jp9000
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b3b19d8216
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more adjustments/fixes to windows GL initialization code
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2013-10-02 23:12:16 -07:00 |
jp9000
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d36b31d58f
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fix windows opengl initialization
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2013-10-02 19:50:33 -07:00 |
jp9000
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3add91aa35
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the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
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2013-10-02 01:02:08 -07:00 |
jp9000
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317f36553d
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add files to project and change projects to static CRT
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2013-10-02 00:59:34 -07:00 |
jp9000
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b97da19828
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add GL initialization code for windows (so I can have something to test more easily with)
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2013-10-02 00:59:06 -07:00 |
jp9000
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67f5141dc2
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add generated extension files to glew
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2013-10-02 00:46:16 -07:00 |
jp9000
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b05120ce3b
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subtree merged in libobs-opengl/glew
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2013-10-02 00:40:25 -07:00 |
jp9000
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e0393ba7a9
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fixed static w32-pthreads initialization (release builds should work now on windows)
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2013-10-01 18:16:23 -07:00 |
jp9000
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b44ba06543
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fixed the alignment issues for good
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2013-10-01 07:24:59 -07:00 |
jp9000
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7f8a2890a1
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...and should have probably compiled it first
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2013-10-01 06:19:11 -07:00 |
jp9000
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493537d7bc
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forgot one more alignment call
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2013-10-01 06:18:29 -07:00 |
jp9000
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658a27362d
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fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function)
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2013-10-01 06:16:40 -07:00 |
jp9000
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92f48c1aa5
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remove comment about removed api export
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2013-10-01 05:56:07 -07:00 |
jp9000
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a2dce06fa8
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add initial opengl files and opengl project
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2013-10-01 00:29:40 -07:00 |
jp9000
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4e6affdfc3
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add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
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2013-10-01 00:27:14 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |