obs-studio/plugins/decklink/decklink-device.hpp

47 lines
1.3 KiB
C++

#pragma once
#include "decklink-device-mode.hpp"
#include <map>
#include <string>
#include <vector>
class DeckLinkDevice {
ComPtr<IDeckLink> device;
std::map<long long, DeckLinkDeviceMode *> inputModeIdMap;
std::vector<DeckLinkDeviceMode *> inputModes;
std::map<long long, DeckLinkDeviceMode *> outputModeIdMap;
std::vector<DeckLinkDeviceMode *> outputModes;
std::string name;
std::string displayName;
std::string hash;
int32_t maxChannel;
volatile long refCount = 1;
public:
DeckLinkDevice(IDeckLink *device);
~DeckLinkDevice(void);
ULONG AddRef(void);
ULONG Release(void);
bool Init();
DeckLinkDeviceMode *FindInputMode(long long id);
DeckLinkDeviceMode *FindOutputMode(long long id);
const std::string& GetDisplayName(void);
const std::string& GetHash(void) const;
const std::vector<DeckLinkDeviceMode *>& GetInputModes(void) const;
const std::vector<DeckLinkDeviceMode *>& GetOutputModes(void) const;
const std::string& GetName(void) const;
int32_t GetMaxChannel(void) const;
bool GetInput(IDeckLinkInput **input);
bool GetOutput(IDeckLinkOutput **output);
inline bool IsDevice(IDeckLink *device_)
{
return device_ == device;
}
};