obs-ffmpeg: Fix NVENC async usage pattern

Fix async API usage problems reported by NVIDIA.
master
jpark37 2022-08-26 17:18:38 -07:00 committed by Jim
parent d69c749aaf
commit 614119db21
1 changed files with 4 additions and 7 deletions

View File

@ -106,7 +106,7 @@ static bool nv_bitstream_init(struct nvenc_data *enc, struct nv_bitstream *bs)
return false;
}
event = CreateEvent(NULL, true, true, NULL);
event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!event) {
error("%s: %s", __FUNCTION__, "Failed to create event");
goto fail;
@ -1220,11 +1220,13 @@ static bool get_encoded_packet(struct nvenc_data *enc, bool finalize)
struct nv_bitstream *bs = &enc->bitstreams.array[cur_bs_idx];
struct nv_texture *nvtex = &enc->textures.array[cur_bs_idx];
WaitForSingleObject(bs->event, INFINITE);
/* ---------------- */
NV_ENC_LOCK_BITSTREAM lock = {NV_ENC_LOCK_BITSTREAM_VER};
lock.outputBitstream = bs->ptr;
lock.doNotWait = false;
lock.doNotWait = true;
if (NV_FAILED(nv.nvEncLockBitstream(s, &lock))) {
return false;
@ -1323,11 +1325,6 @@ static bool nvenc_encode_tex(void *data, uint32_t handle, int64_t pts,
circlebuf_push_back(&enc->dts_list, &pts, sizeof(pts));
/* ------------------------------------ */
/* wait for output bitstream/tex */
WaitForSingleObject(bs->event, INFINITE);
/* ------------------------------------ */
/* copy to output tex */