jp9000
a27f2fbb3a
Fix potentially uninitialized variable warnings
2014-07-12 11:59:46 -07:00
jp9000
f675c8029f
Fix 'unused parameter' warnings on windows
2014-07-12 11:59:07 -07:00
Lioncash
96031f2392
Fix a possible null pointer dereference
2014-04-21 21:28:40 -04:00
BtbN
e50201cad1
Move from glLoadGen to GLAD
2014-04-15 22:19:40 +02:00
BtbN
0f9c6e5503
Create sub window for rendering, to avoid visual mismatch issues
2014-04-12 16:24:38 +02:00
jp9000
4f7ab552df
Reimplement monitor capture
...
- Implement windows monitor capture (code is so much cleaner than in
OBS1). Will implement duplication capture later
- Add GDI texture support to d3d11 graphics library
- Fix precision issue with sleep timing, you have to call
timeBeginPeriod otherwise windows sleep will be totally erratic.
2014-03-05 10:43:14 -07:00
jp9000
b067440f73
Use bzalloc instead of bmalloc then memset
...
Reduces needless code repetition and still allows for proper memory
alignment. Cleans up the code a bit.
2014-02-09 12:34:07 -07:00
Zachary Lund
cc44c93fbf
Fixed missed boolean check
2014-01-26 01:53:59 -06:00
Zachary Lund
74ab96a3ad
I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did.
2014-01-25 22:26:43 -06:00
Zachary Lund
d3dab077cb
Another attempt to fix ARB_debug_output, hopefully the last one.
2014-01-07 18:24:04 -06:00
jp9000
bf371437b3
Fixed debug extension check
...
- Check the actual debug extension instead of checking GL 4.0 support;
it appears that despite having GL 4.0 support, AMD does not implement
the standard debug extensions even when the *_CONTEXT_DEBUG_BIT_ARB
flag is set on the context.
- Also, fixed a place where spaces where used for indents instead of a
tab.
2014-01-06 19:02:19 -07:00
Zachary Lund
840c1cfd65
I removed GL-specific extension checking to a platform independent file.
...
I also fixed autoconf to find wxWidgets 2.9 without user intervention
Removed unused code and added more organization
2014-01-05 23:50:32 -06:00
jp9000
969a71d716
call NSOpenGLContext 'update' on opengl context on macos when resizing
2013-12-31 03:09:28 -07:00
jp9000
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
2013-12-02 22:24:38 -07:00
jp9000
e5c99175c5
fixed some build issues on non-windows systems
2013-11-26 23:07:27 -07:00
jp9000
409b011a8e
cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing
2013-11-20 15:00:16 -07:00
jp9000
bb329b9278
avoid using 'default' for enum switches
2013-10-24 01:29:06 -07:00
jp9000
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
2013-10-14 12:37:52 -07:00
jp9000
9577ddcf9b
fill in the rest of the GL functions. finally
2013-10-12 20:18:05 -07:00
jp9000
e804a9043d
fix GL pixel pack and unpack stuff
2013-10-10 18:50:09 -07:00
jp9000
85e2fc6b07
add stage surfaces and texture copying
2013-10-10 17:39:56 -07:00
jp9000
3243bfbaa3
rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
2013-10-05 09:25:12 -07:00
jp9000
543d2481f1
move around some graphics stuff and put in copyright comments
2013-10-04 12:13:59 -07:00
jp9000
98a74e211a
added a 'default' swap chain
2013-10-03 06:17:43 -07:00
jp9000
b3b19d8216
more adjustments/fixes to windows GL initialization code
2013-10-02 23:12:16 -07:00
jp9000
d36b31d58f
fix windows opengl initialization
2013-10-02 19:50:33 -07:00
jp9000
3add91aa35
the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
2013-10-02 01:02:08 -07:00
jp9000
b97da19828
add GL initialization code for windows (so I can have something to test more easily with)
2013-10-02 00:59:06 -07:00