rakiru
345311546b
Remove debug variables.
...
I think I applied this from my stash when fixing a merge conflict.
2015-04-04 04:31:11 +01:00
rakiru
8d5f7c885d
...and I was working on an old copy - version bump (also, closes #198 )
2015-03-21 20:42:12 +00:00
rakiru
0b7fc4f634
Oh, and a Lua-side fix for old clients
2015-03-21 20:37:16 +00:00
Ben Russell (300178622)
1b3ea655a0
a 4th and 5th method for disabling the toon shader
2015-03-19 10:29:32 +13:00
Ben Russell (300178622)
2d3ca1148f
de-CRLF a few files which were CRLF'd in 2013
2015-03-08 15:39:09 +13:00
Ben Russell (300178622)
82889aa8f1
we no longer spam a map_width x map_height image each frame
2015-03-07 12:17:11 +13:00
Ben Russell (300178622)
b50e2383cf
postproc shader selector; anaglyph stereo postproc
2015-03-05 11:04:03 +13:00
Ben Russell (300178622)
6b5cb57bbb
close #190
2015-03-02 13:50:18 +13:00
rakiru
b7a50bcb41
No rakiru, "find" is not a proper noun.
2015-03-02 00:06:33 +00:00
rakiru
8fb61c4528
No Dany0, the issue tracker is /not for fucking questions/!
2015-03-02 00:05:07 +00:00
Felix Kaaman
e42d7fb550
Add basic screenshot functionality, bump version. Closes #184 .
2015-03-01 22:25:15 +01:00
Ben Russell (300178622)
283507bc26
[0.2.1-22] fix gl_flip_quads ( closes #187 )
2015-03-02 09:56:18 +13:00
rakiru
8a64881823
Merge branch 'custom-crosshairs'
...
Conflicts:
include/common.h
2015-03-01 05:10:12 +00:00
Ben Russell (300178622)
d86985055e
shadows; split shaders into different files
2015-02-28 09:32:07 +13:00
Ben Russell (300178622)
fa4d4b50dd
[0.2.1-19] map_render + FBO improvements ( closes #176 )
2015-02-27 11:05:02 +13:00
rakiru
17d3f100ed
Custom crosshairs (no hit marker yet)
2015-02-25 02:06:58 +00:00
Ben Russell (300178622)
88dd589d3b
plebshader now 1-wide; has some useful width switch commented out
2015-02-25 11:08:58 +13:00
Ben Russell (300178622)
3b634bf763
[0.2.1-18] remove a glFinish() (speeds things up); improved plebshader
2015-02-25 10:16:18 +13:00
Ben Russell (300178622)
bb6e5ae044
plebshader now has slightly smoother lines and honours fog
2015-02-24 18:21:15 +13:00
Ben Russell (300178622)
5476568050
updated plebshader - erm i mean toonshader
2015-02-24 12:30:43 +13:00
Ben Russell (300178622)
9efb32c872
[0.2.1-16] preliminary FBO support
2015-02-23 16:53:23 +13:00
Ben Russell (300178622)
3bb4975a2b
[0.2.1-15] preliminary map_render support
2015-02-23 13:39:01 +13:00
Ben Russell (300178622)
1289f478fa
[0.2.1-14] GLSL vertex attributes ( closes #166 )
2015-02-23 11:37:13 +13:00
Ben Russell (300178622)
735ca9ff60
[0.2.1-11] here's one for those who don't like shaders
2015-02-22 09:32:12 +13:00
Ben Russell (300178622)
4db105eb4d
updated shaders
2015-02-22 09:10:01 +13:00
Ben Russell (300178622)
32659d33aa
remove unnecessary #version directive
2015-02-21 18:11:02 +13:00
Ben Russell (300178622)
e87ab25d51
shader architecture on Lua side
2015-02-21 18:09:15 +13:00
Ben Russell (300178622)
179693c940
shader improvements
2015-02-21 13:06:32 +13:00
Ben Russell (300178622)
4096ffbe45
[0.2.1-10] fix a crash in img_blit_to w/o screen; faster text print on Lua side!
2015-02-21 11:19:12 +13:00
Ben Russell (300178622)
383351b659
[0.1.2-9] Add normal information; fix normals for VAs
2015-02-20 17:23:20 +13:00
Ben Russell (300178622)
9073810501
now that i've cleaned up all the vomit i'm ready to push this
2015-02-20 16:12:01 +13:00
Ben Russell (300178622)
a1cf5d52ff
[0.1.2-8] GLSL shader support! Just needs vertex attributes.
2015-02-20 15:59:52 +13:00
Ben Russell (300178622)
073a80312f
ability to disable rendering; more chen
2015-02-14 18:03:50 +13:00
Ben Russell (300178622)
62ece7f9af
rugby changes
2015-02-12 20:16:38 +13:00
Ben Russell (300178622)
ab3268cd0f
10se.cx's spade
2015-02-12 11:27:44 +13:00
Ben Russell (300178622)
53a969721c
MODEL API OVERHAUL, ALL MODS THAT USE MODELS WILL PROBABLY BREAK
2015-02-09 13:56:26 +13:00
Dany0
a6d8cd7fcc
Citygen utils, Lecomm's amaze citygen
2015-02-07 14:42:38 +01:00
Ben Russell (300178622)
858b484041
[0.2.1] make it build on not-windows. also, better lua search thing.
2015-02-07 18:44:47 +13:00
Ben Russell (300178622)
639cb10ed5
[0.2a-3] fix goofup when adding textures - also hey look kv6s
2015-02-07 13:24:31 +13:00
Ben Russell (300178622)
28dd0d6b9b
[0.2a-2] textured VAs, VA bugfixes, PMF offs dropped, fflush on main exit
2015-02-07 10:44:16 +13:00
Ben Russell (300178622)
3ebd195bff
hide net_graph by default and change side message (for #115 )
2015-02-05 16:27:43 +13:00
Ben Russell (300178622)
3f561433ae
R1CTF VA bomb test
2015-02-05 14:33:44 +13:00
Ben Russell (300178622)
0ed77d6db8
KV6 loader for VA API
2015-02-05 14:01:39 +13:00
Ben Russell (300178622)
466befec90
keyboard layouts finally left to SDL's unicode handler
2015-02-05 13:05:33 +13:00
Ben Russell (300178622)
cd27438bfa
[0.2a-1] vertex array construction + rendering from Lua
2015-02-04 17:07:53 +13:00
Ben Russell (300178622)
53a19380da
fixed noclip bug; fixed a derp in the last commit
2015-02-02 18:55:29 +13:00
Ben Russell (300178622)
45ebb48fd3
operation inconsistent name part 3, tracers are now pruned
2015-02-02 17:19:23 +13:00
Ben Russell (300178622)
54e22eccf7
physics networking improvements
2015-01-29 17:52:46 +13:00
Ben Russell (300178622)
65aac241e7
[0.1.2-13] improved timing on POSIX on client
...
frame limiter still not strict, but now errs on the side of "a bit too fast"
Note, I DID get a SIGBUS the first time I ran with the change.
This may be because I have generally terrible GPU drivers.
2015-01-29 14:58:14 +13:00
Ben Russell (300178622)
b955589171
[0.1.2-12] Fixed client timing so a frame limiter can be dropped in
2015-01-29 14:37:07 +13:00