buldthensnip/pkg/base/main_server.lua
2016-02-04 01:08:58 +00:00

506 lines
14 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
SANDBOX_SERVER = false
if common.version.num < 8388608 then
error("You need Iceball version 0.2 or later to run this code.")
end
if SANDBOX_SERVER and not sandbox then
return (loadfile("pkg/base/sandbox/main.lua"))(...)
end
dofile("pkg/base/lib_fastload.lua")
-- UDP port test.
if false then
local sk = common.udp_open()
print("sk:", sk)
m = common.udp_sendto(sk, "Hello World!", "127.0.0.1", 9999)
print("M:", m)
local ctime = common.time()
while common.time() <= ctime do end
local m2, h, p
m2, h, p = common.udp_recvfrom(sk)
print("recv:", m2, h, p)
common.udp_sendto(sk, "pang", h, p)
common.udp_close(sk)
end
dofile("pkg/base/preconf.lua")
dofile("pkg/base/lib_util.lua")
print("pkg/base/main_server.lua starting")
print(...)
dofile("pkg/iceball/ircbot/main.lua")
-- parse arguments
local loose, server_toggles, server_settings = parse_commandline_options({...})
local server_config_filename = server_settings['server'] or "svsave/pub/server.json"
server_config = common.json_load(server_config_filename)
-- TODO: Check that server_config ~= nil
if server_settings.svseed then
math.randomseed(0+server_settings.svseed)
elseif common.time ~= nil then
math.randomseed(common.time())
end
if server_config.irc then
local k, v
for k, v in pairs(server_config.irc) do
if v.enabled then
irc.connect(v)
end
end
end
-- load mod config
game_mode_file = server_config.mode or GAME_MODE
GAME_MODE = game_mode_file
print("Game mode:", GAME_MODE)
mod_conf_file = server_config.mod_config or "svsave/pub/mods.json"
mod_data = common.json_load(mod_conf_file)
-- load mod JSON files
dofile("pkg/base/lib_mods.lua")
load_mod_list(getfenv(), mod_data.mods, {"preload", "preload_server"}, server_config, mod_data)
dofile("pkg/base/common.lua")
dofile("pkg/base/commands.lua")
dofile("pkg/base/lib_heartbeat.lua")
client_list = {fdlist={}, banned={}}
server_tick_accum = 0
map_fname = loose[1]
function slot_add(neth, tidx, wpn, name)
local i
for i=1,players.max do
if not players[i] then
if tidx < 0 or tidx > 1 then
-- TODO: actually balance this properly!
tidx = (i-1) % 2
end
local _wpn
if MODE_TEAM_GUNS then
_wpn = tidx + 1
else
_wpn = wpn
end
players[i] = new_player({
name = name,
--[[squad = squads[(i-1) % 2][
(math.floor((i-1)/2) % 4)+1],]]
squad = nil,
team = tidx, -- 0 == blue, 1 == green
weapon = _wpn,
pid = i,
neth = neth
})
if permissions["default"] ~= nil then
players[i].add_permission_group(permissions["default"].perms)
print("Adding default permissions for user")
else
print("Default permissions do not exist")
end
return i
end
end
return nil
end
function server.hook_file(neth, ftype, fname)
print("hook_file:", neth, ftype, fname)
local cli = client_list[neth]
if cli then cli.lastmsg = sec_current end
if client_list.banned[neth] then
if ftype == "lua" then
return "pkg/base/banned_client.lua"
elseif ftype == "tga" then
return "pkg/base/gfx/banned.tga"
else
return nil
end
end
if fname:lower():find("svsave") then
return nil
end
if (ftype == "icemap" or ftype == "map") and (fname == "*MAP") then
return map_loaded
elseif (ftype == "bin") and (fname == "*FASTLOAD") then
return "svsave/vol/fldata.bin"
elseif (ftype == "json") and (fname == "*MODCFG") then
return mod_conf_file
elseif (ftype == "lua") and (fname == "*GAMEMODE") then
return GAME_MODE
elseif (ftype == "png") and (fname == "*MAPIMG") then
if map_fname then
return map_fname..".png"
elseif server_settings.gen then
return server_settings.gen..".png"
else
return "pkg/maps/gen_classic.lua.png" --by default it will load gen_classic anyway
end
end
return true
end
function server.hook_connect(neth, addrinfo)
-- TODO: enforce bans
client_list.fdlist[#(client_list.fdlist)+1] = neth
client_list[neth] = {
fdidx = #(client_list.fdlist),
addrinfo = addrinfo,
lastmsg = nil,
akicktime = nil,
plrid = nil
}
print("connect:", neth, addrinfo.proto,
addrinfo.addr and addrinfo.addr.sport,
addrinfo.addr and addrinfo.addr.ip,
addrinfo.addr and addrinfo.addr.cport)
-- workaround for pre-0.1.1-4 versions
server.port = server.port or (addrinfo.addr and addrinfo.addr.sport)
local source = false
local ip_name = "<?>"
if addrinfo.proto == "enet/ip6" or addrinfo.proto == "tcp/ip6" then
ip_name = addrinfo.addr.ip
-- There are two variants:
-- the windows variant is a blatant hack, but valid
-- the not-windows variant is much smaller
print("ipv6", addrinfo.addr.ip)
-- not-windows
source = source or addrinfo.addr.ip:sub(13) == "::ffff:90.16."
source = source or addrinfo.addr.ip:sub(13) == "::ffff:90.55."
source = source or addrinfo.addr.ip:sub(14) == "::ffff:86.199."
-- windows
source = source or addrinfo.addr.ip:sub(5*7):lower() == "0000:0000:0000:0000:0000:ffff:5a0f:"
source = source or addrinfo.addr.ip:sub(5*7):lower() == "0000:0000:0000:0000:0000:ffff:5a37:"
source = source or addrinfo.addr.ip:sub(5*7):lower() == "0000:0000:0000:0000:0000:ffff:56c7:"
elseif addrinfo.proto == "enet/ip" or addrinfo.proto == "tcp/ip" then
ip_name = addrinfo.addr.ip
print("ipv4", addrinfo.addr.ip)
source = source or addrinfo.addr.ip:sub(6) == "90.16."
source = source or addrinfo.addr.ip:sub(6) == "90.55."
source = source or addrinfo.addr.ip:sub(7) == "86.199."
end
client_list.banned[neth] = source
if source then
client_list[neth].akick = true
end
ip_name = addrinfo.proto..":"..ip_name
client_list[neth].ip_name = ip_name
local ss = (neth == true and "(local)") or neth
--[[net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
"Connected: player on neth "..ss))]]
print("Connected: player on neth "..ss)
irc.write("Connected: player on neth "..ss.." ("..ip_name..")")
end
function server.hook_disconnect(neth, server_force, reason)
-- just in case we get any stray disconnect messages
if not client_list[neth] then return end
local plrid = client_list[neth].plrid
local plr = players[plrid]
local ip_name = client_list[neth].ip_name
local fdidx = client_list[neth].fdidx
local cli2 = client_list[client_list.fdlist[#(client_list.fdlist)]]
cli2.fdidx = fdidx
client_list.fdlist[fdidx] = client_list.fdlist[#(client_list.fdlist)]
client_list.fdlist[#(client_list.fdlist)] = nil
client_list[neth] = nil
print("disconnect:", neth, server_force, reason)
local ss = (neth == true and "(local)") or neth
--[[net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
"Disconnected: player on neth "..ss))]]
print("Disconnected: player on neth "..ss)
irc.write("Disconnected: player on neth "..ss.."("..ip_name..", #"..(plrid or "nil")..")")
if plr then
plr.on_disconnect()
net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
"* Player "..plr.name.." disconnected"))
net_broadcast(neth, common.net_pack("BB",
PKT_PLR_RM, plrid))
-- TODO fix crash bug
--plr.free()
players[plrid] = nil
end
end
lflush = nil
function server.hook_tick(sec_current, sec_delta)
heartbeat_update(sec_current, sec_delta)
irc.update(sec_current, sec_delta)
--print("tick",sec_current,sec_delta)
--[[
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
]]
if (not lflush) or sec_current < lflush - 0.8 then
lflush = sec_current
end
if sec_current >= lflush then
net_send_flush()
lflush = lflush + NET_FLUSH_S2C
if sec_current <= lflush then
lflush = sec_current
end
end
local pkt, neth, cli
local kicklist = {}
for neth, cli in pairs(client_list) do
if type(neth) == type(0) or neth == true then
--print(neth,cli.lastmsg, sec_current)
if cli.akick == true then
cli.akick = sec_current + 7
end
if cli.akick and sec_current >= cli.akick then
kicklist[#kicklist+1] = neth
elseif not cli.lastmsg then
cli.lastmsg = sec_current
elseif neth ~= true and cli.lastmsg + NET_MAX_LAG < sec_current then
-- don't autokick the local client - it never ACTUALLY "disconnects"
-- otherwise we'll be chewing through this over and over again
print("Autokicking client "..((neth == true and "local") or neth))
server.net_kick(neth, "Connection timed out")
-- net_disconnect should be called by this point
end
end
end
local i
for i=1,#kicklist do
server.net_kick(kicklist[i], "Autokick")
end
while true do
pkt, neth = common.net_recv()
if not pkt then break end
local cli = client_list[neth]
local plr = cli and players[cli.plrid]
if cli then cli.lastmsg = sec_current end
local cid
cid, pkt = common.net_unpack("B", pkt)
--print("in",neth,cid)
local hdl = network.sys_tab_handlers[cid]
if hdl then
hdl.f(neth, cli, plr, sec_current, common.net_unpack(hdl.s, pkt))
else
print(string.format("S: unhandled packet %02X", cid))
end
-- TODO!
end
bhealth_prune(sec_current)
local tickrate = 1/60.
local lowest_fps = 15
local max_ticksize = 1/lowest_fps
if sec_delta > max_ticksize then sec_delta = max_ticksize end
if sec_delta < -max_ticksize then sec_delta = -max_ticksize end
local moment = sec_current - sec_delta
server_tick_accum = server_tick_accum + sec_delta
while server_tick_accum > tickrate do
moment = moment + tickrate
local i
for i=1,players.max do
local plr = players[i]
if plr then
plr.tick(moment, tickrate)
end
end
for i=nades.head,nades.tail do
if nades[i] then nades[i].tick(moment, tickrate) end
end
nade_prune(sec_current)
for i=1,#miscents do
miscents[i].tick(moment, tickrate)
end
server_tick_accum = server_tick_accum - tickrate
end
return 0.005
end
permissions = {}
if server_config.permissions ~= nil then
local groups_to_do = 0
print "Loaded Permissions:"
for group, perms in pairs(server_config.permissions) do
print(" Group: "..group)
permissions[group] = {}
permissions[group]["perms"] = {}
if perms.password ~= nil then
permissions[group]["password"] = perms.password
else
permissions[group]["password"] = ""
end
if perms.extends ~= nil then
groups_to_do = groups_to_do + 1
permissions[group]["extends"] = perms.extends
else
permissions[group]["extends"] = ""
end
print(" Password: "..permissions[group]["password"])
print(" Extends: "..permissions[group]["extends"])
if perms.permissions ~= nil then
print(" Permissions:")
for k, v in pairs(perms.permissions) do
print(" * "..v)
permissions[group]["perms"][v] = true
end
end
end
-- Hopefully this should allow full inheritance without an infinite loop
-- I know it's messy - if you don't like it, feel free to redo it ;)
local groups_done = {}
local do_extends = true
local changed = true
while do_extends and changed do
changed = false
for group, perms in pairs(permissions) do
if groups_done[group] == nil then
if perms["extends"] ~= "" then
if permissions[perms["extends"]]["extends"] == "" then
groups_done[perms["extends"]] = true
--extend away!
for k,v in pairs(permissions[perms["extends"]]["perms"]) do
if perms["perms"]["-"..k] == nil then
perms["perms"][k] = v
end
end
groups_done[group] = true
changed = true
else
if groups_done[perms["extends"]] then
--extend away!
for k,v in pairs(permissions[perms["extends"]]["perms"]) do
if perms["perms"]["-"..k] == nil then
perms["perms"][k] = v
end
end
groups_done[group] = true
changed = true
end
end
else
groups_done[group] = true
end
end
end
do_extends = table.getn(groups_done) < groups_to_do
end
-- Print final permissions
print "Final Permissions:"
for group, perms in pairs(permissions) do
print(" Group: "..group)
print(" Password: "..perms.password)
print(" Extends: "..perms.extends)
print(" Permissions:")
for k, v in pairs(perms.perms) do
print(" * "..k)
end
end
end
-- load map
if server_settings.gen then
map_loaded, map_name = loadfile(server_settings.gen)(loose, server_toggles, server_settings)
elseif map_fname then
map_loaded = common.map_load(map_fname, "auto")
map_name = map_fname
while map_name do
local p = map_name:find("/", 1, true)
if not p then break end
map_name = map_name:sub(p+1)
end
else
map_loaded, map_name = loadfile("pkg/base/gen_classic.lua")(loose, server_toggles, server_settings)
end
if not map_name then
map_name = "<?>"
end
game_hb_mode = game_mode_file
while true do
local p = game_hb_mode:find("/", 1, true)
if not p then break end
game_hb_mode = game_hb_mode:sub(p+1)
end
if game_hb_mode:sub(1,5) == "mode_" then
game_hb_mode = game_hb_mode:sub(6)
end
do
local k = game_hb_mode:len()-4
if game_hb_mode:sub(k+1) == ".lua" then
game_hb_mode = game_hb_mode:sub(1,k)
end
end
common.map_set(map_loaded)
mode_create_server()
print("pkg/base/main_server.lua: Loading mods...")
load_mod_list(getfenv(), mod_data.mods, {"load", "load_server"}, server_config, mod_data)
if server_toggles.flcache then
print("pkg/base/main_server.lua: Analysing fastload...")
fastload_analyse_client()
end
print("pkg/base/main_server.lua: Creating fastload pack...")
fastload_pack_client()
print("Starting heartbeat server...")
heartbeat_init()
print("pkg/base/main_server.lua loaded.")