rugby changes
This commit is contained in:
parent
23773643f6
commit
62ece7f9af
@ -348,7 +348,7 @@ mdl_marker = model_load({pmf={bdir=DIR_PKG_PMF, name="marker.pmf"}},{"pmf"})
|
||||
mdl_tracer = model_load({pmf={bdir=DIR_PKG_PMF, name="tracer.pmf"}},{"pmf"})
|
||||
|
||||
mdl_spade = model_load({
|
||||
kv6={bdir=DIR_PKG_KV6, name="spade.kv6", scale=1.0/16.0},
|
||||
kv6={bdir=DIR_PKG_KV6, name="spade.kv6", scale=1.0/24.0},
|
||||
pmf={bdir=DIR_PKG_PMF, name="spade.pmf"},
|
||||
{},
|
||||
},{"kv6","pmf"})
|
||||
|
@ -272,7 +272,7 @@ function model_loaders.lua(isfile, pkt, extra)
|
||||
if isfile then pkt = loadfile(pkt) end
|
||||
if not pkt then return nil end
|
||||
|
||||
print(pkt)
|
||||
--print(pkt)
|
||||
|
||||
return pkt
|
||||
end
|
||||
|
@ -769,14 +769,6 @@ function new_player(settings)
|
||||
mvy = mvy / mvd
|
||||
mvz = mvz / mvd
|
||||
|
||||
-- apply tool speedup
|
||||
-- TODO: i REALLY, *REALLY* want to move this one out of here. --GM
|
||||
local msmul = this.tools[this.tool+1].mspeed_mul
|
||||
if this.mode == PLM_NORMAL and msmul then
|
||||
mvx = mvx * msmul
|
||||
mvz = mvz * msmul
|
||||
end
|
||||
|
||||
-- apply base slowdown
|
||||
local mvspd = MODE_PSPEED_NORMAL
|
||||
local mvchange = MODE_PSPEED_CHANGE
|
||||
|
@ -59,6 +59,26 @@ local function wrap_intel(this)
|
||||
return "ball"
|
||||
end
|
||||
|
||||
local s_render_backpack = this.render_backpack
|
||||
function this.render_backpack(...)
|
||||
if this.player.tool ~= 2 then
|
||||
return s_render_backpack(...)
|
||||
end
|
||||
end
|
||||
|
||||
function this.spawn()
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
|
||||
this.x = xlen/2
|
||||
this.z = zlen/2
|
||||
this.y = (common.map_pillar_get(this.x, this.z))[1+1]
|
||||
|
||||
return this.spawn_at(this.x, this.y, this.z)
|
||||
end
|
||||
|
||||
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
@ -67,10 +87,81 @@ function new_intel(settings, ...)
|
||||
return wrap_intel(this)
|
||||
end
|
||||
|
||||
function new_ballslot(plr)
|
||||
local this = {} this.this = this
|
||||
|
||||
this.plr = plr
|
||||
this.gui_x = 0.15
|
||||
this.gui_y = 0.35
|
||||
this.gui_scale = 0.3
|
||||
this.gui_pick_scale = 1.0
|
||||
|
||||
function this.get_model()
|
||||
-- WARNING: model index is hardcoded!
|
||||
return (plr.has_intel and plr.has_intel.mdl_intel) or miscents[3].mdl_intel
|
||||
end
|
||||
|
||||
function this.render(px,py,pz,ya,xa,ya2)
|
||||
if plr.has_intel then
|
||||
local mdl = this.get_model()
|
||||
mdl.render_global(
|
||||
px, py, pz, ya, xa, ya2, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function this.click(button, state)
|
||||
if plr.has_intel == this and state then
|
||||
if button == 1 then
|
||||
-- LMB: throw
|
||||
|
||||
elseif button == 3 then
|
||||
-- RMB: punt
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function this.restock()
|
||||
end
|
||||
|
||||
function this.tick(sec_current, sec_delta)
|
||||
end
|
||||
|
||||
function this.key(key, state, modif)
|
||||
end
|
||||
|
||||
function this.free()
|
||||
end
|
||||
|
||||
function this.focus()
|
||||
end
|
||||
|
||||
function this.unfocus()
|
||||
end
|
||||
|
||||
function this.textgen()
|
||||
return 0xFFFFFFFF, ""
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
local s_new_player = new_player
|
||||
function new_player(...)
|
||||
local this = s_new_player(...)
|
||||
|
||||
local s_add_tools_list = this.add_tools_list
|
||||
function this.add_tools_list(...)
|
||||
if this.mode ~= PLM_NORMAL then return s_add_tools_list(...) end
|
||||
|
||||
this.tools[#(this.tools)+1] = tools[TOOL_SPADE](this)
|
||||
this.tools[#(this.tools)+1] = tools[TOOL_BLOCK](this)
|
||||
this.tools[#(this.tools)+1] = new_ballslot(this)
|
||||
|
||||
this.tool = 2
|
||||
this.tool_last = 0
|
||||
end
|
||||
|
||||
local s_show_hud = this.show_hud
|
||||
function this.show_hud(sec_current, sec_delta, ...)
|
||||
-- this is a bit derpy so dummied out for now
|
||||
@ -105,18 +196,58 @@ function new_player(...)
|
||||
return s_show_hud(sec_current, sec_delta, ...)
|
||||
end
|
||||
|
||||
local s_wpn_damage = this.wpn_damage
|
||||
function this.wpn_damage(part, amt, enemy, dmsg, ...)
|
||||
--print("damage",this.name,part,amt)
|
||||
|
||||
if server then
|
||||
if (not this.has_intel) and (not enemy.has_intel) then
|
||||
return
|
||||
end
|
||||
|
||||
if dmsg == "spaded" then
|
||||
dmsg = "tackled"
|
||||
end
|
||||
end
|
||||
|
||||
return s_wpn_damage(part, amt, enemy, dmsg, ...)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
if miscents then
|
||||
local i
|
||||
for i=1,#miscents do
|
||||
if miscents[i].type == "intel" then
|
||||
miscents[i] = wrap_intel(miscents[i])
|
||||
end
|
||||
local s_new_tent = new_tent
|
||||
function new_tent(...)
|
||||
local this = s_new_tent(...)
|
||||
|
||||
function this.spawn()
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
|
||||
this.x = 19.5
|
||||
this.z = zlen/2
|
||||
if this.team == 1 then this.x = xlen - this.x end
|
||||
this.y = (common.map_pillar_get(this.x, this.z))[1+1]
|
||||
|
||||
return this.spawn_at(this.x, this.y, this.z)
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
local s_mode_reset = mode_reset
|
||||
function mode_reset(...)
|
||||
return s_mode_reset(...)
|
||||
end
|
||||
|
||||
if server then
|
||||
mode_create_server()
|
||||
mode_reset()
|
||||
else
|
||||
mode_create_client()
|
||||
end
|
||||
|
||||
--[[
|
||||
local i
|
||||
for i=1,#weapons do
|
||||
local s_weapon = weapons[i]
|
||||
@ -126,6 +257,10 @@ for i=1,#weapons do
|
||||
local s_tick = this.tick
|
||||
function this.tick(sec_current, sec_delta, ...)
|
||||
if not plr.has_intel then return s_tick(sec_current, sec_delta, ...) end
|
||||
this.firing = false
|
||||
this.reloading = false
|
||||
plr.zooming = false
|
||||
this.arm_rest_left = 0
|
||||
end
|
||||
|
||||
local s_get_model = this.get_model
|
||||
@ -149,6 +284,7 @@ for i=1,#weapons do
|
||||
return this
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
end
|
||||
|
||||
|
@ -58,7 +58,7 @@ do
|
||||
end
|
||||
|
||||
function this.render_local(x, y, z, r1, r2, r3, s)
|
||||
client.va_render_local(this.va, x, y, z, r1, r2, r3, s, this.tex)
|
||||
client.va_render_local(this.va, -x, y, z, r1, r2, r3, s, this.tex)
|
||||
end
|
||||
|
||||
return this
|
||||
|
Loading…
x
Reference in New Issue
Block a user