obs-studio/libobs/obs-internal.h
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

519 lines
17 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/c99defs.h"
#include "util/darray.h"
#include "util/circlebuf.h"
#include "util/dstr.h"
#include "util/threading.h"
#include "util/platform.h"
#include "callback/signal.h"
#include "callback/proc.h"
#include "graphics/graphics.h"
#include "media-io/audio-resampler.h"
#include "media-io/video-io.h"
#include "media-io/audio-io.h"
#include "obs.h"
#define NUM_TEXTURES 2
#define MICROSECOND_DEN 1000000
static inline int64_t packet_dts_usec(struct encoder_packet *packet)
{
return packet->dts * MICROSECOND_DEN / packet->timebase_den;
}
struct draw_callback {
void (*draw)(void *param, uint32_t cx, uint32_t cy);
void *param;
};
/* ------------------------------------------------------------------------- */
/* modules */
struct obs_module {
const char *file;
char *bin_path;
char *data_path;
void *module;
bool loaded;
bool (*load)(void);
void (*unload)(void);
void (*set_locale)(const char *locale);
void (*free_locale)(void);
uint32_t (*ver)(void);
void (*set_pointer)(obs_module_t module);
const char *(*name)(void);
const char *(*description)(void);
const char *(*author)(void);
struct obs_module *next;
};
extern void free_module(struct obs_module *mod);
struct obs_module_path {
char *bin;
char *data;
};
static inline void free_module_path(struct obs_module_path *omp)
{
if (omp) {
bfree(omp->bin);
bfree(omp->data);
}
}
static inline bool check_path(const char *data, const char *path,
struct dstr *output)
{
dstr_copy(output, path);
dstr_cat(output, data);
return os_file_exists(output->array);
}
/* ------------------------------------------------------------------------- */
/* views */
struct obs_view {
pthread_mutex_t channels_mutex;
obs_source_t channels[MAX_CHANNELS];
};
extern bool obs_view_init(struct obs_view *view);
extern void obs_view_free(struct obs_view *view);
/* ------------------------------------------------------------------------- */
/* displays */
struct obs_display {
bool size_changed;
uint32_t cx, cy;
gs_swapchain_t swap;
pthread_mutex_t draw_callbacks_mutex;
DARRAY(struct draw_callback) draw_callbacks;
struct obs_display *next;
struct obs_display **prev_next;
};
extern bool obs_display_init(struct obs_display *display,
struct gs_init_data *graphics_data);
extern void obs_display_free(struct obs_display *display);
/* ------------------------------------------------------------------------- */
/* core */
struct obs_core_video {
graphics_t graphics;
gs_stagesurf_t copy_surfaces[NUM_TEXTURES];
gs_texture_t render_textures[NUM_TEXTURES];
gs_texture_t output_textures[NUM_TEXTURES];
gs_texture_t convert_textures[NUM_TEXTURES];
bool textures_rendered[NUM_TEXTURES];
bool textures_output[NUM_TEXTURES];
bool textures_copied[NUM_TEXTURES];
bool textures_converted[NUM_TEXTURES];
struct obs_source_frame convert_frames[NUM_TEXTURES];
gs_effect_t default_effect;
gs_effect_t solid_effect;
gs_effect_t conversion_effect;
gs_stagesurf_t mapped_surface;
int cur_texture;
video_t video;
pthread_t video_thread;
bool thread_initialized;
bool gpu_conversion;
const char *conversion_tech;
uint32_t conversion_height;
uint32_t plane_offsets[3];
uint32_t plane_sizes[3];
uint32_t plane_linewidth[3];
uint32_t output_width;
uint32_t output_height;
uint32_t base_width;
uint32_t base_height;
struct obs_display main_display;
};
struct obs_core_audio {
/* TODO: sound output subsystem */
audio_t audio;
float user_volume;
float present_volume;
};
/* user sources, output channels, and displays */
struct obs_core_data {
pthread_mutex_t user_sources_mutex;
DARRAY(struct obs_source*) user_sources;
struct obs_source *first_source;
struct obs_display *first_display;
struct obs_output *first_output;
struct obs_encoder *first_encoder;
struct obs_service *first_service;
pthread_mutex_t sources_mutex;
pthread_mutex_t displays_mutex;
pthread_mutex_t outputs_mutex;
pthread_mutex_t encoders_mutex;
pthread_mutex_t services_mutex;
struct obs_view main_view;
long long unnamed_index;
volatile bool valid;
};
struct obs_core {
struct obs_module *first_module;
DARRAY(struct obs_module_path) module_paths;
DARRAY(struct obs_source_info) input_types;
DARRAY(struct obs_source_info) filter_types;
DARRAY(struct obs_source_info) transition_types;
DARRAY(struct obs_output_info) output_types;
DARRAY(struct obs_encoder_info) encoder_types;
DARRAY(struct obs_service_info) service_types;
DARRAY(struct obs_modal_ui) modal_ui_callbacks;
DARRAY(struct obs_modeless_ui) modeless_ui_callbacks;
signal_handler_t signals;
proc_handler_t procs;
char *locale;
/* segmented into multiple sub-structures to keep things a bit more
* clean and organized */
struct obs_core_video video;
struct obs_core_audio audio;
struct obs_core_data data;
};
extern struct obs_core *obs;
extern void *obs_video_thread(void *param);
/* ------------------------------------------------------------------------- */
/* obs shared context data */
struct obs_context_data {
char *name;
void *data;
obs_data_t settings;
signal_handler_t signals;
proc_handler_t procs;
DARRAY(char*) rename_cache;
pthread_mutex_t rename_cache_mutex;
pthread_mutex_t *mutex;
struct obs_context_data *next;
struct obs_context_data **prev_next;
};
extern bool obs_context_data_init(
struct obs_context_data *context,
obs_data_t settings,
const char *name);
extern void obs_context_data_free(struct obs_context_data *context);
extern void obs_context_data_insert(struct obs_context_data *context,
pthread_mutex_t *mutex, void *first);
extern void obs_context_data_remove(struct obs_context_data *context);
extern void obs_context_data_setname(struct obs_context_data *context,
const char *name);
/* ------------------------------------------------------------------------- */
/* sources */
struct obs_source {
struct obs_context_data context;
struct obs_source_info info;
volatile long refs;
/* indicates ownership of the info.id buffer */
bool owns_info_id;
/* signals to call the source update in the video thread */
bool defer_update;
/* ensures show/hide are only called once */
volatile long show_refs;
/* ensures activate/deactivate are only called once */
volatile long activate_refs;
/* prevents infinite recursion when enumerating sources */
volatile long enum_refs;
/* used to indicate that the source has been removed and all
* references to it should be released (not exactly how I would prefer
* to handle things but it's the best option) */
bool removed;
/* timing (if video is present, is based upon video) */
volatile bool timing_set;
volatile uint64_t timing_adjust;
uint64_t next_audio_ts_min;
uint64_t last_frame_ts;
uint64_t last_sys_timestamp;
/*
* audio/video timestamp synchronization reference counter
*
* if audio goes outside of expected timing bounds, this number will
* be deremented.
*
* if video goes outside of expecting timing bounds, this number will
* be incremented.
*
* when this reference counter is at 0, it means ths audio is
* synchronized with the video and it is safe to play. when it's not
* 0, it means that audio and video are desynchronized, and thus not
* safe to play. this just generally ensures synchronization between
* audio/video when timing somehow becomes 'reset'.
*
* XXX: may be an overly cautious check
*/
volatile long av_sync_ref;
/* audio */
bool audio_failed;
struct resample_info sample_info;
audio_resampler_t resampler;
audio_line_t audio_line;
pthread_mutex_t audio_mutex;
struct obs_audio_data audio_data;
size_t audio_storage_size;
float user_volume;
float present_volume;
int64_t sync_offset;
/* audio levels*/
float vol_mag;
float vol_max;
float vol_peak;
size_t vol_update_count;
/* transition volume is meant to store the sum of transitioning volumes
* of a source, i.e. if a source is within both the "to" and "from"
* targets of a transition, it would add both volumes to this variable,
* and then when the transition frame is complete, is applies the value
* to the presentation volume. */
float transition_volume;
/* async video data */
gs_texture_t async_texture;
gs_texrender_t async_convert_texrender;
bool async_gpu_conversion;
enum video_format async_format;
enum gs_color_format async_texture_format;
float async_color_matrix[16];
bool async_full_range;
float async_color_range_min[3];
float async_color_range_max[3];
int async_plane_offset[2];
bool async_flip;
DARRAY(struct obs_source_frame*)video_frames;
pthread_mutex_t video_mutex;
uint32_t async_width;
uint32_t async_height;
uint32_t async_convert_width;
uint32_t async_convert_height;
/* filters */
struct obs_source *filter_parent;
struct obs_source *filter_target;
DARRAY(struct obs_source*) filters;
pthread_mutex_t filter_mutex;
gs_texrender_t filter_texrender;
bool rendering_filter;
};
extern const struct obs_source_info *find_source(struct darray *list,
const char *id);
extern bool obs_source_init_context(struct obs_source *source,
obs_data_t settings, const char *name);
extern bool obs_source_init(struct obs_source *source,
const struct obs_source_info *info);
extern void obs_source_destroy(struct obs_source *source);
enum view_type {
MAIN_VIEW,
AUX_VIEW
};
extern void obs_source_activate(obs_source_t source, enum view_type type);
extern void obs_source_deactivate(obs_source_t source, enum view_type type);
extern void obs_source_video_tick(obs_source_t source, float seconds);
/* ------------------------------------------------------------------------- */
/* outputs */
struct obs_output {
struct obs_context_data context;
struct obs_output_info info;
bool received_video;
bool received_audio;
int64_t first_video_ts;
int64_t video_offset;
int64_t audio_offset;
int64_t highest_audio_ts;
int64_t highest_video_ts;
pthread_mutex_t interleaved_mutex;
DARRAY(struct encoder_packet) interleaved_packets;
int reconnect_retry_sec;
int reconnect_retry_max;
int reconnect_retries;
bool reconnecting;
pthread_t reconnect_thread;
os_event_t reconnect_stop_event;
volatile bool reconnect_thread_active;
int total_frames;
bool active;
video_t video;
audio_t audio;
obs_encoder_t video_encoder;
obs_encoder_t audio_encoder;
obs_service_t service;
bool video_conversion_set;
bool audio_conversion_set;
struct video_scale_info video_conversion;
struct audio_convert_info audio_conversion;
bool valid;
};
extern const struct obs_output_info *find_output(const char *id);
extern void obs_output_remove_encoder(struct obs_output *output,
struct obs_encoder *encoder);
/* ------------------------------------------------------------------------- */
/* encoders */
struct encoder_callback {
bool sent_first_packet;
void (*new_packet)(void *param, struct encoder_packet *packet);
void *param;
};
struct obs_encoder {
struct obs_context_data context;
struct obs_encoder_info info;
uint32_t samplerate;
size_t planes;
size_t blocksize;
size_t framesize;
size_t framesize_bytes;
bool active;
uint32_t timebase_num;
uint32_t timebase_den;
int64_t cur_pts;
struct circlebuf audio_input_buffer[MAX_AV_PLANES];
uint8_t *audio_output_buffer[MAX_AV_PLANES];
/* if a video encoder is paired with an audio encoder, make it start
* up at the specific timestamp. if this is the audio encoder,
* wait_for_video makes it wait until it's ready to sync up with
* video */
bool wait_for_video;
struct obs_encoder *paired_encoder;
uint64_t start_ts;
pthread_mutex_t outputs_mutex;
DARRAY(obs_output_t) outputs;
bool destroy_on_stop;
/* stores the video/audio media output pointer. video_t or audio_t */
void *media;
pthread_mutex_t callbacks_mutex;
DARRAY(struct encoder_callback) callbacks;
};
extern struct obs_encoder_info *find_encoder(const char *id);
extern bool obs_encoder_initialize(obs_encoder_t encoder);
extern void obs_encoder_start(obs_encoder_t encoder,
void (*new_packet)(void *param, struct encoder_packet *packet),
void *param);
extern void obs_encoder_stop(obs_encoder_t encoder,
void (*new_packet)(void *param, struct encoder_packet *packet),
void *param);
extern void obs_encoder_add_output(struct obs_encoder *encoder,
struct obs_output *output);
extern void obs_encoder_remove_output(struct obs_encoder *encoder,
struct obs_output *output);
/* ------------------------------------------------------------------------- */
/* services */
struct obs_service {
struct obs_context_data context;
struct obs_service_info info;
bool active;
bool destroy;
struct obs_output *output;
};
extern const struct obs_service_info *find_service(const char *id);
extern void obs_service_activate(struct obs_service *service);
extern void obs_service_deactivate(struct obs_service *service, bool remove);
extern bool obs_service_initialize(struct obs_service *service,
struct obs_output *output);