1218 Commits

Author SHA1 Message Date
jachoo
060888c0cc first version of naming system for teleports 2011-11-14 07:00:29 +01:00
jachoo
6944fd5c19 teleporting bug fixed 2011-11-12 04:54:53 +01:00
jachoo
d7e859a49e teleports now work like portals :D 2011-11-11 04:04:39 +01:00
jachoo
cc66191422 Merge branch 'master' of https://github.com/placki/minetest-jachoo
Conflicts:
	src/game.cpp
	src/player.h
	src/server.h
2011-11-10 20:33:41 +01:00
jachoo
d0c8f944d3 Torches - little change of draw style 2011-11-03 15:49:23 +01:00
placki
adbd11e4ed Borderstones always have valid owners.
(but what happens when clan is removed?!)
2011-11-02 17:51:36 +01:00
placki
7adcebc137 Message for borderstone protected area 2011-11-02 14:38:43 +01:00
placki
409eefb2cd client display of teleport names and destination 2011-11-02 13:36:58 +01:00
placki
dcf0ddf4c2 +comments for teleport 2011-11-02 13:36:19 +01:00
jachoo
2bbc75b593 bigger & better teleports 2011-10-30 23:36:13 +01:00
jachoo
b8c0827434 Merge from celeron, many new features and bugs fixed 2011-10-30 16:45:00 +01:00
placki
f0e9065426 build on borders option 2011-10-29 01:09:54 +02:00
placki
d264de084c crafted_teleports, teleport pairs/loops, working "0,0,0" 2011-10-29 00:14:40 +02:00
placki
73360b86cd "die" server command added 2011-10-27 23:17:44 +02:00
placki
ba858f17a0 fix and message for building on edge of clan territory 2011-10-27 23:10:43 +02:00
jachoo
0d367550bc Merge branch 'master' of git://github.com/celeron55/minetest
Also: Some changes, bigger teleports
2011-10-26 23:20:14 +02:00
jachoo
1a9a5df484 ignore /build 2011-10-26 22:25:12 +02:00
Perttu Ahola
c349708eab Make it to compile on MSVC2010 2011-10-21 18:37:43 +03:00
Perttu Ahola
9c3e0a8040 0.3.dev-20111021 2011-10-21 18:29:13 +03:00
Perttu Ahola
7f25183936 Some tuning in m_max_packets_per_second algorithm 2011-10-21 11:52:26 +03:00
Perttu Ahola
4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola
b6fcbc5fba Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code 2011-10-19 19:34:47 +03:00
Perttu Ahola
ed870a7237 Fix apple inventory texture 2011-10-19 02:36:46 +03:00
Perttu Ahola
3a06fb8831 Fix and tune block sending 2011-10-19 02:17:23 +03:00
Perttu Ahola
d47120aeb3 Add enable_2d_clouds setting for usage on lower-end machines 2011-10-18 23:55:55 +03:00
Perttu Ahola
9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola
28f2fdb6de Fix possible NULL dereference in MobV2CAO::step 2011-10-18 19:53:34 +03:00
Perttu Ahola
4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola
8ead29a302 set backface culling off again for torches, ladders, rails and signs 2011-10-18 18:32:35 +03:00
Perttu Ahola
fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola
554f7f120c Improve rendering and fix tiling in mesh generation 2011-10-18 13:56:35 +03:00
Perttu Ahola
05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola
eae2d35ca5 Fix client profiler print interval 2011-10-18 10:36:52 +03:00
Perttu Ahola
85002883bd Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
Perttu Ahola
22b07bdb30 Fix object duplication bug 2011-10-18 02:58:15 +03:00
Perttu Ahola
fe338745a3 Make active_block_range default to 2 2011-10-18 00:41:17 +03:00
Perttu Ahola
6ce0c61dc0 Fix possible NULL pointer access in MobV2CAO 2011-10-18 00:41:02 +03:00
Perttu Ahola
78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola
ea1fda5ebc Made a scheme to get rid of the objects in the worst object flooded blocks 2011-10-17 20:57:58 +03:00
Perttu Ahola
67db77b8b3 Modify default active block range 2011-10-17 20:41:43 +03:00
Perttu Ahola
64c4d00693 F2 toggles profiler display in client 2011-10-17 20:40:55 +03:00
Perttu Ahola
6661d9be1a Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload 2011-10-17 20:19:37 +03:00
Perttu Ahola
c41f1c960b Fix minetest.conf.example a bit 2011-10-17 20:04:35 +03:00
Perttu Ahola
9a62a909bc Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50 2011-10-17 19:44:28 +03:00
Perttu Ahola
93f4d2b3f1 Catch SendFailedException when replying back in Connection::Receive() 2011-10-17 18:02:26 +03:00
Perttu Ahola
558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola
5037efdea9 Add some rendering statistics to profiler 2011-10-17 17:06:28 +03:00
Perttu Ahola
e9888c8e25 Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation 2011-10-17 11:52:38 +03:00
Perttu Ahola
3daaff3a42 Remove very floody log message of MobV2SAO 2011-10-17 11:45:06 +03:00
celeron55
d39f98aeb0 Improve active object handling log output 2011-10-17 10:47:06 +03:00