obs-studio/libobs/util/windows/ComPtr.hpp

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/*
* Copyright (c) 2013 Hugh Bailey <obs.jim@gmail.com>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
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#pragma once
#ifdef _WIN32
#include <Unknwn.h>
#endif
/* Oh no I have my own com pointer class, the world is ending, how dare you
* write your own! */
template<class T> class ComPtr {
protected:
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T *ptr;
inline void Kill()
{
if (ptr)
ptr->Release();
}
inline void Replace(T *p)
{
if (ptr != p) {
if (p)
p->AddRef();
if (ptr)
ptr->Release();
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ptr = p;
}
}
public:
inline ComPtr() : ptr(nullptr) {}
inline ComPtr(T *p) : ptr(p)
{
if (ptr)
ptr->AddRef();
}
inline ComPtr(const ComPtr<T> &c) : ptr(c.ptr)
{
if (ptr)
ptr->AddRef();
}
inline ComPtr(ComPtr<T> &&c) : ptr(c.ptr) { c.ptr = nullptr; }
inline ~ComPtr() { Kill(); }
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inline void Clear()
{
if (ptr) {
ptr->Release();
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ptr = nullptr;
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}
}
inline ComPtr<T> &operator=(T *p)
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{
Replace(p);
return *this;
}
inline ComPtr<T> &operator=(const ComPtr<T> &c)
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{
Replace(c.ptr);
return *this;
}
inline ComPtr<T> &operator=(ComPtr<T> &&c)
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{
if (&ptr != &c.ptr) {
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Kill();
ptr = c.ptr;
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c.ptr = nullptr;
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}
return *this;
}
inline T *Detach()
{
T *out = ptr;
ptr = nullptr;
return out;
}
inline void CopyTo(T **out)
{
if (out) {
if (ptr)
ptr->AddRef();
*out = ptr;
}
}
inline ULONG Release()
{
ULONG ref;
if (!ptr)
return 0;
ref = ptr->Release();
ptr = nullptr;
return ref;
}
inline T **Assign()
{
Clear();
return &ptr;
}
inline void Set(T *p)
{
Kill();
ptr = p;
}
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inline T *Get() const { return ptr; }
inline T **operator&() { return Assign(); }
inline operator T *() const { return ptr; }
inline T *operator->() const { return ptr; }
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inline bool operator==(T *p) const { return ptr == p; }
inline bool operator!=(T *p) const { return ptr != p; }
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inline bool operator!() const { return !ptr; }
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};
#ifdef _WIN32
template<class T> class ComQIPtr : public ComPtr<T> {
public:
inline ComQIPtr(IUnknown *unk)
{
this->ptr = nullptr;
unk->QueryInterface(__uuidof(T), (void **)&this->ptr);
}
inline ComPtr<T> &operator=(IUnknown *unk)
{
ComPtr<T>::Clear();
unk->QueryInterface(__uuidof(T), (void **)&this->ptr);
return *this;
}
};
#endif