2014-11-10 15:04:40 -08:00
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#include <d3d10_1.h>
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#include <d3d11.h>
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2017-06-19 15:45:00 -07:00
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#include <dxgi1_2.h>
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2014-11-10 15:04:40 -08:00
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#include <d3dcompiler.h>
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#include "d3d1x_shaders.hpp"
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#include "graphics-hook.h"
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#include "../funchook.h"
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2016-10-29 08:25:08 -07:00
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#if COMPILE_D3D12_HOOK
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#include <d3d12.h>
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#endif
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2015-02-14 07:34:55 -08:00
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typedef HRESULT (STDMETHODCALLTYPE *resize_buffers_t)(IDXGISwapChain*, UINT,
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UINT, UINT, DXGI_FORMAT, UINT);
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typedef HRESULT (STDMETHODCALLTYPE *present_t)(IDXGISwapChain*, UINT, UINT);
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2017-06-19 15:45:00 -07:00
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typedef HRESULT (STDMETHODCALLTYPE *present1_t)(IDXGISwapChain1*, UINT, UINT,
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const DXGI_PRESENT_PARAMETERS *);
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2014-11-10 15:04:40 -08:00
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static struct func_hook resize_buffers;
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static struct func_hook present;
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2017-06-19 15:45:00 -07:00
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static struct func_hook present1;
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2014-11-10 15:04:40 -08:00
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struct dxgi_swap_data {
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IDXGISwapChain *swap;
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2016-12-23 01:45:31 -08:00
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void (*capture)(void*, void*, bool);
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2014-11-10 15:04:40 -08:00
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void (*free)(void);
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};
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static struct dxgi_swap_data data = {};
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static bool setup_dxgi(IDXGISwapChain *swap)
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{
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IUnknown *device;
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HRESULT hr;
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win-capture/graphics-hook: Fix D3D10/D3D11 detection
When hooking DXGI-based graphics programs in the hook, the first hook
point is IDXGISwapChain::Present. To be able to initiate a capture, a
pointer to the device context that created the swap chain is required,
which can be retrieved via IDXGISwapChain::GetDevice. Determining
whether the device context was D3D10 or D3D11 has always been somewhat
of an issue due to D3D10 and D3D11 being nearly identical, as well as
their interoperability/interchangeability. The GetDevice function would
first be called with the UUID of ID3D10Device, then if that failed,
the UUID of ID3D11Device.
However, with certain specific D3D11 games, GetDevice would for some
unknown reason succeed with the UUID of ID3D10Device, which would cause
capture to fail. (Conversely, attempting to call GetDevice with the
UUID of ID3D11Device on a device that's actually ID3D10Device would
always succeed, so reversing the order of the test was not an option).
There were originally three known D3D11 games that would erroneously
succeed when querying a D3D10 device interface: Call of Duty: Ghosts,
Just Cause 3, and theHunter: Call of the Wild. All other known D3D11
games would work correctly. Because it was only these three games, a
hack was originally implemented in the form of an executable exception
list that would force them to capture D3D11.
Unfortunately, Oculus games are now failing under the same circumstance
as well, so a simple hack will no longer work. To fix this, a more
reliable method of detecting which context it is had to be discovered:
simply check the feature level using ID3D11Device::GetFeatureLevel. If
the feature level is D3D_FEATURE_LEVEL_11_0 or D3D_FEATURE_LEVEL_11_1,
the device is definitely a D3D11 device. Otherwise, continue the tests
as they were before. Successfully tested with many D3D10 games, many
D3D11 games, and especially those three D3D11 games that previously were
detected as D3D10 erroneously.
2017-06-14 20:38:33 -07:00
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hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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ID3D11Device *d3d11 = reinterpret_cast<ID3D11Device*>(device);
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D3D_FEATURE_LEVEL level = d3d11->GetFeatureLevel();
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device->Release();
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2014-11-10 15:04:40 -08:00
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win-capture/graphics-hook: Fix D3D10/D3D11 detection
When hooking DXGI-based graphics programs in the hook, the first hook
point is IDXGISwapChain::Present. To be able to initiate a capture, a
pointer to the device context that created the swap chain is required,
which can be retrieved via IDXGISwapChain::GetDevice. Determining
whether the device context was D3D10 or D3D11 has always been somewhat
of an issue due to D3D10 and D3D11 being nearly identical, as well as
their interoperability/interchangeability. The GetDevice function would
first be called with the UUID of ID3D10Device, then if that failed,
the UUID of ID3D11Device.
However, with certain specific D3D11 games, GetDevice would for some
unknown reason succeed with the UUID of ID3D10Device, which would cause
capture to fail. (Conversely, attempting to call GetDevice with the
UUID of ID3D11Device on a device that's actually ID3D10Device would
always succeed, so reversing the order of the test was not an option).
There were originally three known D3D11 games that would erroneously
succeed when querying a D3D10 device interface: Call of Duty: Ghosts,
Just Cause 3, and theHunter: Call of the Wild. All other known D3D11
games would work correctly. Because it was only these three games, a
hack was originally implemented in the form of an executable exception
list that would force them to capture D3D11.
Unfortunately, Oculus games are now failing under the same circumstance
as well, so a simple hack will no longer work. To fix this, a more
reliable method of detecting which context it is had to be discovered:
simply check the feature level using ID3D11Device::GetFeatureLevel. If
the feature level is D3D_FEATURE_LEVEL_11_0 or D3D_FEATURE_LEVEL_11_1,
the device is definitely a D3D11 device. Otherwise, continue the tests
as they were before. Successfully tested with many D3D10 games, many
D3D11 games, and especially those three D3D11 games that previously were
detected as D3D10 erroneously.
2017-06-14 20:38:33 -07:00
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if (level >= D3D_FEATURE_LEVEL_11_0) {
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2014-11-10 15:04:40 -08:00
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data.swap = swap;
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win-capture/graphics-hook: Fix D3D10/D3D11 detection
When hooking DXGI-based graphics programs in the hook, the first hook
point is IDXGISwapChain::Present. To be able to initiate a capture, a
pointer to the device context that created the swap chain is required,
which can be retrieved via IDXGISwapChain::GetDevice. Determining
whether the device context was D3D10 or D3D11 has always been somewhat
of an issue due to D3D10 and D3D11 being nearly identical, as well as
their interoperability/interchangeability. The GetDevice function would
first be called with the UUID of ID3D10Device, then if that failed,
the UUID of ID3D11Device.
However, with certain specific D3D11 games, GetDevice would for some
unknown reason succeed with the UUID of ID3D10Device, which would cause
capture to fail. (Conversely, attempting to call GetDevice with the
UUID of ID3D11Device on a device that's actually ID3D10Device would
always succeed, so reversing the order of the test was not an option).
There were originally three known D3D11 games that would erroneously
succeed when querying a D3D10 device interface: Call of Duty: Ghosts,
Just Cause 3, and theHunter: Call of the Wild. All other known D3D11
games would work correctly. Because it was only these three games, a
hack was originally implemented in the form of an executable exception
list that would force them to capture D3D11.
Unfortunately, Oculus games are now failing under the same circumstance
as well, so a simple hack will no longer work. To fix this, a more
reliable method of detecting which context it is had to be discovered:
simply check the feature level using ID3D11Device::GetFeatureLevel. If
the feature level is D3D_FEATURE_LEVEL_11_0 or D3D_FEATURE_LEVEL_11_1,
the device is definitely a D3D11 device. Otherwise, continue the tests
as they were before. Successfully tested with many D3D10 games, many
D3D11 games, and especially those three D3D11 games that previously were
detected as D3D10 erroneously.
2017-06-14 20:38:33 -07:00
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data.capture = d3d11_capture;
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data.free = d3d11_free;
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2014-11-10 15:04:40 -08:00
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return true;
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}
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}
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win-capture/graphics-hook: Fix D3D10/D3D11 detection
When hooking DXGI-based graphics programs in the hook, the first hook
point is IDXGISwapChain::Present. To be able to initiate a capture, a
pointer to the device context that created the swap chain is required,
which can be retrieved via IDXGISwapChain::GetDevice. Determining
whether the device context was D3D10 or D3D11 has always been somewhat
of an issue due to D3D10 and D3D11 being nearly identical, as well as
their interoperability/interchangeability. The GetDevice function would
first be called with the UUID of ID3D10Device, then if that failed,
the UUID of ID3D11Device.
However, with certain specific D3D11 games, GetDevice would for some
unknown reason succeed with the UUID of ID3D10Device, which would cause
capture to fail. (Conversely, attempting to call GetDevice with the
UUID of ID3D11Device on a device that's actually ID3D10Device would
always succeed, so reversing the order of the test was not an option).
There were originally three known D3D11 games that would erroneously
succeed when querying a D3D10 device interface: Call of Duty: Ghosts,
Just Cause 3, and theHunter: Call of the Wild. All other known D3D11
games would work correctly. Because it was only these three games, a
hack was originally implemented in the form of an executable exception
list that would force them to capture D3D11.
Unfortunately, Oculus games are now failing under the same circumstance
as well, so a simple hack will no longer work. To fix this, a more
reliable method of detecting which context it is had to be discovered:
simply check the feature level using ID3D11Device::GetFeatureLevel. If
the feature level is D3D_FEATURE_LEVEL_11_0 or D3D_FEATURE_LEVEL_11_1,
the device is definitely a D3D11 device. Otherwise, continue the tests
as they were before. Successfully tested with many D3D10 games, many
D3D11 games, and especially those three D3D11 games that previously were
detected as D3D10 erroneously.
2017-06-14 20:38:33 -07:00
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hr = swap->GetDevice(__uuidof(ID3D10Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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data.swap = swap;
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data.capture = d3d10_capture;
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data.free = d3d10_free;
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device->Release();
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return true;
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}
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2014-11-10 15:04:40 -08:00
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hr = swap->GetDevice(__uuidof(ID3D11Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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data.swap = swap;
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data.capture = d3d11_capture;
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data.free = d3d11_free;
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device->Release();
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return true;
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}
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2016-10-29 08:25:08 -07:00
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#if COMPILE_D3D12_HOOK
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hr = swap->GetDevice(__uuidof(ID3D12Device), (void**)&device);
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if (SUCCEEDED(hr)) {
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data.swap = swap;
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data.capture = d3d12_capture;
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data.free = d3d12_free;
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device->Release();
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return true;
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}
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#endif
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2014-11-10 15:04:40 -08:00
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return false;
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}
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2015-02-14 07:35:53 -08:00
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static bool resize_buffers_called = false;
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2014-11-10 15:04:40 -08:00
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static HRESULT STDMETHODCALLTYPE hook_resize_buffers(IDXGISwapChain *swap,
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UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format,
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UINT flags)
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{
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HRESULT hr;
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if (!!data.free)
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data.free();
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data.swap = nullptr;
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data.free = nullptr;
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data.capture = nullptr;
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unhook(&resize_buffers);
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resize_buffers_t call = (resize_buffers_t)resize_buffers.call_addr;
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hr = call(swap, buffer_count, width, height, format, flags);
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rehook(&resize_buffers);
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2015-02-14 07:35:53 -08:00
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resize_buffers_called = true;
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2014-11-10 15:04:40 -08:00
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return hr;
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}
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2016-10-29 08:23:44 -07:00
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static inline IUnknown *get_dxgi_backbuffer(IDXGISwapChain *swap)
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2014-11-10 15:04:40 -08:00
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{
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IDXGIResource *res = nullptr;
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HRESULT hr;
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2016-10-29 08:23:44 -07:00
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hr = swap->GetBuffer(0, __uuidof(IUnknown), (void**)&res);
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2014-11-10 15:04:40 -08:00
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if (FAILED(hr))
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hlog_hr("get_dxgi_backbuffer: GetBuffer failed", hr);
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return res;
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}
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static HRESULT STDMETHODCALLTYPE hook_present(IDXGISwapChain *swap,
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UINT sync_interval, UINT flags)
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{
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2016-10-29 08:23:44 -07:00
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IUnknown *backbuffer = nullptr;
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2015-02-14 07:35:53 -08:00
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bool capture_overlay = global_hook_info->capture_overlay;
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2014-11-10 15:04:40 -08:00
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bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
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bool capture;
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HRESULT hr;
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if (!data.swap && !capture_active()) {
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setup_dxgi(swap);
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}
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capture = !test_draw && swap == data.swap && !!data.capture;
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2015-02-14 07:35:53 -08:00
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if (capture && !capture_overlay) {
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2014-11-10 15:04:40 -08:00
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backbuffer = get_dxgi_backbuffer(swap);
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2015-02-14 07:35:53 -08:00
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if (!!backbuffer) {
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2016-12-23 01:45:31 -08:00
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data.capture(swap, backbuffer, capture_overlay);
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2015-02-14 07:35:53 -08:00
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backbuffer->Release();
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}
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2014-11-10 15:04:40 -08:00
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}
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unhook(&present);
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present_t call = (present_t)present.call_addr;
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hr = call(swap, sync_interval, flags);
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rehook(&present);
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2015-02-14 07:35:53 -08:00
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if (capture && capture_overlay) {
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/*
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* It seems that the first call to Present after ResizeBuffers
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* will cause the backbuffer to be invalidated, so do not
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* perform the post-overlay capture if ResizeBuffers has
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* recently been called. (The backbuffer returned by
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* get_dxgi_backbuffer *will* be invalid otherwise)
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*/
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if (resize_buffers_called) {
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resize_buffers_called = false;
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} else {
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backbuffer = get_dxgi_backbuffer(swap);
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if (!!backbuffer) {
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2016-12-23 01:45:31 -08:00
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data.capture(swap, backbuffer, capture_overlay);
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2015-02-14 07:35:53 -08:00
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backbuffer->Release();
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}
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}
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2014-11-10 15:04:40 -08:00
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}
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return hr;
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}
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2017-06-19 15:45:00 -07:00
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static HRESULT STDMETHODCALLTYPE hook_present1(IDXGISwapChain1 *swap,
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UINT sync_interval, UINT flags,
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const DXGI_PRESENT_PARAMETERS *params)
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{
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IUnknown *backbuffer = nullptr;
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bool capture_overlay = global_hook_info->capture_overlay;
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bool test_draw = (flags & DXGI_PRESENT_TEST) != 0;
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bool capture;
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HRESULT hr;
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if (!data.swap && !capture_active()) {
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setup_dxgi(swap);
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}
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capture = !test_draw && swap == data.swap && !!data.capture;
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if (capture && !capture_overlay) {
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backbuffer = get_dxgi_backbuffer(swap);
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if (!!backbuffer) {
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DXGI_SWAP_CHAIN_DESC1 desc;
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swap->GetDesc1(&desc);
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data.capture(swap, backbuffer, capture_overlay);
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backbuffer->Release();
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}
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}
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unhook(&present1);
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present1_t call = (present1_t)present1.call_addr;
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hr = call(swap, sync_interval, flags, params);
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rehook(&present1);
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if (capture && capture_overlay) {
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if (resize_buffers_called) {
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resize_buffers_called = false;
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} else {
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backbuffer = get_dxgi_backbuffer(swap);
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if (!!backbuffer) {
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data.capture(swap, backbuffer, capture_overlay);
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backbuffer->Release();
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}
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}
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}
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return hr;
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}
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2014-11-10 15:04:40 -08:00
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static pD3DCompile get_compiler(void)
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{
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pD3DCompile compile = nullptr;
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char d3dcompiler[40] = {};
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int ver = 49;
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while (ver > 30) {
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sprintf_s(d3dcompiler, 40, "D3DCompiler_%02d.dll", ver);
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HMODULE module = LoadLibraryA(d3dcompiler);
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if (module) {
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compile = (pD3DCompile)GetProcAddress(module,
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"D3DCompile");
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if (compile) {
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break;
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}
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}
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ver--;
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}
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return compile;
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}
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static uint8_t vertex_shader_data[1024];
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static uint8_t pixel_shader_data[1024];
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static size_t vertex_shader_size = 0;
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static size_t pixel_shader_size = 0;
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bool hook_dxgi(void)
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{
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pD3DCompile compile;
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ID3D10Blob *blob;
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HMODULE dxgi_module = get_system_module("dxgi.dll");
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HRESULT hr;
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void *present_addr;
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void *resize_addr;
|
2017-06-19 15:45:00 -07:00
|
|
|
void *present1_addr = nullptr;
|
2014-11-10 15:04:40 -08:00
|
|
|
|
|
|
|
if (!dxgi_module) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
compile = get_compiler();
|
|
|
|
if (!compile) {
|
|
|
|
hlog("hook_dxgi: failed to find d3d compiler library");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ---------------------- */
|
|
|
|
|
|
|
|
hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
|
|
|
|
"vertex_shader_string", nullptr, nullptr, "main",
|
|
|
|
"vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
|
|
|
|
nullptr);
|
|
|
|
if (FAILED(hr)) {
|
|
|
|
hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
vertex_shader_size = (size_t)blob->GetBufferSize();
|
|
|
|
memcpy(vertex_shader_data, blob->GetBufferPointer(),
|
|
|
|
blob->GetBufferSize());
|
|
|
|
blob->Release();
|
|
|
|
|
|
|
|
/* ---------------------- */
|
|
|
|
|
|
|
|
hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
|
|
|
|
"pixel_shader_string", nullptr, nullptr, "main",
|
|
|
|
"ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
|
|
|
|
nullptr);
|
|
|
|
if (FAILED(hr)) {
|
|
|
|
hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
pixel_shader_size = (size_t)blob->GetBufferSize();
|
|
|
|
memcpy(pixel_shader_data, blob->GetBufferPointer(),
|
|
|
|
blob->GetBufferSize());
|
|
|
|
blob->Release();
|
|
|
|
|
|
|
|
/* ---------------------- */
|
|
|
|
|
|
|
|
present_addr = get_offset_addr(dxgi_module,
|
|
|
|
global_hook_info->offsets.dxgi.present);
|
|
|
|
resize_addr = get_offset_addr(dxgi_module,
|
|
|
|
global_hook_info->offsets.dxgi.resize);
|
2017-06-19 15:45:00 -07:00
|
|
|
if (global_hook_info->offsets.dxgi.present1)
|
|
|
|
present1_addr = get_offset_addr(dxgi_module,
|
|
|
|
global_hook_info->offsets.dxgi.present1);
|
2014-11-10 15:04:40 -08:00
|
|
|
|
2015-02-04 23:24:59 -08:00
|
|
|
hook_init(&present, present_addr, (void*)hook_present,
|
2014-11-10 15:04:40 -08:00
|
|
|
"IDXGISwapChain::Present");
|
2015-02-04 23:24:59 -08:00
|
|
|
hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
|
2014-11-10 15:04:40 -08:00
|
|
|
"IDXGISwapChain::ResizeBuffers");
|
2017-06-19 15:45:00 -07:00
|
|
|
if (present1_addr)
|
|
|
|
hook_init(&present1, present1_addr, (void*)hook_present1,
|
|
|
|
"IDXGISwapChain1::Present1");
|
2014-11-10 15:04:40 -08:00
|
|
|
|
|
|
|
rehook(&resize_buffers);
|
|
|
|
rehook(&present);
|
2017-06-19 15:45:00 -07:00
|
|
|
if (present1_addr)
|
|
|
|
rehook(&present1);
|
2014-11-10 15:04:40 -08:00
|
|
|
|
|
|
|
hlog("Hooked DXGI");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t *get_d3d1x_vertex_shader(size_t *size)
|
|
|
|
{
|
|
|
|
*size = vertex_shader_size;
|
|
|
|
return vertex_shader_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t *get_d3d1x_pixel_shader(size_t *size)
|
|
|
|
{
|
|
|
|
*size = pixel_shader_size;
|
|
|
|
return pixel_shader_data;
|
|
|
|
}
|