jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |
jp9000
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aeea0eadc9
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added shader attributes and added vertex buffer loading
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2013-10-11 20:14:26 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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904725390a
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changed all references of the old d3d11 filenames to the new filenames
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2013-10-10 08:01:09 -07:00 |
jp9000
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47e0700f3f
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renamed some files to be a bit more consistent
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2013-10-10 07:57:09 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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9f0b7f25f6
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one minor fix to texture pixel assignment code
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2013-10-04 12:47:44 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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92aa7a6fae
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just some minor coding style adjustments
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2013-10-04 05:28:36 -07:00 |
jp9000
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4e6affdfc3
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add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes
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2013-10-01 00:27:14 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |