wwf-wrestlemania/TODO.DOC

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SHIT TO DO: 6/19/95
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JASON - Owns everything not owned by anyone else, the greedy bastard.
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TEST - safe time while entering ring
TEST - second wind safety time
DONE - shawn's hdhold suplex doesn't add to combo meter
DONE - doink's & razor's head grabs don't add to combo meter
why the funny reaction on spin kicks?
somehow make robotron fit or abandon it (not NEARLY enough room)
DONE - don't allow taunts if all opponents are dead.
DONE?- more buckoff weirdness
DONE - new hint - pin guys who can't buck off
1 on 2, tossed guy out, went out after him, I walked toward rear of arena,
opponent logic wouldn't allow him to walk back to me, time ran out,
I won. Drone even climbed back into arena.
DONE - 1 on 2, tossed guy out, killed him, I waited outside, never took damage
do fake head grab if too fast
drones not aggressive outside of ring
rpt hdbutt needs to be reversible.
interruptible credits
DONE - put operator message over top of bouncing balls
choose brighter pal/font for end game stories
reduce firework time - jazz up text
???? - add some white flashes to fireworks
effects on napalm miss
kick or punch to a flying opponent should fall back in place, not bounce off
bam bam hits inair off-ground opponent from tbukl leap, do fall back sans fire
DONE - don't allow pushing people out of flying kicks.
unique sound on second wind
no attack sounds if blocked
meter comes out after a fling
getting buzzed, someone interrupted it, I was left hanging
rzr z-float backwards on pin
bam fireball
Rzr blade toss - blades also?
dnk tornado
trashed combo image
Getup meter came out, didn't rise until a button was hit - flung/flykicked
8-on-1 did buckoff on right, message came out on left
look at all ;fix & TODO comments
some moves give high-risk message but didn't hit!
Drain from my meter into his on squeeze move - use taker pin art
???? - still have opponent bnc off ropes from choke slide and drift up/over offscrn
???? - robotron sounds [can't do it unless we can link robotron in somehow]
???? - auto taunt after def play - block time?
???? - allow sharpshooter on dead guys
???? - fix that zero seconds crap
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MARK - owns wrestlers (bam, doink, ???seq?, etc.)
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use the pie
show hiptoss art not in close
bam combos against lex
doink hammer bug (?)
knock-down hits should hold longer (only when you've got one live opponent)
slow down recoil on punches
bam bam charge neckbreaker after hiptoss
fix spirits
drone yoko salts teammate bret, bret gets stuck in run frame
quicker run time whacks
yoko lost overhead victim
low gut flykick
2 butn pickups
graboh mvs on other combo
last super k,p - delay
chair code
dnk box pnch - slide mv - dnk negpal
Do doink boxing pnch slide - trail
Yoko bnc on grnd knock opponent down/perhaps float, energy shock wave - air2
kick somebody out of ring
look into tb misses
fire wad plume for bam pin
bret eye gouge move floats
Add sweat at neckbreaks, etc. - lex elbow to face
Look through wake up addrs to see what looks out of place
Do hands from mat Taker move
Add bogus adam bmb, etc. audits, inc over time... text strings also
Repeated chokes
bret swirl mv from head hold too powerful
ball bnc
Smoke from turnbuckle moves (hits only)
Add other moves (knees, etc) to in close combos
Flip slam to taker - taker slides off ropes
Put in swirl/swirl speedy fly kick
Make spirits code/art cooler
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MIKE - owns AWARD.ASM
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Test combos
IN PROGRESS - Taker coffin.
DONE - Try to free up more program space. NOTE - We gain about 16k by
turning OFF debug mode.
DONE - end game dma lockup - NOTE - This was being caused by multiple
round winner announcement processes being started. As far as I know
Jason fixed that problem.
DONE - end game pan around, faster fireworks, readable text, more text
DONE - attract mode instructions - secret moves (go from bio page to a bio page
without text, instead put up three moves). NOTE - Need to finalize
tips for each wrestler.
DONE - Fix some bullshit problem with some off brand watchdog chip gurnee
decided to use. What a cluster fuck!!!!
DONE - AAMA Message crash bug from Belmont tape. See explanation in
attract.asm
DONE - do a general hints in the attract mode on one page - tons of moves. flings,
hiptosses, big boots, flying kicks, etc.
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SHAWN - owns DRONE.ASM
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make the first drone a complete sissy
drones are too aggressive. on the low difficulty settings, the drones don't
win headholds, and they block poorly, which is good, but they still
constantly attack, kamikaze-style. On low settings, they should just stand
around and/or circle their opponent more.
drones don't appear to begin trying to buckoff until they get pinned. They
should start the instant they die.
rzr has a leaping rugslam now - TT KICK
drones - shouldn't jump off turnbuckle so often in multi matches
make drones easier - especially match one
won 5 against humans, then drone kicked my butt - rules?
fix undertaker not pinning - taker walks back and forth real fast trying to
look for a pin!
guys still walk into ropes for long time!
don't attack mode head hold humans - unless difficulty setting is hi!
Don't have drones do power moves unless human has.
Yoko should take advantage of salt throw
Drones should take advantage of missed buzzers, etc.
Have drones run back into ring
drones should NOT be able to mess with other drones when they are in the
middle of a puppet move
Drone Taker drops people from chokehold