge pull request #90 from antihax/master
Added simple volume meter for reference of input levels.
2014-06-03 05:15:18 -07:00
jp9000 5cd64ce7f2 libobs: Add level/magnitude/peak volume levels
This replaces the older code which simply queried the max volume level
value for any given audio.

I'm still not 100% sure on if this is how I want to approach the
problem, particularly, whether this should be done in obs_source or in
audio_line, but it can always be moved later if needed.

This uses the calculations by the awesome Bill Hamilton that OBS1 used
for its volume levels.  It calculates the current max (level),
magnitude, and current peak.  This data then can be used to create
awesome volume meter controls later on.

NOTE: Will probably need optimization, does one float at a time right
now.

Also, change some of the naming conventions.  I actually need to change
a lot of the naming conventions in general so that all words are
separated by underscores.  Kind of a bad practice there on my part.
2014-06-03 04:48:20 -07:00
jp9000 9595a78e8a libobs: Add planar 4:2:0 async texture support
This uses the reverse planar YUV 4:2:0 conversion shader to output a YUV
texture without having to convert it via CPU.  Again, this will reduce
video upload bandwidth usage to 37.5% of the original rate.  I suspect
this will be particularly useful for when an FFmpeg or libav input
plugin for playing videos is made.

NOTE: There's an issue with certain texture sizes right now I haven't
been able to identify, if the full size of texture data divided by the
base texture width is an uneven number, the V chroma plane seems like it
can potentially shift, though I only had this happen with 160x90
resolution C920.  Almost all resolutions tend to be even.  Needs further
testing with more devices that support planar YUV 4:2:0 output.
2014-05-30 02:23:36 -07:00
jp9000 0b5ba66b33 async vid.: Fix potential endless buffering issue
If a source with async video wasn't currently active, it would endlessly
buffer the video data, which would cause memory to grow endlessly until
available memory was extinguished.

This really needs to be replaced with a proper caching mechanism at some
point.
2014-04-28 20:38:15 -07:00
jp9000 6a59aef372 Improve output packet interleaving
The 'wait' constant was a terrible means of trying to ensure that the
packets were interleaved.  Instead, calculate the current highest
timestamps of each encoder that's present in the interleaved buffer, and
use that as a means of detecting whether the current packet should be
sent off.  This will guarantee sorting without relying on some arbirary
constant that 'assumes' that it'll be interleaved.  It also reduces
buffering any more than what is needed to interleave.
2014-04-26 23:29:40 -07:00
Palana 12cc06b560 Add GPU based frame decompression for async video sources 2014-04-24 22:03:32 +02:00
Palana 065379bffa Add limited range rendering for rendering YUV non-full range sources 2014-04-24 21:45:54 +02:00
jp9000 8830c4102f obs-studio UI: Implement stream settings UI
- Updated the services API so that it links up with an output and
   the output gets data from that service rather than via settings.
   This allows the service context to have control over how an output is
   used, and makes it so that the URL/key/etc isn't necessarily some
   static setting.

   Also, if the service is attached to an output, it will stick around
   until the output is destroyed.

 - The settings interface has been updated so that it can allow the
   usage of service plugins.  What this means is that now you can create
   a service plugin that can control aspects of the stream, and it
   allows each service to create their own user interface if they create
   a service plugin module.

 - Testing out saving of current service information.  Saves/loads from
   JSON in to obs_data_t, seems to be working quite nicely, and the
   service object information is saved/preserved on exit, and loaded
   again on startup.

 - I agonized over the settings user interface for days, and eventually
   I just decided that the only way that users weren't going to be
   fumbling over options was to split up the settings in to simple/basic
   output, pre-configured, and then advanced for advanced use (such as
   multiple outputs or services, which I'll implement later).

   This was particularly painful to really design right, I wanted more
   features and wanted to include everything in one interface but
   ultimately just realized from experience that users are just not
   technically knowledgable about it and will end up fumbling with the
   settings rather than getting things done.

   Basically, what this means is that casual users only have to enter in
   about 3 things to configure their stream:  Stream key, audio bitrate,
   and video bitrate.  I am really happy with this interface for those
   types of users, but it definitely won't be sufficient for advanced
   usage or for custom outputs, so that stuff will have to be separated.

 - Improved the JSON usage for the 'common streaming services' context,
   I realized that JSON arrays are there to ensure sorting, while
   forgetting that general items are optimized for hashing.  So
   basically I'm just using arrays now to sort items in it.
2014-04-24 02:19:03 -07:00
jp9000 4a6d19f206 libobs: Add services API, reduce repeated code
Add API for streaming services.  The services API simplifies the
creation of custom service features and user interface.

Custom streaming services later on will be able to do things such as:

 - Be able to use service-specific APIs via modules, allowing a more
   direct means of communicating with the service and requesting or
   setting service-specific information

 - Get URL/stream key via other means of authentication such as OAuth,
   or be able to build custom URLs for services that require that sort
   of thing.

 - Query information (such as viewer count, chat, follower
   notifications, and other information)

 - Set channel information (such as current game, current channel title,
   activating commercials)

Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.

I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.)  ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
jp9000 2451b80ef6 Fix drawing bug with async video sources
Before, async video sources would flicker because they were only being
drawn when they were updated.  So when updated, they'd draw that frame,
then it would stop drawing it until it updated again.  This fixes that
issue and they should now draw properly.

Also, fix a few other minor bugs and issues relating to async video,
and make it so that non-async video filters can be properly applied to
them.

For the purposes of testing, change the 'test-random' source to an async
video source that updates every quarter of a second with a new random
face.

Also fix a bug where non-async video sources wouldn't have filter
effects applied properly.
2014-04-13 02:22:28 -07:00
jp9000 519c4f4118 Fix issue when using multiple video encoders
- Fix an issue that could occur when using more than one video encoder.
   Audio/video would not sync up correctly because they were expected to
   be paired with a particular encoder.  This simply adds a little
   helper variable to encoder packets that specifies the system time in
   microseconds.  We then use that system time to sync

 - Fix an issue with x264 with fractional FPS rates (29.97 and 59.94
   particularly) where it would create ridiculously large stream
   outputs.  The problem was that you shouldn't set the timebase_*
   variables in the x264 params manually, let x264 handle the default
   values for it and leave them at 0.

 - Make x264 use CFR output, because there's no reason to ever use VFR
   in this case.
2014-04-10 11:59:42 -07:00
jp9000 92522d1886 Implement RTMP module (still needs drop code)
- Implement the RTMP output module.  This time around, we just use a
   simple FLV muxer, then just write to the stream with RTMP_Write.
   Easy and effective.

 - Fix the FLV muxer, the muxer now outputs proper FLV packets.

 - Output API:
   * When using encoders, automatically interleave encoded packets
     before sending it to the output.

   * Pair encoders and have them automatically wait for the other to
     start to ensure sync.

   * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
     because it was a bit confusing, and doing this makes a lot more
     sense for outputs that need to stop suddenly (disconnections/etc).

 - Encoder API:
   * Remove some unnecessary encoder functions from the actual API and
     make them internal.  Most of the encoder functions are handled
     automatically by outputs anyway, so there's no real need to expose
     them and end up inadvertently confusing plugin writers.

   * Have audio encoders wait for the video encoder to get a frame, then
     start at the exact data point that the first video frame starts to
     ensure the most accrate sync of video/audio possible.

   * Add a required 'frame_size' callback for audio encoders that
     returns the expected number of frames desired to encode with.  This
     way, the libobs encoder API can handle the circular buffering
     internally automatically for the encoder modules, so encoder
     writers don't have to do it themselves.

 - Fix a few bugs in the serializer interface.  It was passing the wrong
   variable for the data in a few cases.

 - If a source has video, make obs_source_update defer the actual update
   callback until the tick function is called to prevent threading
   issues.
2014-04-07 22:00:10 -07:00
jp9000 8c74db9ffc Add packet interleaving and improve encoder API
- Add interleaving of video/audio packets for outputs that are encoded
   and expect both video and audio data, sorting the packets and sending
   them to the output when both video and audio is received.

 - Combine create and initialize callbacks for the encoder API callback
   interface.
2014-04-04 23:21:19 -07:00
jp9000 1bca7e0a3e Improve properties API
Improve the properties API so that it can actually respond somewhat to
user input.  Maybe later this might be further improved or replaced with
something script-based.

When creating a property, you can now add a callback to that property
that notifies when the property has been changed in the user interface.
Return true if you want the properties to be refreshed, or false if not.
Though now that I think about it I doubt there would ever be a case
where you would have this callback and *not* refresh the properties.

Regardless, this allows functions to change the values of properties or
settings, or enable/disable/hide other property controls from view
dynamically.
2014-04-04 00:30:37 -07:00
jp9000 6da26a3a1c Implement encoder usage with outputs
- Make it so that encoders can be assigned to outputs.  If an encoder
   is destroyed, it will automatically remove itself from that output.
   I specifically didn't want to do reference counting because it leaves
   too much potential for unchecked references and it just felt like it
   would be more trouble than it's worth.

 - Add a 'flags' value to the output definition structure.  This lets
   the output specify if it uses video/audio, and whether the output is
   meant to be used with OBS encoders or not.

 - Remove boilerplate code for outputs.  This makes it easier to program
   outputs.  The boilerplate code involved before was mostly just
   involving connecting to the audio/video data streams directly in each
   output plugin.

   Instead of doing that, simply add plugin callback functions for
   receiving video/audio (either encoded or non-encoded, whichever it's
   set to use), and then call obs_output_begin_data_capture and
   obs_output_end_data_capture to automatically handle setting up
   connections to raw or encoded video/audio streams for the plugin.

 - Remove 'active' function from output callbacks, as it's no longer
   really needed now that the libobs output context automatically knows
   when the output is active or not.

 - Make it so that an encoder cannot be destroyed until all data
   connections to the encoder have been removed.

 - Change the 'start' and 'stop' functions in the encoder interface to
   just an 'initialize' callback, which initializes the encoder.

 - Make it so that the encoder must be initialized first before the data
   stream can be started.  The reason why initialization was separated
   from starting the encoder stream was because we need to be able to
   check that the settings used with the encoder *can* be used first.

   This problem was especially annoying if you had both video/audio
   encoding.  Before, you'd have to check the return value from
   obs_encoder_start, and if that second encoder fails, then you
   basically had to stop the first encoder again, making for
   unnecessary boilerplate code whenever starting up two encoders.
2014-03-27 21:50:15 -07:00
jp9000 154e0c59e1 Use atomic functions where appropriate
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
2014-03-16 18:26:46 -07:00
jp9000 fd37d9e9a8 Implement encoder interface (still preliminary)
- Implement OBS encoder interface.  It was previously incomplete, but
   now is reaching some level of completion, though probably should
   still be considered preliminary.

   I had originally implemented it so that encoders only have a 'reset'
   function to reset their parameters, but I felt that having both a
   'start' and 'stop' function would be useful.

   Encoders are now assigned to a specific video/audio media output each
   rather than implicitely assigned to the main obs video/audio
   contexts.  This allows separate encoder contexts that aren't
   necessarily assigned to the main video/audio context (which is useful
   for things such as recording specific sources).  Will probably have
   to do this for regular obs outputs as well.

   When creating an encoder, you must now explicitely state whether that
   encoder is an audio or video encoder.

   Audio and video can optionally be automatically converted depending
   on what the encoder specifies.

   When something 'attaches' to an encoder, the first attachment starts
   the encoder, and the encoder automatically attaches to the media
   output context associated with it.  Subsequent attachments won't have
   the same effect, they will just start receiving the same encoder data
   when the next keyframe plays (along with SEI if any).  When detaching
   from the encoder, the last detachment will fully stop the encoder and
   detach the encoder from the media output context associated with the
   encoder.

   SEI must actually be exported separately; because new encoder
   attachments may not always be at the beginning of the stream, the
   first keyframe they get must have that SEI data in it.  If the
   encoder has SEI data, it needs only add one small function to simply
   query that SEI data, and then that data will be handled automatically
   by libobs for all subsequent encoder attachments.

 - Implement x264 encoder plugin, move x264 files to separate plugin to
   separate necessary dependencies.

 - Change video/audio frame output structures to not use const
   qualifiers to prevent issues with non-const function usage elsewhere.
   This was an issue when writing the x264 encoder, as the x264 encoder
   expects non-const frame data.

   Change stagesurf_map to return a non-const data type to prevent this
   as well.

 - Change full range parameter of video scaler to be an enum rather than
   boolean
2014-03-16 16:21:34 -07:00
jp9000 5288467aeb Ensure names are valid
Ensure that a source has a valid name.  Duplicates aren't a big deal
internally, but sources without a name are probably something that
should be avoided.  Made is so that if a source is programmatically
created without a name, it's assigned an index based name.

In the main basic-mode window, made it check to make sure the name was
valid as well.
2014-03-10 13:39:51 -07:00
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00
jp9000 60e6316a5e Separate source activation for main/aux views
Split off activate to activate and show callbacks, and split off
deactivate to deactivate and hide callbacks.  Sources didn't previously
have a means to know whether it was actually being displayed in the main
view or just happened to be visible somewhere.  Now, for things like
transition sources, they have a means of knowing when they have actually
been "activated" so they can initiate their sequence.

A source is now only considered "active" when it's being displayed by
the main view.  When a source is shown in the main view, the activate
callback/signal is triggered.  When it's no longer being displayed by
the main view, deactivate callback/signal is triggered.

When a source is just generally visible to see by any view, the show
callback/signal is triggered.  If it's no longer visible by any views,
then the hide callback/signal is triggered.

Presentation volume will now only be active when a source is active in
the main view rather than also in auxilary views.

Also fix a potential bug where parents wouldn't properly increment or
decrement all the activation references of a child source when a child
was added or removed.
2014-02-23 17:46:00 -07:00
jp9000 be81276f03 Implement volume handling
- Remove obs_source::type because it became redundant now that the
   type is always stored in the obs_source::info variable.

 - Apply presentation volumes of 1.0 and 0.0 to sources when they
   activate/deactivate, respectively.  It also applies that presentation
   volume to all sub-sources, with exception of transition sources.
   Transition sources must apply presentation volume manually to their
   sub-sources with the new transition functions below.

 - Add a "transition_volume" variable to obs_source structure, and add
   three functions for handling volume for transitions:

   * obs_transition_begin_frame
   * obs_source_set_transition_vol
   * obs_transition_end_frame

   Because the to/from targets of a transition source might both contain
   some of the same sources, handling the transitioning of volumes for
   that specific situation becomes an issue.

   So for transitions, instead of modifying the presentation volumes
   directly for both sets of sources, we do this:

   - First, call obs_transition_begin_frame at the beginning of each
     transition frame, which will reset transition volumes for all
     sub-sources to 0.  Presentation volumes remain unchanged.

   - Call obs_source_set_transition_vol on each sub-source, which will
     then add the volume to the transition volume for each source in
     that source's tree.  Presentation volumes still remain unchanged.

   - Then you call obs_trandition_end_frame when complete, which will
     then finally set the presentation volumes to the transition
     volumes.

   For example, let's say that there's one source that's within both the
   "transitioning from" sources and "transition to" sources.  It would
   add both the fade in and fade out volumes to that source, and then
   when the frame is complete, it would set the presentation volume to
   the sum of those two values, rather than set the presentation volume
   for that same source twice which would cause weird volume jittering
   and also set the wrong values.
2014-02-21 19:41:38 -07:00
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00
jp9000 14c95ac421 Add functions to enumerate source children/tree 2014-02-20 17:44:42 -07:00
jp9000 d6ec5438a8 Add source audio sync offset setting 2014-02-20 16:16:25 -07:00
jp9000 579f026c5b Add more volume options
Added a "master" volume for the entire audio subsystem.

Also, added a "presentation" volume for both the master volume and for
each invidiaul source.  The presentation volume is used to control
things like transitioning volumes, preventing sources from outputting
any audio when they're inactive, as well as some other uses in the
future.
2014-02-20 15:56:51 -07:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 4bc282f5e9 Rename obs_viewport to obs_view
I felt like the name could cause a bit of confusion with typical
graphics viewports, so I just changed it to view instead.
2014-02-13 10:21:16 -07:00
jp9000 515f44be8e Revamp rendering system to allow custom rendering
Originally, the rendering system was designed to only display sources
and such, but I realized there would be a flaw; if you wanted to render
the main viewport in a custom way, or maybe even the entire application
as a graphics-based front end, you wouldn't have been able to do that.

Displays have now been separated in to viewports and displays.  A
viewport is used to store and draw sources, a display is used to handle
draw callbacks.  You can even use displays without using viewports to
draw custom render displays containing graphics calls if you wish, but
usually they would be used in combination with source viewports at
least.

This requires a tiny bit more work to create simple source displays, but
in the end its worth it for the added flexibility and options it brings.
2014-02-13 08:58:31 -07:00
jp9000 8e81d8be56 Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc.  You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.

The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used.  It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:

 1.) Requiring exports to create sources/outputs/encoders/etc meant that
     you could not create them by any other means, which meant that
     things like faruton's .net plugin would become difficult.

 2.) Export function declarations could not be checked, therefore if you
     created a function with the wrong parameters and parameter types,
     the compiler wouldn't know how to check for that.

 3.) Required overly complex load functions in libobs just to handle it.
     It makes much more sense to just have a load function that you call
     manually.  Complexity is the bane of all good programs.

 4.) It required that you have functions of specific names, which looked
     and felt somewhat unsightly.

So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction.  You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.

It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.

The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.

Also, started writing some doxygen documentation in to the main library
headers.  Will add more detailed documentation as I go.
2014-02-12 08:04:50 -07:00
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 89cfbdc033 Improve naming scheme of libobs core structures 2014-02-05 21:03:06 -07:00
jp9000 ab4ab95790 Implement output scaling/conversion/downloading
- Implement texture scaling/conversion/downloading for the main view so
  we can finally start getting data to output.

  Also, redesign how it works a bit, it will now properly wait one full
  frame for each step in the process:  rendering the main texture,
  scaling the main texture to an output texture, staging/downloading the
  ouput texture, and then outputting that staged data.  This way, the
  GPU will have more than enough time to fully complete each step.

- Fix a bug with OpenGL plugin's texture staging function.  Was using
  glBindBuffer instead of what should have been used:  glBindTexture.

- Change the naming scheme of the variables in default.effect.  It's now
  named with the idea of just "color matrix" in mind instead of "yuv
  matrix", and instead of DrawRGBToYUV, it's now just DrawMatrix.
2014-02-05 20:36:21 -07:00
jp9000 6f51567c93 Simplify/improve UI exporting a bit more
Reduce and simplify the UI export interface.  Having to export functions
with designated names was a bit silly for this case, it makes more sense
for inputs/outputs/etc because they have more functions associated with
them, but in this case the callback can be retrieved simply through the
enumeration exports.  Makes it a bit easier and a little less awkward
for this situation.

Also, changed the exports and names to be a bit more consistent,
labelling them both as either "modal" or "modeless", and changed the UI
function calls to obs_exec_ui and obs_create_ui to imply modal/modeless
functionality a bit more.
2014-02-01 17:43:32 -07:00
jp9000 b31d52d602 Add support for modeless UI creation
I realized that I had intended modeless UI to be usable by plugins, but
it had been pointed out to me that modeless really needs to return a
pointer/handle to the user interface object that was created.
2014-02-01 12:48:35 -07:00
jp9000 a12656bd91 Add module UI export capability
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.

User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).

There are three reasons why splitting is recommended:

  1.) It allows plugins to be able to create custom user interface for
      each toolkit if desired.

  2.) Often, UI will be programmed in one language (the language of the
      toolkit), and core logic may be programmed in another.  This
      allows plugins to keep the languages separated if necessary.

  3.) It prevents direct linkage of UI toolkits libraries with core
      module logic.

Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.

Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
2014-02-01 00:49:50 -07:00
jp9000 de288ac541 Rename obs_data structure to obs_program_data
I'm doing this because I might create another data structure called
obs_data for a different purpose.  That and obs_program_data feels a bit
less vague for what it does.
2014-01-27 09:07:13 -07:00
jp9000 563613db8f Rename obs-data.h to obs-internal.h
Renaming obs-data.h to avoid confusion about its usage
2014-01-26 18:48:14 -07:00