jachoo
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060888c0cc
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first version of naming system for teleports
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2011-11-14 07:00:29 +01:00 |
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jachoo
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6944fd5c19
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teleporting bug fixed
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2011-11-12 04:54:53 +01:00 |
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jachoo
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d7e859a49e
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teleports now work like portals :D
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2011-11-11 04:04:39 +01:00 |
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jachoo
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cc66191422
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Merge branch 'master' of https://github.com/placki/minetest-jachoo
Conflicts:
src/game.cpp
src/player.h
src/server.h
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2011-11-10 20:33:41 +01:00 |
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jachoo
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d0c8f944d3
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Torches - little change of draw style
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2011-11-03 15:49:23 +01:00 |
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placki
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adbd11e4ed
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Borderstones always have valid owners.
(but what happens when clan is removed?!)
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2011-11-02 17:51:36 +01:00 |
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placki
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7adcebc137
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Message for borderstone protected area
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2011-11-02 14:38:43 +01:00 |
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placki
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409eefb2cd
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client display of teleport names and destination
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2011-11-02 13:36:58 +01:00 |
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placki
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dcf0ddf4c2
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+comments for teleport
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2011-11-02 13:36:19 +01:00 |
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jachoo
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2bbc75b593
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bigger & better teleports
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2011-10-30 23:36:13 +01:00 |
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jachoo
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b8c0827434
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Merge from celeron, many new features and bugs fixed
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2011-10-30 16:45:00 +01:00 |
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placki
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f0e9065426
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build on borders option
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2011-10-29 01:09:54 +02:00 |
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placki
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d264de084c
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crafted_teleports, teleport pairs/loops, working "0,0,0"
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2011-10-29 00:14:40 +02:00 |
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placki
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73360b86cd
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"die" server command added
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2011-10-27 23:17:44 +02:00 |
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placki
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ba858f17a0
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fix and message for building on edge of clan territory
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2011-10-27 23:10:43 +02:00 |
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jachoo
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0d367550bc
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Merge branch 'master' of git://github.com/celeron55/minetest
Also: Some changes, bigger teleports
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2011-10-26 23:20:14 +02:00 |
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jachoo
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1a9a5df484
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ignore /build
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2011-10-26 22:25:12 +02:00 |
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Perttu Ahola
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c349708eab
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Make it to compile on MSVC2010
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2011-10-21 18:37:43 +03:00 |
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Perttu Ahola
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9c3e0a8040
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0.3.dev-20111021
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2011-10-21 18:29:13 +03:00 |
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Perttu Ahola
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7f25183936
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Some tuning in m_max_packets_per_second algorithm
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2011-10-21 11:52:26 +03:00 |
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Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
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Perttu Ahola
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b6fcbc5fba
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Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
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2011-10-19 19:34:47 +03:00 |
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Perttu Ahola
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ed870a7237
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Fix apple inventory texture
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2011-10-19 02:36:46 +03:00 |
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Perttu Ahola
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3a06fb8831
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Fix and tune block sending
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2011-10-19 02:17:23 +03:00 |
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Perttu Ahola
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d47120aeb3
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Add enable_2d_clouds setting for usage on lower-end machines
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2011-10-18 23:55:55 +03:00 |
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Perttu Ahola
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9b907dd65a
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Try to tune fog to work well on high-end machines also
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2011-10-18 21:08:31 +03:00 |
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Perttu Ahola
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28f2fdb6de
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Fix possible NULL dereference in MobV2CAO::step
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2011-10-18 19:53:34 +03:00 |
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Perttu Ahola
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4e1055543c
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Tune map rendering and related diagnostics
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2011-10-18 19:18:01 +03:00 |
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Perttu Ahola
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8ead29a302
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set backface culling off again for torches, ladders, rails and signs
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2011-10-18 18:32:35 +03:00 |
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Perttu Ahola
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fe98fe342a
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...Make the the server buildable again after the last commit
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2011-10-18 17:20:54 +03:00 |
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Perttu Ahola
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554f7f120c
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Improve rendering and fix tiling in mesh generation
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2011-10-18 13:56:35 +03:00 |
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Perttu Ahola
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05ab58cd14
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Automate texture listing for texture atlas making
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2011-10-18 11:31:23 +03:00 |
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Perttu Ahola
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eae2d35ca5
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Fix client profiler print interval
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2011-10-18 10:36:52 +03:00 |
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Perttu Ahola
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85002883bd
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
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Perttu Ahola
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22b07bdb30
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Fix object duplication bug
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2011-10-18 02:58:15 +03:00 |
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Perttu Ahola
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fe338745a3
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Make active_block_range default to 2
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2011-10-18 00:41:17 +03:00 |
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Perttu Ahola
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6ce0c61dc0
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Fix possible NULL pointer access in MobV2CAO
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2011-10-18 00:41:02 +03:00 |
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Perttu Ahola
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78f4142f4f
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Add /clearobjects
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2011-10-18 00:01:50 +03:00 |
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Perttu Ahola
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ea1fda5ebc
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Made a scheme to get rid of the objects in the worst object flooded blocks
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2011-10-17 20:57:58 +03:00 |
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Perttu Ahola
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67db77b8b3
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Modify default active block range
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2011-10-17 20:41:43 +03:00 |
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Perttu Ahola
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64c4d00693
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F2 toggles profiler display in client
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2011-10-17 20:40:55 +03:00 |
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Perttu Ahola
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6661d9be1a
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Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
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2011-10-17 20:19:37 +03:00 |
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Perttu Ahola
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c41f1c960b
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Fix minetest.conf.example a bit
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2011-10-17 20:04:35 +03:00 |
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Perttu Ahola
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9a62a909bc
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Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
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2011-10-17 19:44:28 +03:00 |
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Perttu Ahola
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93f4d2b3f1
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Catch SendFailedException when replying back in Connection::Receive()
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2011-10-17 18:02:26 +03:00 |
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Perttu Ahola
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558a133044
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Display RTT (round trip time, ping) on client status text
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2011-10-17 17:18:50 +03:00 |
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Perttu Ahola
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5037efdea9
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Add some rendering statistics to profiler
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2011-10-17 17:06:28 +03:00 |
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Perttu Ahola
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e9888c8e25
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Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation
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2011-10-17 11:52:38 +03:00 |
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Perttu Ahola
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3daaff3a42
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Remove very floody log message of MobV2SAO
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2011-10-17 11:45:06 +03:00 |
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celeron55
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d39f98aeb0
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Improve active object handling log output
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2011-10-17 10:47:06 +03:00 |
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