/* * Copyright (c) 2013 Hugh Bailey * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #pragma once #ifdef _WIN32 #include #endif /* Oh no I have my own com pointer class, the world is ending, how dare you * write your own! */ template class ComPtr { protected: T *ptr; inline void Kill() { if (ptr) ptr->Release(); } inline void Replace(T *p) { if (ptr != p) { if (p) p->AddRef(); if (ptr) ptr->Release(); ptr = p; } } public: inline ComPtr() : ptr(nullptr) {} inline ComPtr(T *p) : ptr(p) { if (ptr) ptr->AddRef(); } inline ComPtr(const ComPtr &c) : ptr(c.ptr) { if (ptr) ptr->AddRef(); } inline ComPtr(ComPtr &&c) : ptr(c.ptr) { c.ptr = nullptr; } inline ~ComPtr() { Kill(); } inline void Clear() { if (ptr) { ptr->Release(); ptr = nullptr; } } inline ComPtr &operator=(T *p) { Replace(p); return *this; } inline ComPtr &operator=(const ComPtr &c) { Replace(c.ptr); return *this; } inline ComPtr &operator=(ComPtr &&c) { if (&ptr != &c.ptr) { Kill(); ptr = c.ptr; c.ptr = nullptr; } return *this; } inline T *Detach() { T *out = ptr; ptr = nullptr; return out; } inline void CopyTo(T **out) { if (out) { if (ptr) ptr->AddRef(); *out = ptr; } } inline ULONG Release() { ULONG ref; if (!ptr) return 0; ref = ptr->Release(); ptr = nullptr; return ref; } inline T **Assign() { Clear(); return &ptr; } inline void Set(T *p) { Kill(); ptr = p; } inline T *Get() const { return ptr; } inline T **operator&() { return Assign(); } inline operator T *() const { return ptr; } inline T *operator->() const { return ptr; } inline bool operator==(T *p) const { return ptr == p; } inline bool operator!=(T *p) const { return ptr != p; } inline bool operator!() const { return !ptr; } }; #ifdef _WIN32 template class ComQIPtr : public ComPtr { public: inline ComQIPtr(IUnknown *unk) { this->ptr = nullptr; unk->QueryInterface(__uuidof(T), (void **)&this->ptr); } inline ComPtr &operator=(IUnknown *unk) { ComPtr::Clear(); unk->QueryInterface(__uuidof(T), (void **)&this->ptr); return *this; } }; #endif