98 Commits

Author SHA1 Message Date
rakiru
1f2a7ed039 Fix accidental globals 2016-02-04 01:08:58 +00:00
Ben Russell (300178622)
6aa85e359c sandbox API, hopefully i didn't break anything 2015-02-14 12:27:20 +13:00
Ben Russell (300178622)
907c55ffe8 PNG map art incl. a pic by Monsteri 2015-02-05 14:39:37 +13:00
Ben Russell (300178622)
bcecc9b914 [0.2] version bump and all that jazz. uploading a new release! 2015-02-02 19:33:05 +13:00
Ben Russell (300178622)
e9b9bb3282 preliminary IRC bot 2015-01-31 17:00:41 +13:00
Ben Russell (300178622)
54e22eccf7 physics networking improvements 2015-01-29 17:52:46 +13:00
Ben Russell (300178622)
f63e2db74d [0.1.2-11] Happy two new years! Import from TheHole. 2015-01-29 09:39:05 +13:00
Ben Russell (300178622)
e2bda31c32 fastload implemented 2013-11-05 13:40:49 +13:00
Ben Russell (300178622)
552eaff5b8 beginnings of a "fastload" thing 2013-11-04 17:44:01 +13:00
Ben Russell (300178622)
ed4a8fc87b [0.1.2] fixed sound issues + slowness of SSE image renderer, removed some .bat files, changed some line endings, and of course changed the music 2013-08-02 11:40:39 +12:00
Ben Russell (300178622)
d31aad8fda heartbeat server now sends HTTP stuff 2013-07-31 14:56:16 +12:00
Ben Russell (300178622)
a8119ad35a [0.1.1-4] server.port defined. also, heartbeat server starting to take shape, though you can't actually READ the list from another comp yet. 2013-07-31 13:20:19 +12:00
Dany Menko
44766398ff loading screen for gen_* maps 2013-07-27 22:05:01 +02:00
Ben Russell (300178622)
f59063c97c [0.1.1-1] raw UDP support \:D/ 2013-07-21 14:46:42 +12:00
Ben Russell (300178622)
711cb4a048 [0.1.1] version bump. also, windows build has a slightly updated sackit, which should be uploaded SOON. 2013-07-20 11:44:48 +12:00
Ben Russell (300178622)
ee8846d777 beginnings of a possible ban framework; hardcoded TheSource's ban in 2013-07-06 12:57:53 +12:00
Ben Russell (300178622)
3cb5e850e6 LTS: last team standing (hope i didn't break anything!) 2013-07-04 20:17:29 +12:00
Ben Russell (300178622)
1fbfea6276 easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit) 2013-06-30 18:08:40 +12:00
Ben Russell (300178622)
e42eed6d2d moved most of the CTF stuff into its own mode stuff 2013-06-30 17:40:28 +12:00
Ben Russell (300178622)
de434646d4 [0.1] fixed an oversight where json files couldn't be sent.
anyhow, iceball-0.1.zip is about to be uploaded :D :D :D
2013-06-27 18:22:37 +12:00
Ben Russell (300178622)
e073433273 [0.0-53] misc stability improvements; also updated some docs 2013-06-24 14:38:26 +12:00
Ben Russell (300178622)
aed17ae922 simple hack to prevent the client from accessing svsave 2013-06-20 17:32:09 +12:00
B R
ed49c15cb7 loading screen shows map image, if it exists 2013-04-29 01:09:24 -07:00
B R
ed09016ca8 Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
2013-04-09 19:20:44 -07:00
B R
add2500881 added bombs/nukes 2013-04-05 20:18:13 -07:00
B R
9df6a9bd19 0.0-33, svseed is set to time by default, backwards compatible 2013-03-30 16:55:14 -07:00
B R
7503314142 added gen_flat 2013-03-30 16:16:17 -07:00
B R
12bedc8a7e added weapon switching 2013-03-28 15:37:31 -07:00
Ben Russell (300178622)
347aa2d4a1 packet throttling implemented, i hope 2013-03-19 13:41:47 +13:00
Ben Russell (300178622)
3304a1b16e fixed the issue where the player disconnect messages used an ID of 0 2013-03-17 19:53:47 +13:00
Ben Russell (300178622)
a7b9421b34 stage 2, server side. NETWORK REFACTOR FINALLY FINISHED. 2013-02-26 16:02:20 +13:00
Ben Russell (300178622)
0de39bfc6c stage 2, client side. fuck yes. 2013-02-26 15:21:54 +13:00
Ben Russell (300178622)
5d81b618bd i think this is the rest of the packets 2013-02-26 14:21:02 +13:00
Ben Russell (300178622)
5e68553c83 net refactor stage 1 started: replace all magic numbers with names 2013-02-26 12:40:56 +13:00
BR
995933f266 fix the things that don't run from base (broke with skinning) 2013-02-25 10:33:24 -08:00
Ben Russell (300178622)
4e0fbd39fe basic skin support, only wav / tga assets are wired up to it so far 2013-02-23 11:54:29 +13:00
Ben Russell (300178622)
fd90c9c189 started refactor of tools + network; fixed a few loose ends 2013-02-12 17:39:22 +13:00
BR
63f97e646b block health also serverside, fixed not getting blocks back when breaking 2013-02-09 17:45:17 -08:00
BR
fffb2355b0 no longer sets your blocks to 0 sometimes, closes #32 2013-02-09 17:45:16 -08:00
Sean Gordon
a79d53a456 Fixed error caused when removing debug statements 2013-02-05 16:09:50 +00:00
Sean Gordon
27a998950e Removed 1 metric fuckton of debug print statements 2013-02-05 15:41:13 +00:00
Sean Gordon
44824009ac Made permission inheritance work to infinite depth (theoretically) (I hope) and added to example permissions to show off negative permission nodes) 2013-02-05 15:39:55 +00:00
BR
4648c3fd3a everyone can see block damage 2013-02-03 10:07:39 -08:00
Sean Gordon
5d67fd315a Fixed permissions inheritance (which I broke with my last fix) and a command message 2013-02-03 15:29:09 +00:00
Ben Russell (300178622)
d3c20a1edc player game modes settable with /gmode; spec not really ready yet 2013-02-01 21:30:12 +13:00
Sean Gordon
c17dba3eb0 Made permissions inheritance work properly and cleanly 2013-02-01 05:16:45 +00:00
Ben Russell (300178622)
c226fd3917 use -svseed=$(date +%s) to seed stuff; also map gen improved 2013-02-01 16:19:32 +13:00
Ben Russell (300178622)
96ff1d290c fixed genmap due to variable renaming 2013-02-01 11:32:18 +13:00
Sean Gordon
f9dd372d07 I feel dirty... 2013-01-31 12:48:52 +00:00
Sean Gordon
b12f509d70 Changed how permissions are handed out
Added permission helper functions to player "class"
2013-01-31 12:18:46 +00:00