bc0e5c0063Update changelog and call this 0.3.1
Perttu Ahola
2011-11-09 12:07:40 +02:00
045e32b6ecFix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08 16:17:38 +02:00
fea55a9b87Call this 0.3.dev-20111108
Perttu Ahola
2011-11-08 02:06:01 +02:00
763da10c7bReset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08 02:05:42 +02:00
1c98ec94daMake Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Kahrl
2011-11-07 04:20:33 +01:00
28660b4c1autility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
Kahrl
2011-11-07 02:24:44 +01:00
fa72e65b59Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
Perttu Ahola
2011-11-07 11:15:43 +02:00
7d5d676eacInfinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07 01:20:58 +02:00
61f2cc45c2Command-line signal handling for Windows
Constantin Wenger
2011-11-06 15:17:18 +01:00
c1d92d72e1Make water invisible next to underwater glass
Perttu Ahola
2011-11-05 23:30:27 +02:00
4f71a9fbdeImprove "compile on Windows" section in readme
Perttu Ahola
2011-11-05 14:48:32 +02:00
4142b8c352Call this version 0.3.dev-20111104
Perttu Ahola
2011-11-04 22:16:36 +02:00
d0fdfd44c5Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03 23:06:57 +02:00
f5995337e8Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
Perttu Ahola
2011-11-03 23:04:56 +02:00
1469196d3bUpdate /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt
Perttu Ahola
2011-11-03 21:36:42 +02:00
e9fd3def90Make CONTENT_IGNORE to not block the view when occlusion culling
Perttu Ahola
2011-11-03 20:45:44 +02:00
a2af490b7bDisable mipmapping because it is sometimes ugly
Perttu Ahola
2011-11-03 20:17:18 +02:00
d0c8f944d3Torches - little change of draw style
jachoo
2011-11-03 15:49:23 +01:00
4964daa5bePossible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03 15:10:58 +02:00
718086f383Tune occlusion culling a bit more
Perttu Ahola
2011-11-03 13:35:32 +02:00
339b7588d2Tune occlusion culling a bit
Perttu Ahola
2011-11-03 13:35:09 +02:00
adbd11e4edBorderstones always have valid owners. (but what happens when clan is removed?!)
placki
2011-11-02 17:51:36 +01:00
1726b82a16occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
Perttu Ahola
2011-11-02 18:13:56 +02:00
7adcebc137Message for borderstone protected area
placki
2011-11-02 14:38:43 +01:00
409eefb2cdclient display of teleport names and destination
placki
2011-11-02 13:36:58 +01:00
dcf0ddf4c2+comments for teleport
placki
2011-11-02 13:36:19 +01:00
03db16d55bRemove trailing / or \ in path_userdata (probably fixes world deletion on Windows)
Perttu Ahola
2011-11-02 13:43:00 +02:00
0c20973c17Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
Perttu Ahola
2011-11-02 12:50:21 +02:00
f65d157786Set version to 0.3.0 and update changelog
Perttu Ahola
2011-11-01 16:54:01 +02:00
899404f3b1Fix an obvious bug in utility.h
Perttu Ahola
2011-11-01 14:54:11 +02:00
7f25183936Some tuning in m_max_packets_per_second algorithm
Perttu Ahola
2011-10-21 11:52:26 +03:00
4b6138e69bImprove Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20 23:04:09 +03:00
b6fcbc5fbaDefault max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
Perttu Ahola
2011-10-19 19:34:47 +03:00
ed870a7237Fix apple inventory texture
Perttu Ahola
2011-10-19 02:36:46 +03:00
3a06fb8831Fix and tune block sending
Perttu Ahola
2011-10-19 02:17:23 +03:00
d47120aeb3Add enable_2d_clouds setting for usage on lower-end machines
Perttu Ahola
2011-10-18 23:55:55 +03:00
9b907dd65aTry to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18 21:08:31 +03:00
28f2fdb6deFix possible NULL dereference in MobV2CAO::step
Perttu Ahola
2011-10-18 19:53:34 +03:00
4e1055543cTune map rendering and related diagnostics
Perttu Ahola
2011-10-18 19:18:01 +03:00
8ead29a302set backface culling off again for torches, ladders, rails and signs
Perttu Ahola
2011-10-18 18:32:35 +03:00
fe98fe342a...Make the the server buildable again after the last commit
Perttu Ahola
2011-10-18 17:20:54 +03:00
554f7f120cImprove rendering and fix tiling in mesh generation
Perttu Ahola
2011-10-18 13:56:35 +03:00
05ab58cd14Automate texture listing for texture atlas making
Perttu Ahola
2011-10-18 11:31:23 +03:00
6661d9be1aAttempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
Perttu Ahola
2011-10-17 20:19:37 +03:00
c41f1c960bFix minetest.conf.example a bit
Perttu Ahola
2011-10-17 20:04:35 +03:00
9a62a909bcAdd a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
Perttu Ahola
2011-10-17 19:44:28 +03:00
93f4d2b3f1Catch SendFailedException when replying back in Connection::Receive()
Perttu Ahola
2011-10-17 18:02:26 +03:00
558a133044Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17 17:18:50 +03:00
5037efdea9Add some rendering statistics to profiler
Perttu Ahola
2011-10-17 17:06:28 +03:00
e9888c8e25Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation
Perttu Ahola
2011-10-17 11:52:38 +03:00
3daaff3a42Remove very floody log message of MobV2SAO
Perttu Ahola
2011-10-17 11:45:06 +03:00
d39f98aeb0Improve active object handling log output
celeron55
2011-10-17 10:47:06 +03:00
9ff8067426Fix items showing up as sticks when placed in world
Perttu Ahola
2011-10-17 00:08:27 +03:00
d828688383Merge branch 'master' of git://github.com/celeron55/minetest
jachoo
2011-10-16 22:59:11 +02:00
162619a426Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
Perttu Ahola
2011-10-16 23:41:43 +03:00
2419d0029aSome more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16 22:39:35 +03:00
b8f2dcea4dImprove debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16 21:16:44 +03:00
07d000cc54When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16 20:03:43 +03:00
6470743e51Make dungeon masters not shoot the walls with no reason
Perttu Ahola
2011-10-16 19:39:20 +03:00
143dce6672When player times out, log the action as a timeout rather than regular quitting
Perttu Ahola
2011-10-16 19:38:56 +03:00
96b2d1fd29Check NULL pointer properly in some new code trying to log new stuff
Perttu Ahola
2011-10-16 18:50:30 +03:00
369177aa80Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
Perttu Ahola
2011-10-16 18:45:17 +03:00