obs-studio/plugins/decklink/decklink-device.hpp

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#pragma once
#include "decklink-device-mode.hpp"
#include <map>
#include <string>
#include <vector>
class DeckLinkDevice {
ComPtr<IDeckLink> device;
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std::map<long long, DeckLinkDeviceMode *> inputModeIdMap;
std::vector<DeckLinkDeviceMode *> inputModes;
std::map<long long, DeckLinkDeviceMode *> outputModeIdMap;
std::vector<DeckLinkDeviceMode *> outputModes;
std::string name;
std::string displayName;
std::string hash;
int32_t maxChannel;
volatile long refCount = 1;
public:
DeckLinkDevice(IDeckLink *device);
~DeckLinkDevice(void);
ULONG AddRef(void);
ULONG Release(void);
bool Init();
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DeckLinkDeviceMode *FindInputMode(long long id);
DeckLinkDeviceMode *FindOutputMode(long long id);
const std::string& GetDisplayName(void);
const std::string& GetHash(void) const;
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const std::vector<DeckLinkDeviceMode *>& GetInputModes(void) const;
const std::vector<DeckLinkDeviceMode *>& GetOutputModes(void) const;
const std::string& GetName(void) const;
int32_t GetMaxChannel(void) const;
bool GetInput(IDeckLinkInput **input);
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bool GetOutput(IDeckLinkOutput **output);
inline bool IsDevice(IDeckLink *device_)
{
return device_ == device;
}
};