Fix accidental globals

This commit is contained in:
rakiru 2016-02-04 01:08:58 +00:00
parent 07fa3b264d
commit 1f2a7ed039
4 changed files with 7 additions and 5 deletions

View File

@ -18,7 +18,7 @@
do
local loose, user_toggles, user_settings
loose, user_toggles, user_settings = ...
local mw,mh,mt
local mw,mh,mt,mwater
mw = user_settings["mw"] or 512 -- width
mh = user_settings["mh"] or 512 -- height
mt = user_settings["mt"] or 1.0 -- turbulence

View File

@ -31,7 +31,7 @@ do
common.map_set(ret)
for x=0,mx-1 do
for z=0,mz-1 do
l = {0, my - depth, my - depth, 0, b, g, r, 1}
local l = {0, my - depth, my - depth, 0, b, g, r, 1}
common.map_pillar_set(x, z, l)
end
end

View File

@ -98,6 +98,7 @@ function slot_add(neth, tidx, wpn, name)
-- TODO: actually balance this properly!
tidx = (i-1) % 2
end
local _wpn
if MODE_TEAM_GUNS then
_wpn = tidx + 1
else

View File

@ -353,12 +353,12 @@ function new_player(settings)
end
function this.tool_switch_next()
new_tool = (this.tool + 1) % #this.tools
local new_tool = (this.tool + 1) % #this.tools
this.tool_switch(new_tool)
end
function this.tool_switch_prev()
new_tool = (this.tool - 1) % #this.tools
local new_tool = (this.tool - 1) % #this.tools
this.tool_switch(new_tool)
end
@ -559,7 +559,7 @@ function new_player(settings)
function this.fall_damage(amt)
--print("damage",this.name,part,amt)
local l = teams[this.team].color_chat
r,g,b = l[1],l[2],l[3]
local r,g,b = l[1],l[2],l[3]
local c = argb_split_to_merged(r,g,b)
@ -873,6 +873,7 @@ function new_player(settings)
end
end
local tx1,ty1,tz1
if this.alive then
tx1,ty1,tz1 = trace_map_box(
ox, oy, oz,