Unfortunately these encoders tend to crash or freeze after after
multiple bitrate changes. Users with dynamic bitrate enabled
experience a random encoder freeze which manifests as OBS dropping to
0kb/sec and disconnecting and it's not at all obvious that dynamic
bitrate is the cause. Disable it for now until we can figure out if
there is any workaround or bug on our end.
Only use lossless encode if the capability is supported.
Set qpPrimeYZeroTransformBypassFlag to 1 for lossless.
Do not set profileGUID for lossless.
For both NVENC implementations, retry with a heavier reset because both
are unable to recover from failure lightly.
For new NVENC, warn if PVT is requested, but unsupported by the GPU.
Also retry without PVT on failure to try to catch bad cominbations.
For old NVENC, if PVT is enabled when FFmpeg failure occurs, retry
without PVT.
This commit adds a repeat_headers setting which will allow sps/pps
repetition and AUDs(access unit delimiters) .
Repetition is ensured by h264config->repeatSPSPPS &
h264config->disableSPSPPS;
the two parameters are set by nvenc to true on default.
When video headers repetition is required, we set the second in
jim-nvenc to false so that SPS/PPS are written into bitstream.
The first parameter could be omitted but is exposed since repetition of
video headers might not be required.
When headers repetition is enabled, we also enable AUD to facilitate
decoding.
Typically the video headers repetition will be useful for mpegts and
DVB broadcast decoders.
Add support for VIDEO_CS_SRGB.
Use SMPTE 170M for 601 instead of undef/BT470BG. This is the
American/Chromium way of handling 601.
Add color metadata to the container file as well via ffmpeg-mux.
Lookahead requires examining frame data over a large number of frames,
so when pkv added the change to fully reset the encoder when the bitrate
changes, nvenc will invalidate all buffers and basically starts over
from a completely clean slate.
It's possible to make lookahead work when changing the bitrate, but due
to how lookahead seems to works internally in nvenc, it will cause
continually increasing latency every time the bitrate is updated, which
is unideal.
Additionally, when lookahead is enabled, deadlocks can occur when
changing the bitrate in a thread other than the graphics thread.
Currently we allow it to be reset outside of the graphics thread. From
limited investigating, it would appear this deadlock occurs because
nvenc is locking and releasing old textures.
So instead of dealing with all these potential issues, disable the
ability to adjust bitrate when the user has lookahead enabled on nvenc.
It's not really worth implementing dynamic bitrate support when
lookahead is enabled if the latency is just going to continually
increase for every bitrate adjustment anyway.
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
The initial DTS for non-fractional framerates was being incorrectly
calculated. It assumed that the time base was in frames when it was
not.
Closesobsproject/obs-studio#1857